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...is a collective term for characteristics that the two institutions share.
█ Building a Multiplayer 3D Platformer
█
▄
█ by Paul Mauviel
█ Publisher: Packt Publishing
▓ Release Date: June 2017
▓ ISBN: 9781787121621
▒ Running time: 5:09:31
▒ Topic: C++
░ Scale: 28x50mb
░ Downloads: ( ) Included (■) Without
░
░ Lecture Date: 09/2017
░ Lecture Link: https://goo.gl/XzzWu3
░
:
| Build a multiplayer 3D Platformer in Simple and Easy steps
|
| About This Video
|
| Unreal Engine C++ projects and connecting them to source control
| Unreal Engine C++ API
| Unreal Engine blueprint system and the C++ API
| Navigate the API documentation
| In Detail
|
| This course is designed to take the student from a basic level of
| Unreal Engine 4 knowledge to being fluent and capable of
| navigating the Engine to build quality games using the C++ API. It
| is designed to be an in-depth, easy to understand guide to
| programming Unreal Engine 4 games using C++. Designed as a tool
| for learning the C++ API from the perspective of an Unreal Engine
| 4 developer using blueprints, we will delve inThis course is aimed
| at developers who have a basic understanding of Unreal Engine 4
| using blueprints, C++, and basic Computer Science concepts such
| as: Control Structures (if, while, for, switch, and more), Object
| Oriented Programming, and data structures (Arrays, Queues, Maps,
| and sto both engine specifics (UE4 Marketplace, source control,
| application lifecycle and data types) and game specifics (player
| control, enemy creation, physics, data manipulation and
| networking). The course will begin with the goal of familiarizing
| you with the UE4 C++ API and then move on to practical
| applications designed to take you from an empty project to a fully
| networked game demo. Finally, we'll delve into the UE4 g
,