FxpHD.Shading.with.RIS.in.RenderMan-TUTOR

Section
Appz
Group
TUTOR
Size
3,51 GB
Files
78
Date
2017-08-03

NFO

                                     ░██▓                                      
                                  ▒▓███████░                                   
                            ░▒█████████▀  ▀████░                               
                       ░▒█████████████████▓  ▀████▒                            
                   ▒█████████████████████████▓  ▀█████▒                        
              ░▓█████████████████████████████████░░▀██████▒                    
          ░▓███████████████████████████████████████████████████▓░              
        ██████████████████████████████████████████████████████████████▀        
        ███▓░░       ▀█░▒▒▒░░░░▒▀█████████▀▓▒▒░░▒███████████████████▀          
        ███            ████████▓▓▒░░░░░░▒▒▒▓▓████████▀                         
        ███            ▒█████████████████████████████                          
        ██▒            ▄█████████████████████████████▄                         
        ██▒          ▄█████▀▓▓▓▓▀██████████████████████▄                       
        ██           ██░  ░▓▓▓▒░   ░░ ░ ░░    ▒▒▒▒▒▀████                       
       ▒███          ░ ▄░▄████████▄▒░░▒░░░▄████████▄   ▓░                      
      ▒█████░         ██░██  ░░▒▒▒▒██▒█▓███▒▒▒▒▒▒░▀██▒░▄                       
     ░███████░        ██ ▀ ▄▀▀▀▀▀▄  ▒███▒   ▄▀▀▀▀▀▄ ▀  █▄                      
     █████████        ██ ▒█▒  ▄  ▒▓   █    █▀▒ ▄  █▄   ▒█                      
     █████████       ▒██ █▓  ▀█▀  █░      ▓█  ▀█▀  █░  ██                      
       ░▒█▓█         ██  ░█      █▓   ░   ░█       █░  █▄                      
                     ██ ░▓▒█▓░░▓██  ░▓██▒  ▓█▒   ▒█▒▒   █                      
                    ░█▒  ▓█▓████░   █████▒  ░█████▓█░  ▄██                     
                    ░██▄   ▒▒░░░     ▒██      ▒▒▒▓▒    ███                     
                     ███▄             ▒               █▒█                      
                       ██▄                          ░█▓░█                      
                  ░███▒░████▒░        ░▒         ░▓██▓▒█░███░                  
                 ▓█████ ▒█░░▒████████████████▓▓██▓▒▒▒██ ▓█████                 
                █████▓       ░░▒▓▒░░      ░▓████▓▒       ▓█████                
               █████▒░██▓██▓█▒                   ░█░▓█▓▓█▒▒█████               
              ████▓▒██▓███▒██   █▄           ▄█   ██░▓██▓██▓▓████              
             ▒███░ ██▓██▒░░██   ███▄▄▄▄▄▄▄▄▄███   ██▒ ▓██▒██▒ ███▒             
             ▒██   ████    ██   ███████████████   ██  ░ ██▒█░  ██▒             
