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█▌ ▀ ░▀▀▀▄▄ ▐█
▀█▄ ▀ ▄■▀▄
▀ S K I D R O W ▄■▀ ▄
░░░ ▄ .the leading force. ▐▌ ▀▓▀
▒▒▒ ▐▌ ▀▄ ▄ ▄
▓▓▓ ▄▀ proudly presents ▀■▄▀▓▄
██▀ Sine Mora EX ▐███
███▌ (c) THQ Nordic ███
███▀ ███
███ 18-08-2017......Release Date <-> Protection.................Steam ▓██
███ Action.............Game Type <-> Disk(s)................STATEMENT ▒██
███ ░▀█
██▀▄ ▄▓▀
▀██▌ ▄ ■▀░
▀ ▄ STATEMENT NOTES ▀▓▀ ▄▄▄█▀▀▀▀ ░ ▄▄▓▀▀▀ ▄▄ ▀▀▀ ░ ▀ ▄
▄▄█▀ ▄■ ▀▀ ▄ ▀ ▄▓▄ ██▄
███▌ ■▀ ▀ ▄ ███
███ ███
███ We feel obliged to "do the math" for PLAZA group accusation in ███
███ Sine.Mora.EX.PROPER-PLAZA, considering their presentation biased, ███
███ inacurate, ill-intended and irrelevant. ███
███ ███
███ Their so called "debugging analysis" is supposed to give the audience ███
███ the impression that our emu is blatantly stolen from different sources. ███
███ ███
███ First, we would like to make some clarification about the "Stealing" ███
███ and "Inspiration", cause there 2 very different notions PLAZA seems to ███
███ be very confused of. ███
███ ███
███ Stealing happens when someone totally copies an entire product and ███
███ uses it without approval for its own purposes (eg: various online sites ███
███ sysops who take emulators from groups - Scene or not - and release ███
███ games based on these emulators they dont own or have the right to use. ███
███ ███
███ Also stealing happens when one copies or use a technical solution that ███
███ makes up almost of one's final product(eg use a complete solution for a ███
███ crack from somewhere else without approval and one's added value tends ███
███ to zero). ███
███ ███
███ On the other part there is the "inspiration", which almost everybody in ███
███ the IT business(Scene or not) is doing. Inspiration means analyzing the ███
███ best ideeas existent on the "market" and trying to improve it. Everyone ███
███ is using ideeas from other people. To be more Scene-specific, everyone ███
███ uses tools or portions of code written by somewhere else in their ███
███ rlses/cracks. ███
███ ███
███ Every grp or person is using some tool (debugger, plugin, antidebug ███
███ technique, library or just plain code) which was invented by someone ███
███ else. Nobody is coding something ignoring everything that has done ███
███ before. ███
███ ███
███ And for this evolving process to happen much easier and quicker in the ███
███ software business, open-source was invented. When some authors (in our ███
███ case some steam emu authors) uploaded some software publicly, it is ███
███ understood by default that the author uploads it for the reason of ███
███ sharing and for the interested people to take advantage of it. Getting ███
███ ideeas from that opensource software , some common utility ███
███ classes/function or copying some few lines of code from a public ███
███ available software is classified as *STEALING* only in the confused and ███
███ ill-intended minds of PLAZA members. ███
███ ███
███ Also, it's important to be noted that the respective codebases we're ███
███ accused of "stealing" from(LumaEmu and sokie's work) are very old, out ███
███ of date , incomplete and practically unusable per-se. ███
███ ███
███ The best thing one person could get out of them is to have a general ███
███ ideea of an emu design or some implementation of some few minor ███
███ functions. They are in fact some proof-of-concepts for studies when you ███
███ began to design an emu from scratch . The current emu which is subject ███
███ of this discussion is a rewrite from scratch of the previous SR asm emu ███
███ and it's a collaboration work of SKID ROW and DARKSiDERS. ███
███ ███
