Another exquisit release
Lynda.Implementing.In-App.Purchases.in.iOS.11.with.StoreKit-XQZT
Title: Implementing In-App Purchases in iOS 11 with StoreKit
Publisher: Lynda
Size: 416M (435210921 B)
Files: 9F
Date: 01/23/2018
Course #: 651197
Type: Mobile Apps
Published: 1/22/2018
Modified: N/A
URL: www.lynda.com/iOS-tutorials/Implementing-App-Purchases-iOS-11-StoreKit/651197-2.html
Author: Ron Buencamino
Duration: 1h 55m
Skill: Intermediate
Exercise: [X]
Installation:
Unpack that shit, run that shit
Weve abandoned iso format as it provides no benefits to bookware!
Notes:
In-app purchasing is the leading way to make a profitable mobile
app. It's a win-win for users and developers, for everything from
games to productivity apps. Users get new features, and
developers get an additional revenue stream. In this course, Ron
Buencamino shows developers how to implement in-app
purchasing of premium content, virtual goods, and
subscriptions with the StoreKit framework in iOS
11.eeFirst, get an overview of StoreKit and the types of
purchases you can offer, including consumable and
non-consumable products and non-renewing and
auto-renewable subscriptions. Next, learn how to configure new
products for sale with iTunes Connect and display a
storefront right within your app. Ron then shows how to request and
process payments, and deliver users' purchases to their iOS
devices. Plus, learn about restoring purchased content—a smart
strategy for keeping your app rating high—and requesting
reviews from users using the new
SKStoreReviewController API, which doesn't require leaving the