Sine.Mora.EX.STATEMENT-SKIDROW

Section
Games/PC
Group
SKIDROW
Size
38,05 KB
Files
3
Date
2017-08-18

NFO

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▀█▄                              ▀                                         ▄■▀▄
    ▀                          S  K  I  D  R  O  W                     ▄■▀   ▄
░░░    ▄                       .the leading force.                    ▐▌    ▀▓▀
▒▒▒    ▐▌                                                              ▀▄  ▄  ▄
▓▓▓   ▄▀                        proudly presents                         ▀■▄▀▓▄
██▀                               Sine Mora EX                             ▐███
███▌                             (c) THQ Nordic                             ███
███▀                                                                        ███
███    18-08-2017......Release Date <-> Protection.................Steam    ▓██
███    Action.............Game Type <-> Disk(s)................STATEMENT    ▒██
███                                                                         ░▀█
██▀▄                                                                        ▄▓▀
▀██▌                                                                    ▄ ■▀░
   ▀ ▄ STATEMENT NOTES    ▀▓▀    ▄▄▄█▀▀▀▀     ░   ▄▄▓▀▀▀  ▄▄ ▀▀▀    ░ ▀    ▄
 ▄▄█▀                      ▄■ ▀▀              ▄ ▀     ▄▓▄                   ██▄
███▌                   ■▀                              ▀ ▄                  ███
███                                                                         ███
███ We feel obliged to "do the math" for PLAZA group accusation in          ███
███ Sine.Mora.EX.PROPER-PLAZA, considering their presentation biased,       ███
███ inacurate, ill-intended and irrelevant.                                 ███
███                                                                         ███
███ Their so called "debugging analysis" is supposed to give the audience   ███
███ the impression that our emu is blatantly stolen from different sources. ███
███                                                                         ███
███ First, we would like to make some clarification about the "Stealing"    ███
███ and "Inspiration", cause there 2 very different notions PLAZA seems to  ███
███ be very confused of.                                                    ███
███                                                                         ███
███ Stealing happens when someone totally copies an entire product and      ███
███ uses it without approval for its own purposes (eg: various online sites ███
███ sysops who take emulators from groups - Scene or not - and release      ███
███ games based on these emulators they dont own or have the right to use.  ███
███                                                                         ███
███ Also stealing happens when one copies or use a technical solution that  ███
███ makes up almost of one's final product(eg use a complete solution for a ███
███ crack from somewhere else without approval and one's added value tends  ███
███ to zero).                                                               ███
███                                                                         ███
███ On the other part there is the "inspiration", which almost everybody in ███
███ the IT business(Scene or not) is doing. Inspiration means analyzing the ███
███ best ideeas existent on the "market" and trying to improve it. Everyone ███
███ is using ideeas from other people. To be more Scene-specific, everyone  ███
███ uses tools or portions of code written by somewhere else in their       ███
███ rlses/cracks.                                                           ███
███                                                                         ███
███ Every grp or person is using some tool (debugger, plugin, antidebug     ███
███ technique, library or just plain code) which was invented by someone    ███
███ else. Nobody is coding something ignoring everything that has done      ███
███ before.                                                                 ███
███                                                                         ███
███ And for this evolving process to happen much easier and quicker in the  ███
███ software business, open-source was invented. When some authors (in our  ███
███ case some steam emu authors) uploaded some software publicly, it is     ███
███ understood by default that the author uploads it for the reason of      ███
███ sharing and for the interested people to take advantage of it. Getting  ███
███ ideeas from that opensource software , some common utility              ███
███ classes/function or copying some few lines of code from a public        ███
███ available software is classified as *STEALING* only in the confused and ███
███ ill-intended minds of PLAZA members.                                    ███
███                                                                         ███
