FxpHD.Virtual.Reality.Bootcamp-TUTOR

Section
Appz
Group
TUTOR
Size
17,61 GB
Files
97
Date
2017-11-19

NFO

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                    Virtual Reality Bootcamp (c) FxpHD                     

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     The world of Virtual Reality has exploded with enormous interest,          
     investment and opportunities for creative exploration. In this 100         
     level course we will get you up to speed with the current approaches,      
     gear and opportunities. We feel this is something fxphd does very well,    
     provide current deep technical insight on tech that is still evolving,     
     with interview and contributions from experts from around the world.       
     This course will talk to those producing VR, marketing it and promoting    
     it so you can fully understand what is involved and how to position        
     yourself to take advantage of this explosion of activity.                  
                                                                                
     Currently there is no one killer pipeline or 'solution' to VR so it is     
     important that you get up to speed with the diversity of opinions and      
     approaches coupled with a solid technical understanding of the issues.     
     Led by Mike Seymour and John Montgomery, we will explore everything        
     from filming and stitching to Lightfields and Plenoptic capture right      
     through to distributing your work and the business opportunities.          
                                                                                
     VR is a very real alternative for creative image professionals and         
     effects companies alike, with the literally billions being invested by     
     Facebook and Google, can you afford not to understand the issues and       
     challenges that are being presented ?                                      
                                                                                
     Applications                                                               
     How can VR be used? It is not enough as a professional to make it just     
     because it is coolà or at least it is a lot cooler to also have a          
     meaningful business application. We speak to producers around the world    
     about just they see the budgets and production funding models evolving.    
     We have built long term relationships with a series of key developers      
     and producers to try and give you the most informed perspective on this    
     very much evolving environment.                                            
                                                                                
     Viewing Devices                                                            
     Oculus Rift, DK1 Dk2, Cove, GearVR, Valve, cardboard... all just a few     
     of the options for viewing, but just how much does the player influence    
     the project design? How does the data rates of mobile differ from the      
     opportunities of head tracking? We will explore the key issues with        
     people who were buying Oculus Rifts on Kickstarter - when the ôvrö         
     community were laughing at the ability of the new company to even          
     deliver.                                                                   
                                                                                
     Large and small rigs                                                       
     While we will cover the entry level GoPro multi-camera 3D printer rigs     
     we will also talk to companies doing 6 or 9 Epic RED Rigs. These big       
     rigs offer incredible resolution but flying a 6 Red Epic rig on a crane    
     is no small deal (!). We feel it is important when you sit down with a     
     client to discuss a project that you have all the pros and cons of each    
     option to maximize your projects chance of success.                        
                                                                                
     Live Action Filming Language                                               
     Just what is the language of VR film - when cuts, closeups, and            
     traditional framing becomes irrelevant. While Filming and stitching is     
     clearly a challenge in VR, it also directly affects how well you can       
     derive a virtual stereo par for play back. Any camera rig will have the    
     film backs offset from the nodal center - but just what does that mean     
     to producing high end final content?                                       
                                                                                
     Audio                                                                      
     In a VR world where you canÆt cut to a close up or reframe for effect,     
     audio becomes even more important. Audio not only sets the mood and        
     scores the emotional content but with full audio solutions it can drive    
     the viewers attention to the correct orientation, - want someone to        
     turn around? Try exploding a tank behind them! But with this very          
     personal audio experience, how does sound design and sound mixing need     
     to work? We talk to the professionals who have experience in VR sound      
     design (and even mic design for VR).                                       
                                                                                
     Production/post                                                            
     There are a range of key tools being used today in VR production and       
     rendering, at NAB even more opportunities and pipelines present -          
     widening further your choices for high end production.                     
                                                                                
     Deliverables                                                               
     If you want to deliver VR content what is the format? What is the color    
     space? How do I grade and master the final deliverable and can I future    
     proof the project? The requirements for a game engine real time VR         
     experience is very different from a performed live action piece or a       
     Lightfield render. We outline the current options.                         
     course syllabus                                                            
                                                                                
     Class 1                                                                    
     An interview with Mark Bolas from Mixed Reality Lab (MxR), ICT, USC.       
                                                                                
     Class 2                                                                    
     Mike explains OtoyÆs lightfield technology and the Octane Render           
     roadmap.                                                                   
                                                                                
     Class 3                                                                    
     HTC Valve and user cases plus an interview with Michael Henson.            
                                                                                
     Class 4                                                                    
     Beginning our look at live action VR. Using virtual reality photography    
     to examine the problems of parallax and multiple camera rigs. A brief      
     look at three types of rigs we'll be covering in the course: GoPro,        
     Epic/Dragon, and Jaunt. A discussion with Digital Quilt's Geoffrey Bund    
     about their homemade RED Dragon rig.                                       
                                                                                
     Class 5                                                                    
     Beginning our look at live action VR. Using virtual reality photography    
     to examine the problems of parallax and multiple camera rigs. A brief      
     look at three types of rigs we'll be covering in the course: GoPro,        
     Epic/Dragon, and Jaunt. A discussion with Digital Quilt's Geoffrey Bund    
     about their homemade RED Dragon rig. Part 2.                               
                                                                                
     Class 6                                                                    
     Mike talks to Jon Wadelton and Simon Robinson from the Foundry about       
     their current development of VR tools.                                     
                                                                                
     Class 7                                                                    
     Getting set up for shooting with a six GoPro 360 VR rig, considerations    
     before you shoot and suggestions for useful equipment, including the       
     Freedom 360 Mount. We also continue our discussion with Digital Quilt's    
     Geoffrey Bund about their own GoPro VR rig.                                
                                                                                
