PEARSON_LIVELESSONS_WINDOWS_MIXED_REALITY_AND_HOLOLENS_DEVELOPMENT_FUNDAMENTALS_TUTORIAL-OXBRiDGE

Section
Appz
Group
OXBRiDGE
Size
11,34 GB
Files
84
Date
2018-11-09

NFO


░ ░▒▒▒▓▓█████▌░░ University of OXford & University of camBRiDGE ░░▐████▓▓▒▒▒░ ░
   ▄▄██▓▄ ▐███▌  ████▐███████▓▄ █████████▄ ▐███▌██████▓▄▄    ▄▄▓████▓ ▐████████
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  ...is a collective term for characteristics that the two institutions share.

     ░ 
     █ Windows Mixed Reality and Hololens Development Fundamentals        
     █                                                          
     █
     █ Published by: Pearson                                             
     █               Jan 2018                                            
     ▓
     ▓ Lecture Size: 82x150      
     ▓       Length: 7 hrs    
     ▒ Lecture Date: 11/2018                
     ░
     ░ Lecture Link: https://www.safaribooksonline.com/                         
     ░               https://www.packtpub.com                                     
     ░
     :
     | Get started with developing for Windows Mixed Reality and discover 
     | secrets to making an amazing user experience. With more than 6     
     | hours of video instruction, you learn how to unlock the potential  
     | of 3D, immersive computing and apply it in your environment,       
     | whether youÆre developing for enterprises, retail, education,      
     | architecture, or beyond.                                           
     |                                                                    
     | Description                                                        
     |                                                                    
     | In Windows Mixed Reality and Hololens Development Fundamentals     
     | LiveLessons, VR/AR developer Sean Ong clearly explains the nuances 
     | of Mixed Reality software development. You learn about the         
     | creation of 3D objects and holograms, interactions with holograms  
     | using voice commands and hand gestures, spatial mapping, 3D        
     | spatial sound, and the HoloToolkit. Watch Sean as he demonstrates  
     | how to use the Mixed Reality headset. You even get a behind-the-   
     | scenes look at the recording studio as Sean spatially maps the     
     | room.                                                              
     |                                                                    
     | Learn how to create truly awe-inspiring holographic experiences    
     | and start building the holographic future today!                   
     |                                                                    
     | About the Instructor                                               
     |                                                                    
     | Sean Ong is an author, engineer, entrepreneur, and tech influencer 
     | who has written on topics ranging from renewable energy to         
     | augmented reality. Sean has been working with Windows Mixed        
     | Reality since it was first introduced to developers. Since then,   
     | he has developed many HoloLens and immersive applications,         
     | including experiences for retail, entertainment, education, real   
     | estate, architecture, planning, and sports sectors for clients all 
     | over the world. Sean was among the very first people to own a      
     | HoloLens and has developed numerous experiences for the new        
     | platform since its release.                                        
     |                                                                    
     | Skill Level                                                        
     |                                                                    
     |     Intermediate                                                   
     |                                                                    
     | Learn How To                                                       
     |                                                                    
     |     Prototype your idea quickly                                    
     |     Optimize Unity for Mixed Reality                               
     |     Use spatial sound, voice commands, and gestures                
     |     Build with the HoloToolkit to make apps the easy way           
     |     Publish to the Windows Store and make money from your app      
     |                                                                    
     | Who Should Take This Course                                        
     |                                                                    
     |     Developers looking to join the Mixed Reality transformation    
     |                                                                    
     | Course Requirements                                                
     |                                                                    
     |     Basic understanding of coding in C#                            
     |     Basic understanding of Unity                                   
     |     Access to HoloLens or other Windows Mixed Reality headset      
     | recommended but not required                                       
     |                                                                    
     | Lesson Descriptions                                                
     |                                                                    
     | Lesson 1 reviews the handful of requirements for getting started   
     | with holographic app development. Develop holographic apps with or 
     | without a HoloLens.                                                
     | Lesson 2 introduces new Unity concepts specific to Mixed Reality   
     | application development. Optimize Unity for Windows Mixed Reality, 
     | create your first Mixed Reality application in Unity, and learn    
     | the differences between traditional Unity development and          
     | development for Mixed Reality.                                     
     | Lesson 3 demonstrates the creation of a basic Hologram, which can  
     | be viewed in the HoloLens, and introduces 3D object creation and   
     | curation.                                                          
     | Lesson 4 covers the HoloToolkit and how to leverage this community 
     | resource.                                                          
     | Lesson 5 demonstrates the use of gestures, voice commands, and     
     | other ways of interacting with Holographic content.                
     | Lesson 6 introduces the technology, concept, and utilization of    
     | spatial mapping in the context of Holographic applications.        
     | Lesson 7 covers the importance of spatial sound and how to utilize 
     | it in their projects.                                              
     | Lesson 8 provides a primer on elements that give holographic       
     | experiences additional flair and magic, such as color choice,      
     | ambient elements, music, size, and more.                           
     | Lesson 9 covers the process of publishing a Windows Mixed Reality  
     | application to the Windows Store and presents the strategies for   
     | monetization.                                                      
     | Lesson 10 discusses resources that are available to viewers,       
     | including relevant community forums and online groups, notable     
     | events, and other information that will help during the            
     | development process.                                               
     ,
     

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