PACKT_PUBLISHING_CREATING_A_VR_SHOOTER_GAME_USING_OPTIMIZED_TECHNIQUES_TUTORIAL-OXBRiDGE

Section
Appz
Group
OXBRiDGE
Size
619,00 MB
Files
15
Date
2017-09-07

NFO


░ ░▒▒▒▓▓█████▌░░ University of OXford & University of camBRiDGE ░░▐████▓▓▒▒▒░ ░
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  ...is a collective term for characteristics that the two institutions share.


     █ Creating a VR Shooter Game Using Optimized Techniques              
     █                                                          
     ▄
     █ by Orfeas Eleftheriou, Kostas Dokos                               
     █ Publisher: Packt Publishing                                       
     ▓ Release Date: August 2017                                         
     ▓ ISBN: 9781788292818                                                
     ▒ Running time: 2:34:01                                              
     ▒ Topic: Game Development                                             
     ░ Scale: 13x50mb     
     ░ Downloads: ( ) Included (■) Without
     ░                                                      
     ░ Lecture Date: 09/2017          
     ░ Lecture Link: https://goo.gl/RpKyXT                
     ░
     :
     | About This Video                                                   
     |                                                                    
     | Construct a VR game brick-by-brick and understand how Unreal       
     | Engine 4works                                                      
     | Experiment with VR environments using optimized tools              
     | Discover the fundamental aspects of VR hardware and learn to       
     | choose the one that suits you.                                     
     | In Detail                                                          
     |                                                                    
     | With the major release of Unreal Engine 4, Epic Games has          
     | registered its presence in the world of Virtual Reality. Following 
     | the release of such popular product launches as Oculus, HTC Vive,  
     | Samsung Gear, and more, VR has gained a lot of ground and is a     
     | booming industry today.                                            
     |                                                                    
     | In this volume we are going to create a Shooter game in VR by      
     | learning variations in movement and interaction techniques and by  
     | creating dummy enemies. Next we explore how to create UI elements  
     | for VR games while learning about optimization techniques and      
     | where we can distribute our VR application. We will look at SDKs   
     | that support your preferred hardware, and the different engines    
     | that you can use to create Virtual Reality content while           
     | understanding their strengths and weaknesses. Moving on, you'll    
     | learn how to boost the performance of your VR apps by profiling,   
     | rendering, and setting up your VR kits. By the end, you will have  
     | created a VR game and developed a comprehensive VR experience      
     | using Unreal.                                                      
     ,
     

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ox_ppcavsguottrli.sfv416 B
oxbridge.nfo3,50 KB