     Class 8                                                                    
     Prepping and file organization for constructing the stitched               
     environment, correcting for misaligned sections, ghosting and exporting    
     the various cameras for further compositing.                               
                                                                                
     Class 9                                                                    
     An approach for doing VR previs, VR distribution channels, a variety of    
     VR capture methods, and a look at a prototype audio rig for capturing      
     360 degree audio.                                                          
                                                                                
     Class 10                                                                   
     Mike talks to Rob Bredow about the ILMxLAB and the Jurassic World VR       
     experience.                                                                
                                                                                
                                                                                
                                                 

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     Type .... : Instructional Video
     Genre ... : Bookware
     Disks ... : 95
     URL ..... : https://www.fxphd.com

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█▓▒ ▓       A) Unpack this release using your favorite RAR unpacker.      ▓ ▒▓█
▒█▓▒█       B) Load up the tutorial, and expand your knowledge.           █▒▓█▒
█▓▒ ▓       C) Sit back, and enjoy!                                       ▓ ▒▓█
▒█▓▓█ ▄▀▄                                                             ▄▀▄ █▒▓█▒
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       ▄█▄                FIND US, HELP US, JOIN US!                  ▄█▄
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                   ▀▓▓▄            ▀▀▀▀ ▀▀▀▀            ▄▓▓▀ 
                      ▀▀▀      QUALITY BOOKWARE!      ▀▀▀   

Files

PathSize
t-fxpvrb.r00190,73 MB
t-fxpvrb.r01190,73 MB
t-fxpvrb.r02190,73 MB
t-fxpvrb.r03190,73 MB
t-fxpvrb.r04190,73 MB
t-fxpvrb.r05190,73 MB
t-fxpvrb.r06190,73 MB
t-fxpvrb.r07190,73 MB
t-fxpvrb.r08190,73 MB
t-fxpvrb.r09190,73 MB
t-fxpvrb.r10190,73 MB
t-fxpvrb.r11190,73 MB
t-fxpvrb.r12190,73 MB
t-fxpvrb.r13190,73 MB
t-fxpvrb.r14190,73 MB
t-fxpvrb.r15190,73 MB
t-fxpvrb.r16190,73 MB
t-fxpvrb.r17190,73 MB
t-fxpvrb.r18190,73 MB
t-fxpvrb.r19190,73 MB
t-fxpvrb.r20190,73 MB
t-fxpvrb.r21190,73 MB
t-fxpvrb.r22190,73 MB
t-fxpvrb.r23190,73 MB
t-fxpvrb.r24190,73 MB
t-fxpvrb.r25190,73 MB
t-fxpvrb.r26190,73 MB
t-fxpvrb.r27190,73 MB
t-fxpvrb.r28190,73 MB
t-fxpvrb.r29190,73 MB
t-fxpvrb.r30190,73 MB
t-fxpvrb.r31190,73 MB
t-fxpvrb.r32190,73 MB
t-fxpvrb.r33190,73 MB
t-fxpvrb.r34190,73 MB
t-fxpvrb.r35190,73 MB
t-fxpvrb.r36190,73 MB
t-fxpvrb.r37190,73 MB
t-fxpvrb.r38190,73 MB
t-fxpvrb.r39190,73 MB
t-fxpvrb.r40190,73 MB
t-fxpvrb.r41190,73 MB
t-fxpvrb.r42190,73 MB
t-fxpvrb.r43190,73 MB
t-fxpvrb.r44190,73 MB
t-fxpvrb.r45190,73 MB
t-fxpvrb.r46190,73 MB
t-fxpvrb.r47190,73 MB
t-fxpvrb.r48190,73 MB
t-fxpvrb.r49190,73 MB
t-fxpvrb.r50190,73 MB
t-fxpvrb.r51190,73 MB
t-fxpvrb.r52190,73 MB
t-fxpvrb.r53190,73 MB
t-fxpvrb.r54190,73 MB
t-fxpvrb.r55190,73 MB
t-fxpvrb.r56190,73 MB
t-fxpvrb.r57190,73 MB
t-fxpvrb.r58190,73 MB
t-fxpvrb.r59190,73 MB
t-fxpvrb.r60190,73 MB
t-fxpvrb.r61190,73 MB
t-fxpvrb.r62190,73 MB
t-fxpvrb.r63190,73 MB
t-fxpvrb.r64190,73 MB
t-fxpvrb.r65190,73 MB
t-fxpvrb.r66190,73 MB
t-fxpvrb.r67190,73 MB
t-fxpvrb.r68190,73 MB
t-fxpvrb.r69190,73 MB
t-fxpvrb.r70190,73 MB
t-fxpvrb.r71190,73 MB
t-fxpvrb.r72190,73 MB
t-fxpvrb.r73190,73 MB
t-fxpvrb.r74190,73 MB
t-fxpvrb.r75190,73 MB
t-fxpvrb.r76190,73 MB
t-fxpvrb.r77190,73 MB
t-fxpvrb.r78190,73 MB
t-fxpvrb.r79190,73 MB
t-fxpvrb.r80190,73 MB
t-fxpvrb.r81190,73 MB
t-fxpvrb.r82190,73 MB
t-fxpvrb.r83190,73 MB
t-fxpvrb.r84190,73 MB
t-fxpvrb.r85190,73 MB
t-fxpvrb.r86190,73 MB
t-fxpvrb.r87190,73 MB
t-fxpvrb.r88190,73 MB
t-fxpvrb.r89190,73 MB
t-fxpvrb.r90190,73 MB
t-fxpvrb.r91190,73 MB
t-fxpvrb.r92190,73 MB
t-fxpvrb.r93104,93 MB
t-fxpvrb.rar190,73 MB
t-fxpvrb.sfv2,13 KB
tutor.nfo18,78 KB