███ Before it was started, we analyzed various designs of emus, whose ███
███ source was open. Again, if you consider this stealing, we kinda dont ███
███ give a fuck about your opinion. ███
███ ███
███ Actually in the beginning some code was pasted in the new emu project ███
███ from 1-2 places, in order to have as a "starting point model" when we ███
███ started from zero, but afterwards they were recoded. ███
███ ███
███ Regarding PLAZA "analysis": ███
███ ███
███ Function #1. ███
███ ----------- ███
███ The proof of the previous paragraph can be deduced quite quickly from ███
███ PLAZA analysis, but of course they couldnt have figured this out by ███
███ themselves , cause their so called "analysis" resumes just to string ███
███ grepping in executables with IDA. ███
███ ███
███ Check out PLAZA picture http://i.imgur.com/QKz69fI.jpg Function #1. ███
███ PLAZA highlights the usage of 3 LumaEmu functions here which are ███
███ loaded dynamically by GetProcAdress. ███
███ ███
███ Let us clarify that for you: these LumaEmu functions DO NOT EXIST in ███
███ our emu.(hint:Look into exported symbols of steam_api.dll). ███
███ ███
███ http://imgur.com/TYAK9iN ███
███ ███
███ We never used functions from LumaEmu, those 3 lines you highlighted ███
███ were left in our emu as an example in the first days of emu and we ███
███ forgot them there. ███
███ ███
███ Before you accusing someone of stealing implementations(and not only ███
███ random strings), do your homework, otherwise you make fools of ███
███ yourselves. ███
███ ███
███ In the laymen terms, so you can understand: The 'stolen' LumaEmu ███
███ functions you think you found are in fact just 3 forgotten strings ███
███ of function names having no other usage.That's it. ███
███ ███
███ Function #2. ███
███ ----------- ███
███ You're comparing 2 different functions :SteamApi_Init() with ███
███ SteamApi_InitSafe(). These are different functions. And you're ███
███ accusing us that 2 lines of 2 different functions are similar: ███
███ SteamAPI_RegisterInterfaceFuncs and GetModuleHandle? ███
███ Are you fuckin nuts? ███
███ ███
███ Functions #3 and #4 ███
███ ------------------- ███
███ Yeah, we admit they were pasted from Luma, first time when we ███
███ started the new emu, won't deny that. These are 2 small ███
███ functions which are used for debugging of game crashes, have no ███
███ importance for the game itself, and their implementation is ███
███ available online, on msdn and they are not like the trademark or the ███
███ invention of Luma(in fact we see now that Luma itself got these ███
███ functions from other part - which quite usual, nobody sane recodes ███
███ common utilities when already available). ███
███ ███
███ Making such a big fuss about these relatively unimportant functions ███
███ only proves your ill-intention and even worse, your lack of ███
███ imagination ;-) ███
███ ███
███ So our big theft from LumaEmu consists in fact of 3 strings and 2 ███
███ functions of maybe 10 lines which generate a .dmp file! WOW! ███
███ ███
███ Can you actually prove that we've taken something at least consistent ███
███ from LumaEmu, something that would qualify as a major ripoff of code, ███
███ who could be eventually asimilated to stealing? ███
███ ███
███ In fact you can't, cause what you found already is in fact all our ███
███ inspiration from Luma! ███
███ ███
███ sokie's work ███
███ ------------- ███
███ About that stealing the callbacks name from SteamApibase, you're so ███
███ full of shit you're not even funny: the callback names are defined in ███
███ public documents of Steam SDK (header files - the ones in your image ███
███ is from isteamuser.h, they aren't sokie's invention, they belong to ███