███ Also, it's important to be noted that the respective codebases we're    ███
███ accused of "stealing" from(LumaEmu and sokie's work) are very old, out  ███
███ of date , incomplete and practically unusable per-se.                   ███
███                                                                         ███
███ The best thing one person could get out of them is to have a general    ███
███ ideea of an emu design or some implementation of some few minor         ███
███ functions. They are in fact some proof-of-concepts for studies when you ███
███ began to design an emu from scratch . The current emu which is subject  ███
███ of this discussion is a rewrite from scratch of the previous SR asm emu ███
███ and it's a collaboration work of SKID ROW and DARKSiDERS.               ███
███                                                                         ███
███ Before it was started, we analyzed various designs of emus, whose       ███
███ source was open. Again, if you consider this stealing, we kinda dont    ███
███ give a fuck about your opinion.                                         ███
███                                                                         ███
███ Actually in the beginning some code was pasted in the new emu project   ███
███ from 1-2 places, in order to have as a "starting point model" when we   ███
███ started from zero, but afterwards they were recoded.                    ███
███                                                                         ███
███ Regarding PLAZA "analysis":                                             ███
███                                                                         ███
███ Function #1.                                                            ███
███ -----------                                                             ███
███ The proof of the previous paragraph can be deduced quite quickly from   ███
███ PLAZA analysis, but of course they couldnt have figured this out by     ███
███ themselves , cause their so called "analysis" resumes just to string    ███
███ grepping in executables with IDA.                                       ███
███                                                                         ███
███ Check out PLAZA picture http://i.imgur.com/QKz69fI.jpg Function #1.     ███
███ PLAZA highlights the usage of 3 LumaEmu functions here which are        ███
███ loaded dynamically by GetProcAdress.                                    ███
███                                                                         ███
███ Let us clarify that for you: these LumaEmu functions DO NOT EXIST in    ███
███ our emu.(hint:Look into exported symbols of steam_api.dll).             ███
███                                                                         ███
███ http://imgur.com/TYAK9iN                                                ███
███                                                                         ███
███ We never used functions from LumaEmu, those 3 lines you highlighted     ███
███ were left in our emu as an example in the first days of emu and we      ███
███ forgot them there.                                                      ███
███                                                                         ███
███ Before you accusing someone of stealing implementations(and not only    ███
███ random strings), do your homework, otherwise you make fools of          ███
███ yourselves.                                                             ███
███                                                                         ███
███ In the laymen terms, so you can understand: The 'stolen' LumaEmu        ███
███ functions you think you found are in fact just 3 forgotten strings      ███
███ of function names having no other usage.That's it.                      ███
███                                                                         ███
███ Function #2.                                                            ███
███ -----------                                                             ███
███ You're comparing 2 different functions :SteamApi_Init() with            ███
███ SteamApi_InitSafe(). These are different functions. And you're          ███
███ accusing us that 2 lines of 2 different functions are similar:          ███
███ SteamAPI_RegisterInterfaceFuncs and GetModuleHandle?                    ███
███ Are you fuckin nuts?                                                    ███
███                                                                         ███
███ Functions #3 and #4                                                     ███
███ -------------------                                                     ███
███ Yeah, we admit they were pasted from Luma, first time when we           ███
███ started the new emu, won't deny that. These are 2 small                 ███
███ functions which are used for debugging of game crashes, have no         ███
███ importance for the game itself, and their implementation is             ███