             ██░  ██░██    ██   ███▀▀█▓▓▓█▀▀███   ██░   ██░██  ░██             
            ▒██   ██▒     ▒██░  █▀   █▒▒▒█   ▀█   ███   ░ ▓░█▒  ██▓            
            ███  ▒█▒░     ▒▓██       █░░░█       ██▓▓     ▒ ██  ███            
            ▓██▓  ▓▓        ██▓      █▒▒▒█      ░██        ░█  ▒███            
             ███  ▒█        ▓██▒     █▓▓▓█     ░███        ██  ███             
             ███  ░█▒        ███▓  ▄███████▄  ▒███░        █▓  ███             
             ▒██   ██▒       ░▒███ ▀▀▀▀▀▀▀▀▀ ███▒▒       ░██░  ██▓             
               ██  ▒███         ███▓       ▒███░        ████  ██░              
                █▒   ████  ░░      ██▒   ▒██       ░  ████   ▒█                
                      ▒███▓░▒▒▓█░░   ▒░ ░▒   ░ ██▒▒▒▓███▓                      
  ░▒▒▒▒▒▒▒░░         ░▓▓▓▓███▒ ░▓▒▒░       ░░░▒▒ ▒████████       ░░▒▒▓▓▓▓▓▒▒░  
 ▒▒░▒░▒▒▓▓███▓▓▓▒░    ░███▓▒▒▓█▓░▒░░▒▓▒▓▒▒▒▒▒▓░▒██▓▒▓███▓   ░▒▓▓▓▓▓▓▓▓▒▒▒▒▒▒▒▓ 
▒█████████▓▓▒▒▒▒▒▓██▓ ▓██████▓▒  ░██▓▓██▓████▒ ░████████▓ ▓█▓▒▒▒▒▓▓▓██████████░
░███████▓▓▓█████▓▒░ ▒████████████ ▒█▓▓  ▒▒▒██ ████████████░ ▒▓█████▓▓▓████████ 
 ▓▓▓▓███████▓▒▒▓████▒███▓█▓██████░ ████▓█████░██▓██▓██████▒███▓▒▒▓██████▓▓▒▒░▒ 
░██▓▓▒▒░▒▒▒▓███▓▓▒▒▓░▓▒██▒██░██▓░   ██████▒█  ░▒██ ██░██░░░▒▒▒▓███▓▒▒▒▒▓▓█████ 
▓████████████▓▓▓▓█▓▓▒░ ░█ ▓█ ██ ██▒     ▓▓  ▓██ ██ █▒ █░░▒▓▓██▓▓▓█████████████▒
███████████████████████▓▓░░▓░ ▓██████    ░██████▓ ░▓░▒▓██████████████████▓████▒
░▓▒▓▓▓▒▒▒▒▒░░░░▒▒▓▓██████████▓██████▓█████████████████████▓▓▒▒░░░▒▒▒▒▒▓▓▓███▓▓░
███████████████████▓▓▓▓▓▓▓████████░▒█░    ░█▒████████▓▓▓▓██████████████████████
█████▒▓▓▓▒░██████████████████████▒░█       ▒█▓█████████████████████████████████
     ▄██████▄▄                     █▓░▒▓▓███▓▒                                 
  ▒██▒░░▒▒▓█████████▓░                          ▓█░  ░▒▓                       
 ▒░       ░█  ▒██████████▓      ░             ▒██▓     █░    ██        ░▓   ▓▓ 
▒        ▓██▒     ▒▓▓██▓      ▒█▒   ▒███▒     ███    ░█▓  ░█████░    ░██▒ ░███▓
        ██████░            ░▓███  ▒█████░   ░▓███▓▓███▒  ░███████▒ ░████░▓█████
       ██▓ ▓███░           ▒███▓  ░ ███░  ▒█████████░   ░██  █████▒ ░███▒ ░████
      ▒███░ ░██▒            ▓██▒    ███░  ▒░ ▓███       ██▒   ████  ▒██▓  ░██▓ 
       ████▓ ██           ░ ████   ▒███░     ▓███      ▒███   ▒███  ████  ▓█▒  
        ▓█████▒          ▓▒░████▒ ▓█████ ▒░  ████▒     ████▓  ░██   ████       
         ▒██████████▓▓███▀  ▓█████░ █████▓   █████▀▒   ▀█████▓█▀    █████▒     
           ▒▓███████████▀    ███▓   ▀██▀░    █████░     ▀█████      ██████▒    
             ░▓████████▀      ▀      ▀▒       ███         ▀█▀        ▀██▀      

