[ BIFiSO ]
[ PROUDLY PRESENTS ]
Character Creation using Adobe Fuse, 3ds Max, Mixamo,
and Unreal Engine 4
Date..:: 17-07-2018
Type..:: Bookware
Disks.:: 24x50mb
Web...:: https://technicspub.com/
[ HOW TO ]
0x01..:: Unpack using your favourite unpacker
0x02..:: Watch and hopefully learn something
[ DESCRIPTION ]
Learn how to build several 3D characters combining the
functionality of Adobe Fuse, 3ds Max, Mixamo, and Unreal
Engine 4. This entertaining and educational video contains
four clips: The beautiful music throughout the video is from
Dan Farley (https://www.youtube.com/watch?v=yn6BUKQlvlA).
Character Composition Fundamentals. This first clip in the
series covers Adobe Fuse, available in the Adobe Cloud.
Learn about its interface and all of the tools for modeling
by creating one male and one female model. After creating
the characters in Adobe Fuse, enhance in 3ds Max, animate
through Mixamo, and add poses to the characters using Unreal
Engine 4. Improving Character Quality Part 1 (or Fun with
Zombies). This second clip in the series introduces
locomotion and other essential techniques to make your
character lifelike using Adobe Fuse, 3ds Max, Mixamo, and
Unreal Engine 4. Create a really cool zombie from concept to
creepy character! Improving Character Quality Part 2 (or Fun
with Orcs). This third clip in the series builds upon the
previous clip and introduces more techniques to make your
character come alive using Adobe Fuse, 3ds Max, Mixamo, and
Unreal Engine 4. Create a powerful and ugly Orc from concept
to scary character! Character Composition Additional
Functionality. This fourth clip in the series finishes the
creation of our Orc using Adobe Fuse, Mixamo, and Unreal
Engine 4. This includes adding an Idle state to the
character, importing a package of animations for Unreal, and
creating the programming and locomotion for movement.
[ GREETINGS ]
Greetings to the few who support and contribute to the bookwarez scene