███ available online, on msdn and they are not like the trademark or the    ███
███ invention of Luma(in fact we see now that Luma itself got these         ███
███ functions from other part - which quite usual, nobody sane recodes      ███
███ common utilities when already available).                               ███
███                                                                         ███
███ Making such a big fuss about these relatively unimportant functions     ███
███ only proves your ill-intention and even worse, your lack of             ███
███ imagination ;-)                                                         ███
███                                                                         ███
███ So our big theft from LumaEmu consists in fact of 3 strings and 2       ███
███ functions of maybe 10 lines which generate a .dmp file! WOW!            ███
███                                                                         ███
███ Can you actually prove that we've taken something at least consistent   ███
███ from LumaEmu, something that would qualify as a major ripoff of code,   ███
███ who could be eventually asimilated to stealing?                         ███
███                                                                         ███
███ In fact you can't, cause what you found already is in fact all our      ███
███ inspiration from Luma!                                                  ███
███                                                                         ███
███ sokie's work                                                            ███
███ -------------                                                           ███
███ About that stealing the callbacks name from SteamApibase, you're so     ███
███ full of shit you're not even funny: the callback names are defined in   ███
███ public documents of Steam SDK (header files - the ones in your image    ███
███ is from isteamuser.h, they aren't sokie's invention, they belong to     ███
███ Steam.                                                                  ███
███                                                                         ███
███ If you compare sokie's total callbacks names with  callback names in    ███
███ our emu, you'll see that sokie has around 50 callbacknames              ███
███ implemented, while SKIDROW/DARKSIDERS emu has 163.                      ███
███                                                                         ███
███ Quite a difference , dont you think? I wonder where we 'stole' the      ███
███ rest of 113 callbacks names from... hmmmmmm....                         ███
███                                                                         ███
███ So what is our fault here according to you?                             ███
███ "same callbacks name order" -> this is the order in Steam SDK header    ███
███ files isteam*.h, wise-ass                                               ███
███ "same callbacks naming convention" -> again this is the naming          ███
███ convention in Steam SDK header files isteam*.h                          ███
███ "same order of callback IDs" ->  again and again this is the exact      ███
███ order of IDs specified in Steam SDK in steam_api_flat.h + isteam*.h     ███
███                                                                         ███
███ We will paste here few lines of steam_api_flat.h for you to see the     ███
███ logical order of callback names:                                        ███
███                                                                         ███
███ int const_k_iSteamUserCallbacks = 100; -> and from here you get         ███
███ (SteamServersConnected=100+1=101,SteamServerConnectFailure=             ███
███ 100+2=102,...) as per in isteamuser.h                                   ███
███ int const_k_iSteamGameServerCallbacks = 200;                            ███
███ int const_k_iSteamFriendsCallbacks = 300;                               ███
███ int const_k_iSteamBillingCallbacks = 400;                               ███
███ int const_k_iSteamMatchmakingCallbacks = 500;                           ███
███ int const_k_iSteamContentServerCallbacks = 600;                         ███
███                                                                         ███
███ http://imgur.com/WXBylv0                                                ███
███                                                                         ███
███ The fact that you're accusing us of stealing callback names and some    ███
███ array indexes from sokie, makes us believe that in fact you didn't      ███
███ read/understand neither the Steam SDK nor the emu source code you       ███
███ originally took from SKIDROW and "inspiring" yourself from it since     ███
███ then. Until you'll retire, maybe you'll understand it afterall. :-D     ███
███                                                                         ███
