2o18 PGA CREW
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| __/ ___/ / | _ / _ | _ | _ | |___| \ \| _ |
| | | |______| __/ \ | \ | \ | _ | |\ \ \ |mK^dS!
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| || 2o18.o2.o2 | |
| - HOT.OFF.THE.PRESS !! || | WE.WARP.YOUR.MIND.WITH |
| -------------------- `----------------' ---------------------- |
| ....[PROPAGANDA].................................................. |
| || : |
| || PACKT.PUBLISHING.HTML5.ANIMATION.AND.TRANSITION.TUTORiAL : |
| ||...............................................................: |
| |
| ....[URL]......................................................... |
| || http://tinyurl.com/y93ed3e7 : |
| ||...............................................................: |
| |
| ....[ISBN/COURSE.NUMBER].......................................... |
| || ISBN-13: 9781782164180 : |
| ||...............................................................: |
| |
| ....[COURSE.iNFO]................................................. |
| || By: : |
| || Publisher: Packt Publishing : |
| || Copyright: 2014 : |
| || Release Date: August 28, 2014 : |
| || ISBN-13: 9781782164180 : |
| || Running Time: 2 Hours, 22 Minutes and 37 Seconds : |
| || Topics: Docker / Linux / Containers : |
| || ------------------------------------------------------------- : |
| || Description : |
| || ----------- : |
| || From modern websites and data visualizations to video games or: |
| || hybrid applications, animations and transitions are nowadays : |
| || something that everyone—your clients, users, or managers—will : |
| || expect your application to have. Thankfully, the latest HTML : |
| || specification, HTML5, includes many tools to aid you in that : |
| || mission. In this video series, you'll learn how to get the : |
| || most out of all of them. : |
| || : |
| || In "HTML5 Animation and Transition", you'll be learning how to: |
| || develop rich, complex motion graphics using HTML5 APIs such as: |
| || DOM, CSS3, Canvas, SVG, and WebGL, as well as the basic : |
| || mathematical concepts behind complex animations—essential : |
| || knowledge for any modern web developer. : |
| || : |
| || In the "HTML5 Animation and Transition" video course, we will : |
| || tackle everything that you need to know in order to become an : |
| || expert at animating elements using the latest HTML5 APIs, : |
| || starting from the most rudimentary methods such as using the : |
| || DOM, to the most modern ones such as SVG, CSS3, Canvas, and : |
| || WebGL. At the same time, you'll also be learning the : |
| || mathematical concepts required to make complex animations. : |
| || : |
| || Using the first chapters, you will learn (or refresh!) : |
| || concepts such as vectors, vector operations, interpolations, &: |
| || easing and acceleration. Then, you'll learn how to display : |
| || static graphics on the screen using several rendering methods : |
| || available in HTML5, such as DOM, CSS3, SVG, Canvas, or WebGL. : |
| || Once you've learned how to display things on the screen, you : |
| || will dedicate entire chapters to implement several animation : |
| || examples using every single rendering method. : |
| || : |
| ||...............................................................: |
| |
| ....[TABLE.OF.CONTENTS]........................................... |
| || : |
| ||INTRODUCTION : |
| || - Introduction : |
| || - What is the Difference between a Transition & an Animation? : |
| || - Introduction to Vectors : |
| || - Vector Examples : |
| || - Easing and Acceleration : |
| || - Interpolation : |
| ||RENDERING ELEMENTS : |
| || - Rendering Elements Using DOM Objects #1 : |
| || - Rendering Elements Using DOM Objects #2 : |
| || - Rendering Elements Using the HTML5 Canvas Object #1 : |
| || - Rendering Elements Using the HTML5 Canvas Object #2 : |
| || - Rendering Elements Using SVG with Raphaël #1 : |
| || - Rendering Elements Using SVG with Raphaël #2 : |
| ||ANIMATING ELEMENTS : |
| || - Setting up a Conventional Rendering Scene : |
| || - Using the DOM to Animate Objects : |
| || - Animating Elements Using CSS3 Transitions : |
| || - Animating Elements Using CSS3 Keyframes : |
| || - Using SVG with Raphaël to Animate Objects : |
| || - Animating Elements Using the HTML5 Canvas Object #1 : |
| || - Animating Elements Using the HTML5 Canvas Object #2 : |
| ||INTRODUCTION TO WEBGL : |
| || - Downloading and Setting Up Three.JS : |
| || - Introduction to Cameras : |
| || - Rendering Simple Geometries : |
| || - Animating Geometries : |
| || - Importing Models from Blender : |
| || - Rendering Imported Models : |
| || - Animating Imported Models : |
| ||COMPLEX ANIMATIONS : |
| || - Animating Spritesheets #1 : |
| || - Animating Spritesheets #2 : |
| || - Particle Generators #1 : |
| || - Particle Generators #2 : |
| || - Particle Generators #3 : |
| ||PRACTICAL EXAMPLES : |
| || - Practical Examples #1 : |
| || - Practical Examples #2 : |
