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Tornado Destruction Project Part 1 (c) FxpHD
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▀█▄▄█▀ ▀▄▀ ▄▄▄▄▄ 2017-10-04 ▄▄▄▄▄ ▀▄▀ ▀█▄▄█▀
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This is a two-part course and aims to complete a complex visual effects
scene, starting from the effects plate all the way to the tweaks of the
final comp. Based upon a suggestion from an fxphd member, the course
will start with the clean plate, add a remote mountain town, and then
build a CG Tornado to destroy it. Numerous applications will be used
throughout the course, including 3D Equalizer, Maya, Houdini, Arnold
Renderer, and NUKE.
The lineup of artists teaching this course is outstanding. Serving as
vfx supervisor for the course is artist Ludovic Iochem, who leads our
digital matte painting curriculum. Joining him are slate of talented
artists. Benoit Terminet Schuppon (imdb) will be showing techniques for
getting an accurate camera solve. Concentrating on modeling and
texturing will be Alban Orlhiac (imdb) . Charles Chorein (imdb) will be
handling look development and Lukas Niemczyk (imdb) will be creating
the FX of the Tornado in Houdini.
course syllabus
Class 1
Matchmove/Layout (camera solve, extraction of scale from Google,
layout, creation of Maya scene).
Class 2
Based on a concept we will model all the elements for a village that's
in the path of a tornado. Models need to be basic and low-res but still
compatible for FX destruction in Houdini. Starting from the layout
scene, we will then place all the elements on the terrain, looking
through the camera provided by layout.
Class 3
Modeling of the elements to be destroyed, Part 2
Class 4
This is the first texturing session for the VFX301 tornado. We will
overview techniques and tools in Mari and focus on the village. The key
thing here is time. The village being a background element of lower
importance by comparison with the pole barn, we don't want to spend to
much time and fiddle with details for too long.
Class 5
Texturing of the elements to be destroyed, Part 2
Class 6
We will see how to setup a lookDev scene, convert textures in tx file,
create shading network and render a turn table.
Class 7
Ludovic prepares a particle rig that will help us to setup and control
a pyro tornado. We learn how to use PopVops in PopDops, and how to
setup point clouds with point cloud filter.
Class 8
Tornado FX in Houdini, Part 1
Class 9
Tornado FX in Houdini, Part 2
Class 10
Tornado FX in Houdini, Part 3
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Type .... : Instructional Video
Genre ... : Bookware
Disks ... : 81
URL ..... : https://www.fxphd.com/
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█▓▒ ▓ A) Unpack this release using your favorite RAR unpacker. ▓ ▒▓█
▒█▓▒█ B) Load up the tutorial, and expand your knowledge. █▒▓█▒
█▓▒ ▓ C) Sit back, and enjoy! ▓ ▒▓█
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