███ Well, here we really got started to be dissapointed by this "analysis"  ███
███ (in fact only smoke and mirrors).                                       ███
███                                                                         ███
███ This analysis tries to further induces the ideea("for now, we stopped   ███
███ looking") that if you found out 3 strings and few similarities in few   ███
███ functions from hundreds of existing functions, mostly all code is       ███
███ stolen. This can't be farther from the truth. The difference between a  ███
███ full working emu and Luma(or sokie,etc) available codebase is HUGE.     ███
███ It's in the order of tens of thosands of code lines and maybe more      ███
███ than 1 year of work. And you're very aware of that. If building an      ███
███ emu would be a matter of combining existing sources, every grp would    ███
███ have one.                                                               ███
███                                                                         ███
███ So now that we tempered your "Theft of the century" presentation, let   ███
███ us be clear about this(get it in the thick skull of yours):             ███
███                                                                         ███
███ "Inspiration is not stealing, looking at other people's work and        ███
███ improving (adding value to existing stuff) is not stealing." Otherwise  ███
███ all of us should be banned cause at a moment or other, we looked and    ███
███ used other ppl's work, instead of starting every time from scratch.     ███
███ And also we consider we have nothing to hide, this is why let our emu   ███
███ unencrypted for ppl to look at it if they desire.                       ███
███                                                                         ███
███ This is in deep contrast with CODEX/PLAZA , who obfuscate their emu as  ███
███ Ali213 does. I wonder why, probably they're protecting their            ███
███ Intelectual Property :-D                                                ███
███                                                                         ███
███ If you look at our exported symbol list you'll see many things which    ███
███ are not in any open source public emu available, a lot of work went     ███
███ there. (our emu has over 80.000 lines of code).                         ███
███ So STOP THE FUCKING CRAP about stealing !                               ███
███                                                                         ███
███ In fact this hostile attitude you're displaying by hunting and          ███
███ analyzing our releases has other motivations in our opinion, besides    ███
███ the fact you have a stable emu(I give you that) and some scripts to     ███
███ quickly release steam games as soon they're available on Steam store,   ███
███ *you actually can't do anything*.                                       ███
███                                                                         ███
███ That means you can't crack anything having a reasonable crack           ███
███ protection(nevermind Denuvo).                                           ███
███                                                                         ███
███ And because you saw that we started having more shinier tools lately    ███
███ and that we're almost ready on Denuvo solution, maybe you'll get        ███
███ worried that you'll became a 2nd class player in the Scene and you're   ███
███ trying to discredit us at each possible ocasion.                        ███
███                                                                         ███
███ Don't worry about that, we already consider you a 3rd world citizen by  ███
███ the general attitude you're displaying towards us and others.           ███
███                                                                         ███
███ We are really fed up with you, think we'll put you on ignore-list from  ███
███ now on!                                                                 ███
███                                                                         ███
███ Skid Row 2017!                                                          ███
███                                                                         ███
███                                                                     ▄▄▄██▀█
███  ▄▄ ▀                                                         ▄▄▄█▀█▄▓█▀███
██▄█▀ ▄ ■ ▀                                               ▄▄▄▄█▀▀▀▀▄▄██▀▀ ▄██▀█
██▀▄▀                                             ▄▄▄▄█▀▀▀▀  ▄▄▄▓▓▀▀▀ ▄▄█▀ ▄█▓▀
▀██▌                       ▄            ▄▄▄▄▄▓▓▀▀▀▀ ░  ▄▄▄█▀▀▀  ▄▄▄▓▓▀▀ ▄▄▀▀░
   ▀ ▄ RELEASE NOTES      ▀▓▀    ▄▄▄█▀▀▀▀     ░   ▄▄▓▀▀▀  ▄▄ ▀▀▀    ░ ▀    ▄
 ▄▄█▀                      ▄■ ▀▀              ▄ ▀     ▄▓▄                   ██▄
███▌                   ■▀                              ▀ ▄                  ███