| || - Practical Examples #3 : |
| ||...............................................................: |
| |
| ....[SiZE.NUMBER.OF.DiSCS]........................................ |
| || 25 Files @ 15,000,000 Bytes = 349 MB : |
| ||...............................................................: |
| |
| ....[GREETINGS/Hi-5's]............................................ |
| || kEiSO - QUASAR - PRODEV - ELOHIM - JGTiSO - OXBRiDGE : |
| ||...............................................................: |
| |
| ....[FUCK-YOU's/NEWS]............................................. |
| || PROPAGANDA would like to see the quality and documentation of : |
| || the bookware scene to increase. Quality not Quanity. Original : |
| || untouched, content! We also would like to see the following to: |
| || allow automation of cataloging of bookware releases. : |
| || : |
| || RLS DIR / TITLE MUST BE FROM ISBN10/13 RELEASE INFO. : |
| || : |
| || ISBN13 NUMBER as FILE NAME OR IN RLS NAME APPROPRIATELY LABLED: |
| || IN NFO AT THE LEAST. : |
| || : |
| || PROPER AGREEMENT OF TO USE .ISO OR NOT ? THESE ARE NOT DVD'S : |
| || LIKE IN THE PAST WHEN BOOKWARE WAS ORDERED BY DISK. THESE ARE : |
| || USUALLY WEB RELEASES NOW DAYS AND THE ISO PROVIDES NO QUALITY.: |
| || : |
| || Working/Sample Files *MUST* be included and labled in archive : |
| || ISBN13#-WorkingFiles.zip or ISBN#-SampleFiles.zip : |
| || : |
| || PROPAGANDA WOULD LIKE TO SEE THE LIKES OF JGT/QUASAR/kE & : |
| || OTHERS WORK FULFILLED AND THE QUALITY OF BOOKWARE PRESERVED & : |
| || PROVIDE A MECHANISM TO EASILY CHECK FOR DUPE AND COMPLETE RELS: |
| || : |
| || Many places refuse to accept bookware because of the size and : |
| || lack of quality control mechanisms to provide certain quick : |
| || actions to releases that do not adhere to quality / dupes... : |
| || --------------------------------------------------------------: |
| || Lastly - PROPAGANDA, would like to thank the people in the : |
| || bookware industry for doing what they do. We believe that : |
| || the real money to support the industry should come from the : |
| || corporate licensing contracts - that people who want to learn : |
| || should be able to do so. We encourage bookware / video / : |
| || e-learning and major Software and Hardware vendors to allow : |
| || access to these materials to whomever may want to learn these : |
| || technologies, so that we can bridge the educational gaps in : |
| || our communities world-wide. Companies like Cisco / Oracle / : |
| || IBM & Micro$oft already make billions off of their support : |
| || contracts and hw/sfw sales - Do they seriously benefit from : |
| || preventing people from learning these technologies? : |
| || : |
| || Regardless of the above, there are people who are instructors : |
| || and such who spend time writing and developing these courses, : |
| || we salute these ladies and lads, and hope they will encourage : |
| || a different way of funding these projects. They *DO* deserve : |
| || our support! If you have the means or you work in IT and you : |
| || use one of these courses to better yourself and get a raise, : |
| || then *BUY* one of these courses and show support to the hard : |
| || working instructors, editors, film crews and so-on that made : |
| || this course possible. IF YOU LIKE IT, *BUY* IT OR GET YOUR : |
| || WORKPLACE TO BUY A CORPORATE SUPPORT CONTRACT!! WE DID! : |
| || ------------------------------------------------------------- : |
| || /dev/random: : |
| || ------------ : |
| || They paint the world full of shadows, and then tell their : |
| || children to stay close to the light, their light, their : |
| || reasons, *their* judgements. Because in the darkness there be : |
| || dragons, but it is not true. We can prove that it is not true.: |
| || In the dark there is discovery, there is possibility, there is: |
| || freedom in the dark when someone has illuminated it. And who : |
| || who has been so close as we are right now? : |
| || : |
| || PGA is dedicated to the purity of real piracy, not for making : |
| || money off of it, or exploiting the scene in *ANY* way. We are : |
| || the true pirates, illuminating the darkness, giving birth to : |
| || possibilities in a time where so little seems achievable. Join: |
| || us and usher in this new age. : |
| || ------------------------------------------------------------- : |
| || PGA IS LOOKING FOR: : |
| || ------------------ : |
| || Absolutely nothing... We have our methods and do not want acc : |
| || to your accounts, we do not want to affil your site, we do not: |
| || give files out and we are grown, have ladies / boyfriends / : |
| || lovers. If you are clever enough to find us and have a keen : |
| || point of view, who knows! : |
| ||...............................................................: |
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- LAYOUT & DESiGN BY #MONk!# oF DiViNE STYLERS! -