███ Steam. ███
███ ███
███ If you compare sokie's total callbacks names with callback names in ███
███ our emu, you'll see that sokie has around 50 callbacknames ███
███ implemented, while SKIDROW/DARKSIDERS emu has 163. ███
███ ███
███ Quite a difference , dont you think? I wonder where we 'stole' the ███
███ rest of 113 callbacks names from... hmmmmmm.... ███
███ ███
███ So what is our fault here according to you? ███
███ "same callbacks name order" -> this is the order in Steam SDK header ███
███ files isteam*.h, wise-ass ███
███ "same callbacks naming convention" -> again this is the naming ███
███ convention in Steam SDK header files isteam*.h ███
███ "same order of callback IDs" -> again and again this is the exact ███
███ order of IDs specified in Steam SDK in steam_api_flat.h + isteam*.h ███
███ ███
███ We will paste here few lines of steam_api_flat.h for you to see the ███
███ logical order of callback names: ███
███ ███
███ int const_k_iSteamUserCallbacks = 100; -> and from here you get ███
███ (SteamServersConnected=100+1=101,SteamServerConnectFailure= ███
███ 100+2=102,...) as per in isteamuser.h ███
███ int const_k_iSteamGameServerCallbacks = 200; ███
███ int const_k_iSteamFriendsCallbacks = 300; ███
███ int const_k_iSteamBillingCallbacks = 400; ███
███ int const_k_iSteamMatchmakingCallbacks = 500; ███
███ int const_k_iSteamContentServerCallbacks = 600; ███
███ ███
███ http://imgur.com/WXBylv0 ███
███ ███
███ The fact that you're accusing us of stealing callback names and some ███
███ array indexes from sokie, makes us believe that in fact you didn't ███
███ read/understand neither the Steam SDK nor the emu source code you ███
███ originally took from SKIDROW and "inspiring" yourself from it since ███
███ then. Until you'll retire, maybe you'll understand it afterall. :-D ███
███ ███
███ Well, here we really got started to be dissapointed by this "analysis" ███
███ (in fact only smoke and mirrors). ███
███ ███
███ This analysis tries to further induces the ideea("for now, we stopped ███
███ looking") that if you found out 3 strings and few similarities in few ███
███ functions from hundreds of existing functions, mostly all code is ███
███ stolen. This can't be farther from the truth. The difference between a ███
███ full working emu and Luma(or sokie,etc) available codebase is HUGE. ███
███ It's in the order of tens of thosands of code lines and maybe more ███
███ than 1 year of work. And you're very aware of that. If building an ███
███ emu would be a matter of combining existing sources, every grp would ███
███ have one. ███
███ ███
███ So now that we tempered your "Theft of the century" presentation, let ███
███ us be clear about this(get it in the thick skull of yours): ███
███ ███
███ "Inspiration is not stealing, looking at other people's work and ███
███ improving (adding value to existing stuff) is not stealing." Otherwise ███
███ all of us should be banned cause at a moment or other, we looked and ███
███ used other ppl's work, instead of starting every time from scratch. ███
███ And also we consider we have nothing to hide, this is why let our emu ███
███ unencrypted for ppl to look at it if they desire. ███
███ ███
███ This is in deep contrast with CODEX/PLAZA , who obfuscate their emu as ███
███ Ali213 does. I wonder why, probably they're protecting their ███
███ Intelectual Property :-D ███
███ ███
███ If you look at our exported symbol list you'll see many things which ███
███ are not in any open source public emu available, a lot of work went ███
███ there. (our emu has over 80.000 lines of code). ███
███ So STOP THE FUCKING CRAP about stealing ! ███
███ ███