                  Shading with RIS in RenderMan (c) FxpHD                  

   ▄     ▄▀ ▄                                                     ▄ ▀▄     ▄   
    ▀█▄▄█▀ ▀▄▀    ▄▄▄▄▄            2017-08-03           ▄▄▄▄▄    ▀▄▀ ▀█▄▄█▀   
     ▀▓▄▀▀▄▄   ▄▓▀▓▀  ▀▀▄                             ▄▀▀  ▀▓▀▓▄   ▄▄▀▀▄▓▀     
  ▀▄▄ ░█░  ██▓▓█░▓░ ▄▓▄ ░█      ▄▄▄█▀▀▀▀▀▀▀█▄▄▄      █░ ▄▓▄ ░▓░█▓▓██  ░█░ ▄▄▀  
   ░█▓▓▀▄▄▓▀█ ▀▀█▄▀  ▀ ▄█░   ▄█▀▀             ▀▀█▄   ░█▄ ▀  ▀▄█▀▀ █▀▓▄▄▀▓▓█░   
▄ ▄█▓▓▀▀█▀  ▄     ▀   ▓▓██▄██▓░  .: I N F O :.  ░▓██▄██▓▓   ▀     ▄  ▀█▀▀▓▓█▄ ▄
    ▓   ▄              ▀▀▀▒▓███▄               ▄███▓▒▀▀▀              ▄   ▓ 
                                                                     
                                                                                
     We dive into all the goodies Pixar RenderMan's RIS package has to          
     offer: the new layered LM Shading system, new Pattern nodes including      
     procedural texturing, scripting with SE Expressions, OSL, custom           
     presets, and much more! WeÆll be focusing our work in                      
     Maya/RenderManStudio as well as touching on more advanced topics with      
     RenderMan ProServer.                                                       
                                                                                
     Christos Obretenov has worked in a variety of roles, designing and         
     developing shading software for Walt Disney's The Wild feature film,       
     followed by shading and lighting for Superman Returns, Spider-Man 3,       
     Beowulf, Christmas Carol, and Mars Needs Moms feature films.               
     course syllabus                                                            
                                                                                
     Class 1                                                                    
     Overview of course. We cover background as well as overview for the        
     course to get a big-picture understanding of where we will be going        
     with Shading in RIS: the new LM Shader System, Pattern nodes, SE           
     Expressions, and much more!                                                
                                                                                
     Class 2                                                                    
     LM Shader System: Part1. A conceptual explanation of the way this new      
     layering & shading system works in RIS mode, as well as our 1st simple     
     example with PxrLMMixer & PxrLMLayer in a RenderMan Studio session.        
                                                                                
     Class 3                                                                    
     In Part2 of our look at LM Shading, we jump into the functionality and     
     differences of the "Clearcoat" lobe in the LMLayer node. The Clearcoat     
     supports a really useful "thickness" functionality, that works in          
     conjunction with Transmission color, as well as Specular color. We look    
     at this concept and its application and how those 3 parameters work        
     together, as well as comparing the Clearcoat lobe to the Specular lobe     
     in LMLayer.                                                                
                                                                                
     Class 4                                                                    
     In Part3 of our look at LM Shading, we take a look at the new LMGlass      
     material in RIS, and its functionality in doing accurate colored glass     
     shadowing. Having some photo reference images of our goal, we start off    
     with a backgrounder in colored glass shadowing and examine the             
     techniques available to us in Reyes mode with RMSGlass, the very           
     different results we get there and the pros & cons. We then use the        
     same scene on RIS PxrGlass and LMGlass, and see how the "thin" shadow      
     feature in LMGlass can be very useful, and compare it to the PathTracer    
     "Allow Caustics" rendering mode with our colored glass as well as the      
     bi-directional VCM. We then change up the light source from an HDR         
     Lightmap to an arealight to show how the colored glass shadows behave      
     differently in different lighting environments, and having all these       
     tools at our disposal allows the artist flexibility and creativity in      
     the render result depending on their specific lighting scenario and        
     shadowing methods.                                                         
                                                                                
     Class 5                                                                    
     Patterns: Part1. We start off with patterns by exploring the geometry      
     node "PxrTangentField". This is a very useful Pattern node for creating    
     anisotropic materials when plugged into the Shading Tangent (Tn) in the    
     Advanced Specular or Advanced Clearcoat of our LMLayer, or in the          
     Shading Tangent of the LMMetal material. There are a number of ways to     
     input a pattern into the PxrTangent Field, including a small tile-able     
     vector map, procedural noise, or blended ramps: we explore all these       
     methods in 3 different scene files and unique applications of              
     PxrTangentField.                                                           
                                                                                
