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...is a collective term for characteristics that the two institutions share.
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█ Windows Mixed Reality and Hololens Development Fundamentals
█
█
█ Published by: Pearson
█ Jan 2018
▓
▓ Lecture Size: 82x150
▓ Length: 7 hrs
▒ Lecture Date: 11/2018
░
░ Lecture Link: https://www.safaribooksonline.com/
░ https://www.packtpub.com
░
:
| Get started with developing for Windows Mixed Reality and discover
| secrets to making an amazing user experience. With more than 6
| hours of video instruction, you learn how to unlock the potential
| of 3D, immersive computing and apply it in your environment,
| whether youÆre developing for enterprises, retail, education,
| architecture, or beyond.
|
| Description
|
| In Windows Mixed Reality and Hololens Development Fundamentals
| LiveLessons, VR/AR developer Sean Ong clearly explains the nuances
| of Mixed Reality software development. You learn about the
| creation of 3D objects and holograms, interactions with holograms
| using voice commands and hand gestures, spatial mapping, 3D
| spatial sound, and the HoloToolkit. Watch Sean as he demonstrates
| how to use the Mixed Reality headset. You even get a behind-the-
| scenes look at the recording studio as Sean spatially maps the
| room.
|
| Learn how to create truly awe-inspiring holographic experiences
| and start building the holographic future today!
|
| About the Instructor
|
| Sean Ong is an author, engineer, entrepreneur, and tech influencer
| who has written on topics ranging from renewable energy to
| augmented reality. Sean has been working with Windows Mixed
| Reality since it was first introduced to developers. Since then,
| he has developed many HoloLens and immersive applications,
| including experiences for retail, entertainment, education, real
| estate, architecture, planning, and sports sectors for clients all
| over the world. Sean was among the very first people to own a
| HoloLens and has developed numerous experiences for the new
| platform since its release.
|
| Skill Level
|
| Intermediate
|
| Learn How To
|
| Prototype your idea quickly
| Optimize Unity for Mixed Reality
| Use spatial sound, voice commands, and gestures
| Build with the HoloToolkit to make apps the easy way
| Publish to the Windows Store and make money from your app
|
| Who Should Take This Course
|
| Developers looking to join the Mixed Reality transformation
|
| Course Requirements
|
| Basic understanding of coding in C#
| Basic understanding of Unity
| Access to HoloLens or other Windows Mixed Reality headset
| recommended but not required
|
| Lesson Descriptions
|
| Lesson 1 reviews the handful of requirements for getting started
| with holographic app development. Develop holographic apps with or
| without a HoloLens.
| Lesson 2 introduces new Unity concepts specific to Mixed Reality
| application development. Optimize Unity for Windows Mixed Reality,
| create your first Mixed Reality application in Unity, and learn
| the differences between traditional Unity development and
| development for Mixed Reality.
| Lesson 3 demonstrates the creation of a basic Hologram, which can
| be viewed in the HoloLens, and introduces 3D object creation and
| curation.
| Lesson 4 covers the HoloToolkit and how to leverage this community
| resource.
| Lesson 5 demonstrates the use of gestures, voice commands, and
| other ways of interacting with Holographic content.
| Lesson 6 introduces the technology, concept, and utilization of
| spatial mapping in the context of Holographic applications.
| Lesson 7 covers the importance of spatial sound and how to utilize
| it in their projects.
| Lesson 8 provides a primer on elements that give holographic
| experiences additional flair and magic, such as color choice,
| ambient elements, music, size, and more.
| Lesson 9 covers the process of publishing a Windows Mixed Reality
| application to the Windows Store and presents the strategies for
| monetization.
| Lesson 10 discusses resources that are available to viewers,
| including relevant community forums and online groups, notable
| events, and other information that will help during the
| development process.
,