Panzer_Campaigns_2_Normandy_44_v1.10_Patch_Cracked_RIP-TNT

Section
0day
Group
TNT
Size
2,84 MB
Files
1
Date
2005-12-15

NFO

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                   T h e     N o v a     T e a m

 _____________________________________·_________________________________SN/TNT_



⌠───T─h─e───N─o─v─a───T─e─a─m─────TNT──¥──TNT─────T─h─e───N─o─v─a───T─e─a─m───┐

│                                  Presents:                                  │

│─────────────────────────────-~~~~~~~~~~~~~~~~~-─────────────────────────────│

│                                                                             │

│             Panzer Campaigns 2: Normandy '44 v1.10 Patch *RIP*              │

│                                  *Cracked*                                  │

│                           (c)2005 HPS Simulations                           │

│                                                                             │

└──────────────────────────────────────┴──────────────────────────────────────⌡



┌─────────────────────────────────────────────────────────────────────────────┐

│                                                                             │

│    Supplied By : TEAM TNT                 Release Date : 12/15/2005         │

│     Cracked By : TEAM TNT                   Protection : CD Check           │

│    What is it? : Cracked Update            OS Required : WinXX              │

│    Packaged By : TEAM TNT                   # of Files : 01 x 5.00 Meg      │

│                                                                             │

├─────────────────────────────────────────────────────────────────────────────┤

│   Requirements : The Game                                                   │

└─────────────────────────────────────────────────────────────────────────────┘



 ·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·

                               ■ Release Notes ■

                               ~~~~~~~~~~~~~~~~~



Update Info:

------------

Changes for Normandy '44 1.10

    - Change so that units with Hard Attack values of range 0 only have those

      attack values affect assaults under the optional Alternate Assault rule

      and not default assaults.

    - Changes to AT Guns including no ZOC, ability to retreat after assault,

      and increased disruption against hard vehicles.

    - Changes to Heavy AA Guns including no ZOC and increased disruption

      against hard vehicles.

    - In File Selection Dialog, it is now possible to list new scenarios

      based on the length of the scenario.

    - Change so that Assaulting does not cost less than movement into defending

      hex.

    - (Editor) Added hotkey "C" for combine/breakdown command.



Changes for Normandy '44 1.09

    - Added ability to view wired bridges in Scenario Editor under View Menu.

    - Added a new Auto Move feature that automatically moves divisions in

      columns (See AI Orders feature in Main Program help file).

    - Change so that the use of AI Orders does not invoke additional AI

      actions.



Changes for Normandy '44 1.08

    - New implementation of DirectPlay which fixes DirectX 9 problems.

    - Modification so that F5-F8 now affect PBEM replay speed.

    - Change so that HQ units cannot initiate Digging-In.

    - Added total Victory Points of each side to Strength Dialog.

    - Added a new Storm weather feature (see the Environment in the Users

      Manual).

    - Change to move logic so that bridges can be crossed in the presence

      of Rubble.

    - Added ability to define small bridges as "Wired" and added an

      Auto-Bridge Demolition feature using Parameter Data values.

    - Added new Limited Air Recon optional rule (see Main Program documentation

      under Optional Rules Dialog).

    - Added ability to add Ferries to a scenario using the Scenario Editor and

      for those Ferries to be used by units to cross rivers and canals (see

      Hexes Menu in Scenario Editor for how to create Ferries, the Command menu

      in Main Program for how to destroy Ferries, and the Movement section of

      the Users Manual for how to cross rivers and canals using Ferries).

    - Added new Congestion feature which affects movement through a hex

      for a specified side (see Movement in Users Manual).

    - Added ability to designate a Corps or other organization as not

      being able to attach to or from (see Order of Battle Editor).

    - Change so that Amphibious units must be in Travel Mode to cross a

      River or Canal.

    - Change so that units that suffer a minefield attack lose movement points

      equal to S / 3 of their allowance, where S is the strength of the

      minefield (1, 2, or 3).

    - (Editor) Added ability to define a Release as "Fixing" which causes units

      in the specified organization to become Fixed when the Release is

      invoked.

    - (Editor) Added ability to "tie" reinforcements together so they all

      arrive at the same time by having all reinforcements in the group

      after the first have an arrival probability of 0 (see Reinforce

      Dialog in the Scenario Editor).

    - (Editor) Added ability to determine Fixed units with no Release

      under File Menu.

    - (Editor) Added ability to define a reinforcement as "Check Once Daily"

      which causes the arrival of the reinforcement to only be checked once

      a day at the same time as the original arrival date.

    - (Editor) Added ability to define a turn that an Active AI Order

      takes effect.

    - (Editor) Added ability to define multiple A/I Orders for the same

      organization as long as they occur on different turns.

    - (Editor) Added "E" hot key for toggling Fixed status.



Changes for Normandy '44 1.07

    - Added a new On-Map Results feature which shows combat results on the

      map instead on in a dialog box.  Feature can be turned on/off from the

      Settings Menu and defaults to on.