███                                                                         ███
███ Sine Mora EX is a side-scrolling shoot'em up that provides a unique     ███
███ challenge, where time is the ultimate factor. Mixing classic shooter    ███
███ sensibilities with contemporary presentation, Sine Mora EX is a         ███
███ gorgeous shoot'em up offering both a Story Mode that weaves an          ███
███ over-the-top tale and an Arcade Mode that provides deep, satisfying     ███
███ gameplay to challenge fans of the genre. With many ways to manipulate   ███
███ time, Sine Mora EX features over 50 weapon combinations to complete     ███
███ each beautiful stage that fits to the player's skills with scaling      ███
███ difficulty. Soundtrack composed by Akira Yamaoka and featuring boss     ███
███ designs by Mahiro Maeda.                                                ███
███                                                                         ███
███                                                                         ███
███                                                                     ▄▄▄██▀█
███  ▄▄ ▀                                                         ▄▄▄█▀█▄▓█▀███
██▄█▀ ▄ ■ ▀                                               ▄▄▄▄█▀▀▀▀▄▄██▀▀ ▄██▀█
██▀▄▀                                             ▄▄▄▄█▀▀▀▀  ▄▄▄▓▓▀▀▀ ▄▄█▀ ▄█▓▀
▀██▌                       ▄            ▄▄▄▄▄▓▓▀▀▀▀ ░  ▄▄▄█▀▀▀  ▄▄▄▓▓▀▀ ▄▄▀▀░
   ▀ ▄ INSTALL NOTES      ▀▓▀    ▄▄▄█▀▀▀▀     ░   ▄▄▓▀▀▀  ▄▄ ▀▀▀    ░ ▀    ▄
 ▄▄█▀                      ▄■ ▀▀              ▄ ▀     ▄▓▄                   ██▄
███▌                   ■▀                              ▀ ▄                  ███
███                                                                         ███
███ 1. Unpack the release                                                   ███
███ 2. Mount or burn image                                                  ███
███ 3. Install                                                              ███
███ 4. Copy the cracked content from the SKIDROW folder and into the main   ███
███    install folder and overwrite                                         ███
███ 5. Block the game in your firewall and mark our cracked content as      ███
███    secure/trusted in your antivirus program                             ███
███ 6. Support the companies, which software you actually enjoy!            ███
███ 7. Remember to run game with admin rights - especially on drive C:      ███
███ 8. Play the game                                                        ███
███ 9. Support the companies, which software you actually enjoy!            ███
███                                                                         ███
███                                                                     ▄▄▄██▀█
███  ▄▄ ▀                                                         ▄▄▄█▀█▄▓█▀███
██▄█▀ ▄ ■ ▀                                               ▄▄▄▄█▀▀▀▀▄▄██▀▀ ▄██▀█
██▀▄▀                                             ▄▄▄▄█▀▀▀▀  ▄▄▄▓▓▀▀▀ ▄▄█▀ ▄█▓▀
▀██▌                       ▄            ▄▄▄▄▄▓▓▀▀▀▀ ░  ▄▄▄█▀▀▀  ▄▄▄▓▓▀▀ ▄▄▀▀░
   ▀ ▄ GREETINGS          ▀▓▀    ▄▄▄█▀▀▀▀     ░   ▄▄▓▀▀▀  ▄▄ ▀▀▀    ░ ▀    ▄
 ▄▄█▀                      ▄■ ▀▀              ▄ ▀     ▄▓▄                   ██▄
███▌                   ■▀                              ▀ ▄                  ███
███                                                                         ███
███ To all friends of the family and honorable rival groups!                ███
███                                                                         ▓██
███                                                                         ▒██
███                                        ▀▄▄▄                             ░▀█
██▀▄                                        ▐██▓░                           ▄▓▀
███▌         ▄▄▀                           ▄██▓░                        ▄ ■▀░
████▀▄▄▄▄█▓▓▀▀   ▄▄▄▀         ▄       ▄▄▄███▀▀                               ██
██████▀▀█▄▄▄▄███▓▀▀      ▄▄▄▓▀ ▄▄▄████▓▓▀▀                          ▄■      ███
███▀▄████████▀██▄▄▄▄▓▓▓██▀█████████▀▀  ░                 ▄     ▄   ▐▌       ▓██
████████▀█▄███████████▀█████████▀   ascii art by the      █▄▄    ▄  ▀▄      ▒██
▀▀▓▓███▌▐████████████▌▐████████▌   godlike & terrific duo  ▓▓██▄▄▄ ■▄ ▀ ▄   ░██
  ░  ▀▀▀▄████▄█▀██████▄█▀███████▄      malodix + irokos     ░██████▓▓▀█▄▄▄▀■▄██
          ▀▄ ▀▀█  ▀▀██████▄▀▀▓▓███▄     titan artdivision    ▀████████████▓▓▄▄█
                ▀    ▀█████▌    ▀▀▀▓░                          ▀███████▄███████
                      ▐█▓▓▀          ▀                            ▀▀▓▓███▄▀████
                     ▄█▀▀                                            ░▀███▌ ▀▀█
                   ▀                                                   ▐█▀
                                                                       ▀

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skidrow.nfo29,20 KB
sr-sinemoraexstatement.rar8,81 KB
sr-sinemoraexstatement.sfv37 B