███ In fact this hostile attitude you're displaying by hunting and ███
███ analyzing our releases has other motivations in our opinion, besides ███
███ the fact you have a stable emu(I give you that) and some scripts to ███
███ quickly release steam games as soon they're available on Steam store, ███
███ *you actually can't do anything*. ███
███ ███
███ That means you can't crack anything having a reasonable crack ███
███ protection(nevermind Denuvo). ███
███ ███
███ And because you saw that we started having more shinier tools lately ███
███ and that we're almost ready on Denuvo solution, maybe you'll get ███
███ worried that you'll became a 2nd class player in the Scene and you're ███
███ trying to discredit us at each possible ocasion. ███
███ ███
███ Don't worry about that, we already consider you a 3rd world citizen by ███
███ the general attitude you're displaying towards us and others. ███
███ ███
███ We are really fed up with you, think we'll put you on ignore-list from ███
███ now on! ███
███ ███
███ Skid Row 2017! ███
███ ███
███ ▄▄▄██▀█
███ ▄▄ ▀ ▄▄▄█▀█▄▓█▀███
██▄█▀ ▄ ■ ▀ ▄▄▄▄█▀▀▀▀▄▄██▀▀ ▄██▀█
██▀▄▀ ▄▄▄▄█▀▀▀▀ ▄▄▄▓▓▀▀▀ ▄▄█▀ ▄█▓▀
▀██▌ ▄ ▄▄▄▄▄▓▓▀▀▀▀ ░ ▄▄▄█▀▀▀ ▄▄▄▓▓▀▀ ▄▄▀▀░
▀ ▄ RELEASE NOTES ▀▓▀ ▄▄▄█▀▀▀▀ ░ ▄▄▓▀▀▀ ▄▄ ▀▀▀ ░ ▀ ▄
▄▄█▀ ▄■ ▀▀ ▄ ▀ ▄▓▄ ██▄
███▌ ■▀ ▀ ▄ ███
███ ███
███ Sine Mora EX is a side-scrolling shoot'em up that provides a unique ███
███ challenge, where time is the ultimate factor. Mixing classic shooter ███
███ sensibilities with contemporary presentation, Sine Mora EX is a ███
███ gorgeous shoot'em up offering both a Story Mode that weaves an ███
███ over-the-top tale and an Arcade Mode that provides deep, satisfying ███
███ gameplay to challenge fans of the genre. With many ways to manipulate ███
███ time, Sine Mora EX features over 50 weapon combinations to complete ███
███ each beautiful stage that fits to the player's skills with scaling ███
███ difficulty. Soundtrack composed by Akira Yamaoka and featuring boss ███
███ designs by Mahiro Maeda. ███
███ ███
███ ███
███ ▄▄▄██▀█
███ ▄▄ ▀ ▄▄▄█▀█▄▓█▀███
██▄█▀ ▄ ■ ▀ ▄▄▄▄█▀▀▀▀▄▄██▀▀ ▄██▀█
██▀▄▀ ▄▄▄▄█▀▀▀▀ ▄▄▄▓▓▀▀▀ ▄▄█▀ ▄█▓▀
▀██▌ ▄ ▄▄▄▄▄▓▓▀▀▀▀ ░ ▄▄▄█▀▀▀ ▄▄▄▓▓▀▀ ▄▄▀▀░
▀ ▄ INSTALL NOTES ▀▓▀ ▄▄▄█▀▀▀▀ ░ ▄▄▓▀▀▀ ▄▄ ▀▀▀ ░ ▀ ▄
▄▄█▀ ▄■ ▀▀ ▄ ▀ ▄▓▄ ██▄
███▌ ■▀ ▀ ▄ ███
███ ███
███ 1. Unpack the release ███
███ 2. Mount or burn image ███
███ 3. Install ███
███ 4. Copy the cracked content from the SKIDROW folder and into the main ███
███ install folder and overwrite ███
███ 5. Block the game in your firewall and mark our cracked content as ███
███ secure/trusted in your antivirus program ███
███ 6. Support the companies, which software you actually enjoy! ███
███ 7. Remember to run game with admin rights - especially on drive C: ███
███ 8. Play the game ███
███ 9. Support the companies, which software you actually enjoy! ███
███ ███
███ ▄▄▄██▀█
███ ▄▄ ▀ ▄▄▄█▀█▄▓█▀███
██▄█▀ ▄ ■ ▀ ▄▄▄▄█▀▀▀▀▄▄██▀▀ ▄██▀█
██▀▄▀ ▄▄▄▄█▀▀▀▀ ▄▄▄▓▓▀▀▀ ▄▄█▀ ▄█▓▀
▀██▌ ▄ ▄▄▄▄▄▓▓▀▀▀▀ ░ ▄▄▄█▀▀▀ ▄▄▄▓▓▀▀ ▄▄▀▀░
▀ ▄ GREETINGS ▀▓▀ ▄▄▄█▀▀▀▀ ░ ▄▄▓▀▀▀ ▄▄ ▀▀▀ ░ ▀ ▄
▄▄█▀ ▄■ ▀▀ ▄ ▀ ▄▓▄ ██▄
███▌ ■▀ ▀ ▄ ███
███ ███
███ To all friends of the family and honorable rival groups! ███
███ ▓██
███ ▒██
███ ▀▄▄▄ ░▀█
██▀▄ ▐██▓░ ▄▓▀
███▌ ▄▄▀ ▄██▓░ ▄ ■▀░
████▀▄▄▄▄█▓▓▀▀ ▄▄▄▀ ▄ ▄▄▄███▀▀ ██
██████▀▀█▄▄▄▄███▓▀▀ ▄▄▄▓▀ ▄▄▄████▓▓▀▀ ▄■ ███
███▀▄████████▀██▄▄▄▄▓▓▓██▀█████████▀▀ ░ ▄ ▄ ▐▌ ▓██
████████▀█▄███████████▀█████████▀ ascii art by the █▄▄ ▄ ▀▄ ▒██
▀▀▓▓███▌▐████████████▌▐████████▌ godlike & terrific duo ▓▓██▄▄▄ ■▄ ▀ ▄ ░██
░ ▀▀▀▄████▄█▀██████▄█▀███████▄ malodix + irokos ░██████▓▓▀█▄▄▄▀■▄██
▀▄ ▀▀█ ▀▀██████▄▀▀▓▓███▄ titan artdivision ▀████████████▓▓▄▄█
▀ ▀█████▌ ▀▀▀▓░ ▀███████▄███████
▐█▓▓▀ ▀ ▀▀▓▓███▄▀████
▄█▀▀ ░▀███▌ ▀▀█
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