    - Modification in Digging-In probability for battalions and combined

      companies (see Users Manual under Movement).

    - Added ability in OB Editor to change Quality of organizations.

    - Added ability to flag a unit as a Demolition Unit (see OB Editor Manual

      and Users Manual under Engineers and Assaults).

    - Added ability to flag units as Low Reliability which increases their

      chance of Breakdown (see Movement in Users Manual).

    - Fix for Low Visibility Air Availability bug.

    - Added new "Sub Scenario" feature to Scenario Editor for creating

      sub-scenarios using sub-maps (see Scenario Menu in Scenario Editor).

    - Change so that SP artillery is not subject to Setting Up provided its

      side Setting Up value is at least 90%.

    - Added Fast AI Processing option under AI Menu equivalent to F8 hot key.

      Change so that F8 setting automatically turns of sound effects during

      the AI turn.  This allows the player to play their turn normally with

      full sound effects and still have high-speed AI turns.



Changes for Normandy '44 1.06a

    - Fix for Fatigue accumulation for combined companies.



< Read the file "changes.txt" for full update information >





 ·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·

                               ■ Installation  ■

                               ~~~~~~~~~~~~~~~~~



1. UnZIP all archives to a temporary directory.



2. Update your game version:

   UnRAR UPDATE.RAR to your game directory, overwriting any existing files.

   Always unRAR with full paths!



3. UnRAR CRACK.RAR to your game directory, overwriting any existing files.

   Always unRAR with full paths!



4. To start the game, run or make a shortcut in Windows for:

   Normandy44.exe





 ·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·

                               ■  TNT    News  ■

                               ~~~~~~~~~~~~~~~~~

  We are the REAL original TNT.  Any other groups who have tried to front as

  TNT over the years were just imposters.



  TNT knows that you all love the original SFV data in our NFO files.

  Too many "new" sites, using cookie-cutter scripts and that god-awful

  zipscript-c (aka project-zs), ruin all the nice SFV files in the scene!





 ·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·

                               ■  TNT Members  ■

                               ~~~~~~~~~~~~~~~~~

                You know who we are.  And we know who you are.





 ·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·

                               ■   The Greets  ■

                               ~~~~~~~~~~~~~~~~~

    Groups :  None (all alone in the night)





 ·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·

                               ■  TNT   Sites  ■

                               ~~~~~~~~~~~~~~~~~

  Try to find them..





 ·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·

                               ■  Joining TNT  ■

                               ~~~~~~~~~~~~~~~~~

  TNT works in all languages.



  We seek like-minded individuals who are able to provide or create software in

  any language for release into the scene.



  Like most 'respectable' groups, TNT is non-profit.

  We release for the challenge of reverse engineering, the excitement of the

  race to win against other groups, and the spirit of fair competition.



  Positions are open for the following.



   Crackers : Experienced programmers and debuggers with assembly language

              knowledge who can produce Cracks, such as NoCDs & the removal of

              commercial protections, for games and applications.



     Coders : Experienced programmers who can produce KeyMakers, Game Trainers,

              or SavedGame file editors.  (Assembly or C language is required)



 Game Ripper: Create ripped versions of full games.  Rips retain game

              functionality while having non-essential data (such as movies or

              music) stripped out.  People, especially those on slower dial-up

              connections, can try out a game rip before deciding to buy the

              full version.



   Scanning : Printed Box Art, CDs, & Manuals for new games and applications.



 FileHacker : Create All Access Enabled (Unlocked) SavedGames.

              Modify game data files to enable Cheated Stats.

              Scan game executables to locate Cheat Codes (no web thieves).



  Suppliers : Provide retail versions of new unreleased software, either games

              or applications.



    Siteops : 10mbit or faster sites on linux/unix with at least 100gigs space.

              Preference is for sites with sections of 0day, iso, dox, pda,

              or console exclusively.

              Before contacting us, please consider that Movie/Video or MP3

              sections are not desirable to us.  Big movie/mp3 sites that have

              iso, 0day, or dox as an afterthought are not for TNT.  Sorry.





What TNT does not need:

  Couriers, Pre Whores, Site/Bot Scripters, Thieves, Group Hoppers, Leechers,

  Narqs, Narcs, nor undercover agents.





 ·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·

                               ■  Contact TNT  ■

                               ~~~~~~~~~~~~~~~~~

  Those who seek TNT will find a way to get in touch with us.

  Just ask around for the #1 Dox group.



  TNT has no email address, nor a web site.  Any you find are surely fake.



┌────────────────────────────────────╦═╦═╦────────────────────────────────────┐

│  Header Logo : Super Nova [TNT]      ║      NFO Layout : Super Nova         │

│                                      ╩                                      │

└────────────────────────────> Last Update by [Super Nova] <───[01/18/2005]───⌡



                          " There can be only one! "

---------------------------------TNT DIR INFO---------------------------------

Panzer_Campaigns_2_Normandy_44_v1.10_Patch_Cracked_RIP-TNT

---------------------------------END TNT INFO---------------------------------


Files

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tntpcnp1.zip2,84 MB