Another exquisit release
Lynda.Unreal.Game.Mechanics.Camera.Walk.Action-XQZT
Title: Unreal Game Mechanics: Camera Walk Action
Publisher: Lynda
Size: 129M (134070519 B)
Files: 3F
Date: 10/09/2017
Course #: 601781
Type: Architecture
Published: 10/6/2017
Modified: N/A
URL: www.lynda.com/Unreal-tutorials/Unreal-Game-Mechanics-Camera-Walk-Action/601781-2.html
Author: Joel Bradley
Duration: 40m 34s
Skill: Intermediate
Exercise: [ ]
Installation:
Unpack that shit, run that shit
Weve abandoned iso format as it provides no benefits to bookware!
Notes:
A swaying or bobbing motion that accompanies players as they walk a
level can help add immersion to any game. This course gives the
up-and-coming game maker everything needed to implement this
common game mechanic inside Unreal Engine 4. The technique
relies on Blueprints, the node-based scripting system in
Unreal. Joel Bradley starts off with an overview of the
Blueprint node and the Timeline node, and shows how to plan an
effective Blueprint network. Then he shows exactly how to create a
camera shake blueprint, add the effect to the player camera,
and—for added realism—speed up and slow down the effect as the
character starts and stops walking. Finally, learn how to
trigger the effect with player movement and adjust the
intensity of shake.