TECHNICS.PUBLICATIONS.CHARACTER.CREATION.USING.ADOBE.FUSE.3DS.MAX.MIXAMO.AND.UNREAL.ENGINE.4-BIFiSO

Section
Appz
Group
BIFiSO
Size
1,10 GB
Files
26
Date
2018-07-17

NFO

[      BIFiSO      ] 

[ PROUDLY PRESENTS ]

  Character Creation using Adobe Fuse, 3ds Max, Mixamo, 
  and Unreal Engine 4
  
  Date..:: 17-07-2018
  Type..:: Bookware
  Disks.:: 24x50mb
  Web...:: https://technicspub.com/

[ HOW TO ]

  0x01..:: Unpack using your favourite unpacker
  0x02..:: Watch and hopefully learn something
  
[ DESCRIPTION ]

  Learn how to build several 3D characters combining the
  functionality of Adobe Fuse, 3ds Max, Mixamo, and Unreal
  Engine 4. This entertaining and educational video contains
  four clips: The beautiful music throughout the video is from
  Dan Farley (https://www.youtube.com/watch?v=yn6BUKQlvlA).
  Character Composition Fundamentals. This first clip in the
  series covers Adobe Fuse, available in the Adobe Cloud.
  Learn about its interface and all of the tools for modeling
  by creating one male and one female model. After creating
  the characters in Adobe Fuse, enhance in 3ds Max, animate
  through Mixamo, and add poses to the characters using Unreal
  Engine 4. Improving Character Quality Part 1 (or Fun with
  Zombies). This second clip in the series introduces
  locomotion and other essential techniques to make your
  character lifelike using Adobe Fuse, 3ds Max, Mixamo, and
  Unreal Engine 4. Create a really cool zombie from concept to
  creepy character! Improving Character Quality Part 2 (or Fun
  with Orcs). This third clip in the series builds upon the
  previous clip and introduces more techniques to make your
  character come alive using Adobe Fuse, 3ds Max, Mixamo, and
  Unreal Engine 4. Create a powerful and ugly Orc from concept
  to scary character! Character Composition Additional
  Functionality. This fourth clip in the series finishes the
  creation of our Orc using Adobe Fuse, Mixamo, and Unreal
  Engine 4. This includes adding an Idle state to the
  character, importing a package of animations for Unreal, and
  creating the programming and locomotion for movement.

[ GREETINGS ]

  Greetings to the few who support and contribute to the bookwarez scene

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