     Class 6                                                                    
     We move onto a very powerful Pattern node: PxrSeExpr. SE Expressions       
     are a scriptable pattern generator, a scripting language created by        
     Disney and made Open Source. It's great to have this node inside of        
     RenderMan and we start off with some basic expressions of colored          
     voronoi noise, see how we can visualize it quickly, and connect it into    
     a bump normal slot on our LMMetal material, demonstrating the              
     flexibility of this powerful tool. We'll build on this further with SE     
     Expressions, getting more complex expressions and layering them into       
     our shading network.                                                       
                                                                                
     Class 7                                                                    
     More SE Expressions, branching out into some vector dot products using     
     functions such as dotprod(), smoothstep(), abs(), clamp() in a useful      
     utility that is great for rendering cloth, as well as two-tone car         
     paint! We step through each line of our SE Expression to get a firm        
     understanding, while applying it to a few different scene files under      
     different rendering contexts.                                              
                                                                                
     Class 8                                                                    
     Continuing on Se Expressions, we bring up our voronoi fractal example      
     and show how animating it has the objects "swimming" through the noise,    
     as mentioned in a previous class: we solve this by transforming our        
     seed point for the pattern into object space, and showing how it           
     "sticks" nicely in the animation. We then move onto combining these        
     handy fractal patterns with textures, to see the real power of Se          
     Expressions in procedurally exposing texture patterns based on a           
     fractal: the best of both worlds!                                          
                                                                                
     Class 9                                                                    
     We go behind the scenes and show how to save our presets from our SE       
     Expressions code, so we don't have to cut/paste from an external text      
     editor all the time, and more importantly so we can share entire           
     libraries of presets with others. This gives us easy access right in       
     the material node to access all our saved SE Expressions with one          
     click, as well as any other preset settings such as an entire              
     physically based materials library all in the PxrDisney material. We       
     show where RenderMan looks for these preset folders for each material      
     inside our Maya preferences directory. Finally we write a really handy     
     python script that loops through every node of a certain type in our       
     scene, and writes out individual preset .mel files for each one: this      
     is a handy automation tool and then you can easily install & share your    
     preset library.                                                            
                                                                                
     Class 10                                                                   
     We go back into the LM shading system by creating a substrate material     
     (Subsurface, or diffuse/glass/metal) and building on top of it via         
     LMLayer and LMMixer nodes: we touched on this earlier with some issues     
     and there have been updates in RenderMan to make this functionality        
     work properly, and we demonstrate this now functioning layered shading     
     network. Once we've built up this layered network, we bring in another     
     layer of complexity and creativity by adding our SE Expr procedural &      
     texture noise patterns to drive the Layer Mask of each layer: this is      
     bringing together a number of different topics we covered throughout       
     the course! With this knowledge and toolkit at our disposal, the artist    
     can now get very creative with complex shading networks to create          
     materials such as rust on metal, paint on glass, dirt and scratches on     
     any base substrate à the creativity is limitless!                          
                                                                                
                                                                                
                                                 

   ▄     ▄▀ ▄                                                     ▄ ▀▄     ▄   
    ▀█▄▄█▀ ▀▄▀    ▄▄▄▄▄                                 ▄▄▄▄▄    ▀▄▀ ▀█▄▄█▀   
     ▀▓▄▀▀▄▄   ▄▓▀▓▀  ▀▀▄                             ▄▀▀  ▀▓▀▓▄   ▄▄▀▀▄▓▀     
  ▀▄▄ ░█░  ██▓▓█░▓░ ▄▓▄ ░█      ▄▄▄█▀▀▀▀▀▀▀█▄▄▄      █░ ▄▓▄ ░▓░█▓▓██  ░█░ ▄▄▀  
   ░█▓▓▀▄▄▓▀█ ▀▀█▄▀  ▀ ▄█░   ▄█▀▀             ▀▀█▄   ░█▄ ▀  ▀▄█▀▀ █▀▓▄▄▀▓▓█░   
▄ ▄█▓▓▀▀█▀  ▄     ▀   ▓▓██▄██▓░  .: M E T A :.  ░▓██▄██▓▓   ▀     ▄  ▀█▀▀▓▓█▄ ▄
    ▓   ▄              ▀▀▀▒▓███▄               ▄███▓▒▀▀▀              ▄   ▓ 

