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VR Production and Post: Live Action (c) FxpHD
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One of the hottest areas in post right now is Virtual Reality (and
MR/AR) and our course aims to build on the buzz with a production-based
followup from our VRL101 Virtual Reality Bootcamp course. With so much
changing in the industry as we hear about new cameras and hardware
weekly, it's difficult to keep up. However, at the heart of the process
there are core techniques and knowledge that artists need in order to
be effective on the job.
This is the first course in our series that will build in complexity
over the next several terms. This foundation level course focuses on
creating monoscopic live action virtual reality, playable on headsets
as well as mobile devices with Samsung Gear VR and Google Cardboard.
The aim is to arm the artist with the foundation of knowledge necessary
to tackle VR projects as well as lay the foundation for more complex VR
projects and give you a leg up on your competition.
The projects for the course will allow us to compare and contrast
several ways of acquiring live action VR. One setup will utilize a
common rig of GoPro cameras. While these rigs certainly have their
drawbacks (which will be discussed as part of the course), they do
allow for an affordable and approachable full 360 degree capture with a
rig that is easy to move. The core stitching principles and procedures
used for this rig also apply to larger rigs as well. Another setup will
utilize Red cameras, which can solve many of the problems with the less
expensive GoPro rig but also introduce issue of their own. The Red
camera setup will include a green screen shoot as well as show how and
when you can use fisheye lenses and multiple takes on a two-camera rig
to capture the full 360 degree environment. For visual finishing, Nuke
will be used to do the stitching and compositing.
Assisting in the course, among others, will be Oscar-winning Magnopus
vfx supervisor Alex Henning as well as Scott Squires, who himself has
received a Scientific and Engineering Award from the Academy of Motion
Picture Arts and Sciences. Henning will be sharing his insights on the
post production process, covering stitching, cleanup, compositing, and
integrating CG renders.
course syllabus
Class 1
VR producer Lucas Wilson on the business of VR, plus Scott Squires and
John Montgomery examine the specifics as to why the course is focusing
on non-stereoscopic live action VR.
Class 2
Pre-production. Scott Squires and Alex Henning break down the creative
that decides the choice of gear to capture the footage.
Class 3
GoPro Shoot. Overview of suggested settings and gear, then Scott, Alex,
and John capture one of the scenes for the term project as well as get
a variety of test shots.
Class 4
Alex Henning works through the camera footage alignment process in
PTGui to prepare for compositing in Nuke. He also shows the use of
Video Stitch to create a quick MP4 reference movie for preview.
Class 5
Post in Nuke, Pt. 1: Magnopus' Vicki Lau shows how to set up one of the
GoPro cameras for projection in Nuke, the first step in stitching the
cameras together.
Class 6
Post in Nuke, Pt. 2: Magnopus' Vicki Lau shows combining all the
cameras, color correction adjustments, patching, and removing the
tripod from the scene.
Class 7
Post in Nuke, Pt. 3: Magnopus' Vicki Lau shows more cleanup techniques
for the scene.
Class 8
Post in After Effects. Processing motion GoPro footage in PTGui (an app
designed for still frames) for use in After Effects. Tips and tricks on
fixes and cleanups, as well as how to visualize the various delivery
formats such as GearVR and online distribution like YouTube360.
Class 9
Mastering & Distribution.
Class 10
Color Correction and integration of CG elements in NUKE.
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Type .... : Instructional Video
Genre ... : Bookware
Disks ... : 87
URL ..... : https://www.fxphd.com/
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█▓▒ ▓ C) Sit back, and enjoy! ▓ ▒▓█
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