PACKT_PUBLISHING_BUILDING_A_MULTIPLAYER_3D_PLATFORMER_TUTORIAL-OXBRiDGE

Section
Appz
Group
OXBRiDGE
Size
1,30 GB
Files
30
Date
2017-09-07

NFO


░ ░▒▒▒▓▓█████▌░░ University of OXford & University of camBRiDGE ░░▐████▓▓▒▒▒░ ░
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  ...is a collective term for characteristics that the two institutions share.


     █ Building a Multiplayer 3D Platformer                               
     █                                                          
     ▄
     █ by Paul Mauviel                                                   
     █ Publisher: Packt Publishing                                       
     ▓ Release Date: June 2017                                           
     ▓ ISBN: 9781787121621                                                
     ▒ Running time: 5:09:31                                              
     ▒ Topic: C++                                                          
     ░ Scale: 28x50mb     
     ░ Downloads: ( ) Included (■) Without
     ░                                                      
     ░ Lecture Date: 09/2017          
     ░ Lecture Link: https://goo.gl/XzzWu3                
     ░
     :
     | Build a multiplayer 3D Platformer in Simple and Easy steps         
     |                                                                    
     | About This Video                                                   
     |                                                                    
     | Unreal Engine C++ projects and connecting them to source control   
     | Unreal Engine C++ API                                              
     | Unreal Engine blueprint system and the C++ API                     
     | Navigate the API documentation                                     
     | In Detail                                                          
     |                                                                    
     | This course is designed to take the student from a basic level of  
     | Unreal Engine 4 knowledge to being fluent and capable of           
     | navigating the Engine to build quality games using the C++ API. It 
     | is designed to be an in-depth, easy to understand guide to         
     | programming Unreal Engine 4 games using C++. Designed as a tool    
     | for learning the C++ API from the perspective of an Unreal Engine  
     | 4 developer using blueprints, we will delve inThis course is aimed 
     | at developers who have a basic understanding of Unreal Engine 4    
     | using blueprints, C++, and basic Computer Science concepts such    
     | as: Control Structures (if, while, for, switch, and more), Object  
     | Oriented Programming, and data structures (Arrays, Queues, Maps,   
     | and sto both engine specifics (UE4 Marketplace, source control,    
     | application lifecycle and data types) and game specifics (player   
     | control, enemy creation, physics, data manipulation and            
     | networking). The course will begin with the goal of familiarizing  
     | you with the UE4 C++ API and then move on to practical             
     | applications designed to take you from an empty project to a fully 
     | networked game demo. Finally, we'll delve into the UE4 g           
     ,
     

Files

PathSize
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ox_ppbam3ptitv.r2547,68 MB
ox_ppbam3ptitv.r2638,83 MB
ox_ppbam3ptitv.rar47,68 MB
ox_ppbam3ptitv.sfv812 B
oxbridge.nfo3,64 KB