     Type .... : Instructional Video
     Genre ... : Bookware
     Disks ... : 76
     URL ..... : https://www.fxphd.com

         ▄▀ ▄                                                  ▄ ▀▄   ▒▓▓█▀▒
   ▀▓█▄▄▓▒ ▀▄▀    ▄▄▄▄▄                                 ▄▄▄▄▄    ▀▄▀ ▒▓▄▄█▓▀
     ▀▓▄▀▀▄▄   ▄▓▀▓▀  ▀▀▄    ░                   ░    ▄▀▀  ▀▓▀▓▄   ▄▄▀▀▄▓▀
  ▀▄▄ ░█░  ██▓▓█░▓░ ▄▓▄ ░█  ░▒  ▄▄▄█▀▀▀▀▀▀▀█▄▄▄  ▒░  █░ ▄▓▄ ░▓░█▓▓██  ░█░ ▄▄▀
   ░█▓▓▀▄▄▓▀█ ▀▀█▄▀  ▀ ▄█░ ▒▓▄█▀▀             ▀▀█▄▓▒ ░█▄ ▀  ▀▄█▀▀ █▀▓▄▄▀▓▓█░
▄▄▄█▓▓▀▀█▀  ▄     ▀   ▓▓██▄██▓.: I N S T A L L :.▓██▄██▓▓   ▀     ▄  ▀█▀▀▓▓█▄▄▄
█▓▒ ▓   ▄              ▀▀▀▒▓███▄               ▄███▓▒▀▀▀              ▄   ▓ ▒▓█
▒█▓▒█                                                                     █▒▓█▒
█▓▒ ▓       A) Unpack this release using your favorite RAR unpacker.      ▓ ▒▓█
▒█▓▒█       B) Load up the tutorial, and expand your knowledge.           █▒▓█▒
█▓▒ ▓       C) Sit back, and enjoy!                                       ▓ ▒▓█
▒█▓▓█ ▄▀▄                                                             ▄▀▄ █▒▓█▒
█▓▓ ▓▄ ▀                                                               ▀ ▄▓ ▓██
▒▀█▓▓▒   ▄▀ ▄                                                     ▄ ▀▄   ▒▓▓█▀▒
   ▀▓█▄▄▓▒ ▀▄▀    ▄▄▄▄▄                                 ▄▄▄▄▄    ▀▄▀ ▒▓▄▄█▓▀
     ▀▓▄▀▀▄▄   ▄▓▀▓▀  ▀▀▄    ░                   ░    ▄▀▀  ▀▓▀▓▄   ▄▄▀▀▄▓▀
  ▀▄▄ ░█░  ██▓▓█░▓░ ▄▓▄ ░█  ░▒  ▄▄▄█▀▀▀▀▀▀▀█▄▄▄  ▒░  █░ ▄▓▄ ░▓░█▓▓██  ░█░ ▄▄▀
   ░█▓▓▀▄▄▓▀█ ▀▀█▄▀  ▀ ▄█░ ▒▓▄█▀▀             ▀▀█▄▓▒ ░█▄ ▀  ▀▄█▀▀ █▀▓▄▄▀▓▓█░
▄▄▄█▓▓▀▀█▀  ▄     ▀   ▓▓██▄██▓░  .: J O I N :.  ░▓██▄██▓▓   ▀     ▄  ▀█▀▀▓▓█▄▄▄
█▓▒ ▓   ▄              ▀▀▀▒▓███▄               ▄███▓▒▀▀▀              ▄   ▓ ▒▓█
▒▀█▓▓▒   ▄▀ ▄                                                     ▄ ▀▄   ▒▓▓█▀▒
       ▄█▄                FIND US, HELP US, JOIN US!                  ▄█▄
   ▀▓▓███▓█▄        ▄                                     ▄        ▄█▓███▓▓▀
      ▀██▀▀▓██▄▄▄▄█▀  ▄▄▄▄▄▄                       ▄▄▄▄▄▄  ▀▓▄▄▄▄██▓▀▀██▀
       I█  ▓█▀▀▀▀  ▄▓▓▀   ▀▀▀▓▄        ▀        ▄▓▀▀▀   ▀▓▓▄  ▀▀▀▀█▓  █▌
       ▀   ░      I▓▓▌         ▀▀▄▄   ▄▓▄   ▄▄▀▀         I▓▓▌      ░   ▀
                   ▀▓▓▄            ▀▀▀▀ ▀▀▀▀            ▄▓▓▀ 
                      ▀▀▀      QUALITY BOOKWARE!      ▀▀▀   

