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Tornado Destruction Project Part 2 (c) FxpHD
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This is the second in our advanced series of courses which complete a
complex visual effects scene, starting from the effects plate all the
way to the tweaks of the final comp. Based upon a suggestion from an
fxphd member, the course will start with the clean plate, add a remote
mountain town, and then build a CG Tornado to destroy it. Numerous
applications will be used throughout the course, including 3D
Equalizer, Maya, Houdini, Arnold Renderer, and NUKE.
The lineup of artists teaching this course is stellar. Serving as vfx
supervisor and matte painting for the course is artist Ludovic Iochem,
who leads our digital matte painting curriculum. Joining him are
Charles Chorein (imdb), who will be handling look development plus
lighting and Olivier Ryard (imdb) will be creating the FX of the
Tornado in Houdini.
course syllabus
Class 1
First lesson for lighting the barnPole for vfx302. We see how to
lighting a scene step by step and split every elements in different
render layers in Maya.
Class 2
Lighting for vfx302. This time we have the simulation from FX in
Houdini. we will see how to manage Alembic files in Maya update the
scene and lookDev and setup a render without noise. We finish with a
lighting slap in Nuke to see the final result.
Class 3
We have a look at the lookDev setup in Houdini for the FX. We will see
how to set up a scene from scratch, create a lightRig for the lookDev
of the tornado, adjust the shader to integrate and configure the global
setting for rendering Volume in Houdini.
Class 4
Final lighting. Now we have the Tornado setup in Houdini, we will see
how to improve the lighting and split it on different render layer,
finals the adjustment for the shader and preparer everything in Nuke
for the compositing.
Class 5
Digital matte painting: the village.
Class 6
Digital matte painting: the sky.
Class 7
Digital matte painting: the environment.
Class 8
Presentation: We now have all the CG passes of the tornado and the pole
barn at our disposal to be comped seamlessly in Nuke over the live
plate. Here we will give you an understanding of what a compositing
workflow can be, to help you create you own live plate/CG project.
Class 9
After combining all the CG/FX passes, we will now concentrate on making
the shot look more dramatic. By adding 2D volumetric rays and changing
the BGÆs sky. We will also learn how to make nuke load up your assets
if they are opened on a different machine.
Class 10
We will focus on adding a little more realism to the plate by creating
some motion to the tree. We will use the iDistort node controlled by
different Noise nodes. We will also learn how to solve the lens
distortion.
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Genre ... : Bookware
Disks ... : 97
URL ..... : https://www.fxphd.com/
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█▓▒ ▓ A) Unpack this release using your favorite RAR unpacker. ▓ ▒▓█
▒█▓▒█ B) Load up the tutorial, and expand your knowledge. █▒▓█▒
█▓▒ ▓ C) Sit back, and enjoy! ▓ ▒▓█
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