Another exquisit release
Lynda.Substance.Designer.Essential.Training-XQZT
Title: Substance Designer Essential Training
Publisher: Lynda
Iso Size: 841M (880590848 B)
Files: 18F
Date: 08/31/2017
Course #: 601765
Type: Game Development
Published: 8/25/2017
Modified: N/A
URL: www.lynda.com/Substance-Designer-tutorials/Substance-Designer-Essential-Training/601765-2.html
Author: Joel Bradley
Duration: 4h 52m
Skill: Beginner
Exercise: [X]
Installation:
Unpack that shit, mount that shit, run that shit
Notes:
Substance Designer is a powerful, procedurally based tool for
creating textures for 3D art and games. This training course
provides a complete overview of Substance Designer 6, the 2017
version of the application. New texture artists can use this
course to get a jumpstart in the field, while experienced
artists will find plenty of advanced tips and tricks to take
their skills to the next level.eeInstructor Joel Bradley begins
with an overview of a prebuilt substance graph,
demonstrating the strengths and nondestructive workflow of
Substance Designer, and walking through basics such as
navigating the Substance Designer interface, adjusting
important preferences, importing meshes and maps, and using the 2D,
3D, and Graph views. He then moves onto the large array of
essential "atomic" nodes in Substance Designer, including the
Blend, Curve, Slope Blur, Normal, Gradient, and Water Level
nodes. These nodes comprise the heart of the Substance
Designer workflow. Then learn how to create a custom panorama from
scratch, and explore more advanced topics such as MDL
materials, functions, and FX maps. Finally, Joel closes out the
course by putting a substance to use. Learn about the
advantages of using a published substance file (SBSAR) over
hard-coded bitmaps for in-game materials, and see how to import a
substance package into a game engine such as Unreal.