Files

PathSize
t-fxpsrr.r0047,68 MB
t-fxpsrr.r0147,68 MB
t-fxpsrr.r0247,68 MB
t-fxpsrr.r0347,68 MB
t-fxpsrr.r0447,68 MB
t-fxpsrr.r0547,68 MB
t-fxpsrr.r0647,68 MB
t-fxpsrr.r0747,68 MB
t-fxpsrr.r0847,68 MB
t-fxpsrr.r0947,68 MB
t-fxpsrr.r1047,68 MB
t-fxpsrr.r1147,68 MB
t-fxpsrr.r1247,68 MB
t-fxpsrr.r1347,68 MB
t-fxpsrr.r1447,68 MB
t-fxpsrr.r1547,68 MB
t-fxpsrr.r1647,68 MB
t-fxpsrr.r1747,68 MB
t-fxpsrr.r1847,68 MB
t-fxpsrr.r1947,68 MB
t-fxpsrr.r2047,68 MB
t-fxpsrr.r2147,68 MB
t-fxpsrr.r2247,68 MB
t-fxpsrr.r2347,68 MB
t-fxpsrr.r2447,68 MB
t-fxpsrr.r2547,68 MB
t-fxpsrr.r2647,68 MB
t-fxpsrr.r2747,68 MB
t-fxpsrr.r2847,68 MB
t-fxpsrr.r2947,68 MB
t-fxpsrr.r3047,68 MB
t-fxpsrr.r3147,68 MB
t-fxpsrr.r3247,68 MB
t-fxpsrr.r3347,68 MB
t-fxpsrr.r3447,68 MB
t-fxpsrr.r3547,68 MB
t-fxpsrr.r3647,68 MB
t-fxpsrr.r3747,68 MB
t-fxpsrr.r3847,68 MB
t-fxpsrr.r3947,68 MB
t-fxpsrr.r4047,68 MB
t-fxpsrr.r4147,68 MB
t-fxpsrr.r4247,68 MB
t-fxpsrr.r4347,68 MB
t-fxpsrr.r4447,68 MB
t-fxpsrr.r4547,68 MB
t-fxpsrr.r4647,68 MB
t-fxpsrr.r4747,68 MB
t-fxpsrr.r4847,68 MB
t-fxpsrr.r4947,68 MB
t-fxpsrr.r5047,68 MB
t-fxpsrr.r5147,68 MB
t-fxpsrr.r5247,68 MB
t-fxpsrr.r5347,68 MB
t-fxpsrr.r5447,68 MB
t-fxpsrr.r5547,68 MB
t-fxpsrr.r5647,68 MB
t-fxpsrr.r5747,68 MB
t-fxpsrr.r5847,68 MB
t-fxpsrr.r5947,68 MB
t-fxpsrr.r6047,68 MB
t-fxpsrr.r6147,68 MB
t-fxpsrr.r6247,68 MB
t-fxpsrr.r6347,68 MB
t-fxpsrr.r6447,68 MB
t-fxpsrr.r6547,68 MB
t-fxpsrr.r6647,68 MB
t-fxpsrr.r6747,68 MB
t-fxpsrr.r6847,68 MB
t-fxpsrr.r6947,68 MB
t-fxpsrr.r7047,68 MB
t-fxpsrr.r7147,68 MB
t-fxpsrr.r7247,68 MB
t-fxpsrr.r7347,68 MB
t-fxpsrr.r7422,14 MB
t-fxpsrr.rar47,68 MB
t-fxpsrr.sfv1,71 KB
tutor.nfo18,22 KB