______ _____ ______
_____/ / _ _____/ / __ __\___ \__
_ _____ _\ / / _____ / _/ _______ _/ _/_ _____
_____/___ / /__/ / _ \__\__ /__ \ / ____/___
______ / /_ / / _/ / / / / / /___ /
_ / / /________/ _ \____/_____/ / /__/_____/ / /_
_/// / / _ _ / / __ _ / / _ _ / ///_
- /__________/ ---- /_____/_____/ ----- /__________/ ----- /__________/ ---
| |
| - P R O U D L Y P R E S E N T S - |
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: :
| Title : Bad North (Update v1.05) |
| ------------------------------------------------------------------- |
| |
| Publisher : Raw Fury Platform : Nintendo Switch |
| Developer : Plausible Concept Origin : eShop |
| Genre : Strategy / Action Title ID : 0100E98006F22800 |
| Date : January 2019 Format : 07x50MB / NSP |
| |
:_________________________________________________________________________:
| |
| Summary |
| ------------------------------------------------------------------- |
| |
| Your home is under attack. The king is dead at the hands of Viking |
| invaders. Hope is a distant glimmer in the fog, fading fast with |
| every passing moment. As you rise to take your father's place as |
| ruler, it will fall to you to stage your defenses. But make no |
| mistake - this is no fight for victory, but a desperate grasp for |
| survival. |
| |
| Bad North is a charming but brutal real-time tactics roguelite. |
| Defend your idyllic island kingdom against a horde of Viking |
| invaders, as you lead the desperate exodus of your people. Command |
| your loyal subjects to take full tactical advantage of the unique |
| shape of each island. Everything is at stake: fail, and watch the |
| blood of your subjects stain the ground red. |
| |
| It's charmingly brutal, with beautiful procedurally-generated |
| islands and adorable soldiers juxtaposed against the blood-stained |
| realities of war. You control the broad strokes of the battle, |
| giving high level commands to your soldiers who try their best to |
| carry them out in the heat of the moment. It's accessibly deep, |
| with simple player inputs masking a dynamic combat simulation that |
| make it inviting to new players while challenging veterans. |
| |
| Keep fighting, warriors. Not for power or riches or glory, but for |
| hope of peace to come once again in the harsh lands of the Bad |
| North. |
| |
| Languages: Chinese, Dutch, English, French, German, Italian, |
| Japanese, Korean, Portuguese, Russian and Spanish. |
| |
| |
| Update/Patch Notes: v1.05 (v327680). |
| |
| The new Update includes balance adjustments, adds in features, |
| improves performance, and fixes bugs. |
| |
| Balance |
| |
| - Plunge can now drop from a height of 2 at upgrade level 1 and 2 |
| - Slight buff to archers |
| - Replenish can begin before all units make it to the house, if |
| some are delayed |
| - Fixes progression blocker if commander is stunlocked |
| - Early game enemy types appear a little sooner |
| |
| Features |
| |
| - Easy Difficulty mode |
| - Keyboard remapping |
| - Gamepad layout cheatsheets |
| - Loadout / Deployment order is retained from turn to turn |
| - Game will detect if you trap yourself on the campaign map and |
| trigger a game over |
| |
| Performance |
| |
| - Improved Island Generation so failures are less likely |
| - Should reduce the chance of having islands stuck under the fog |
| - Improved some framerate spikes due to garbage collection |
| |
| Bug Fixes |
| |
| - Possible fix for game sometimes hanging at start |
| - Fix for archers sometimes shooting through cave walls |
| - Fixed issues where units would occasionally stick on each other |
| - Fix for potential progression blocker if some soldiers made it |
| into a house but the commander gets stunlocked on their way there |
| - Fix for squads occasionally forgetting to follow their commander |
| back out of a house |
| - Improved handling of corrupted campaign save files |
| - Fix for units being invisible on some Mac Graphics APIs |
| - Fix for commander flags getting stuck on houses |
| - Cycling through squads will show godrays, indicating the selected |
| squad |
| - Fleeing archers will be able to shoot from the ship before their |
| commander arrives |
| - Fix for the squad destination marker sometimes becoming invisible |
| |
| Polish |
| |
| - Miscellaneous UI polish |
| - On Switch, there is a lovely sound when you return to the game |
| from home screen |
| - Squads will now exit the house and pretend they were helping, if |
| they were replenishing when the battle was won |
| - Corpses get highlighted like grass |
| - Flee will popup an icon once the ship is considered fully fled |
| (50% to the fog) |
| - Sparklier snow |
| |
:_________________________________________________________________________:
| |
| Greets |
| ------------------------------------------------------------------- |
| |
| Abstrakt . Capital . Caravan . Dual Crew Shining . Eurasia |
| Lightforce . Menace . Mode 7 . Nightfall . Oldskool . Paradox |
| Quartex . Quasar . Rising Sun . Squire . Triforce . Venom |
: :
..:_________________________________________________________________________:..
: :
. SUXXORS - Certified! Since 2003. .