Dragon_Ball_FighterZ_Update_v1.14_NSW-SUXXORS

Section
Games/NSW
Group
SUXXORS
Size
2,16 GB
Files
49
Date
2019-01-31

NFO

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  - /__________/ ---- /_____/_____/ ----- /__________/ ----- /__________/ ---
  |                                                                         |
  |                 - P R O U D L Y      P R E S E N T S -                  |
..:_________________________________________________________________________:..
  :                                                                         :
  |       Title : Dragon Ball FighterZ (Update v1.14)                       |
  |   -------------------------------------------------------------------   |
  |                                                                         |
  |   Publisher : Bandai Namco                Platform : Nintendo Switch    |
  |   Developer : Arc System Works              Origin : eShop              |
  |       Genre : Strategy / Party            Title ID : 0100A250097F0800   |
  |        Date : January 2019                    Size : 47x50MB / NSP      |
  |                                                                         |
  :_________________________________________________________________________:
  |                                                                         |
  |     Summary                                                             |
  |   -------------------------------------------------------------------   |
  |                                                                         |
  |   True Power Knows No Limits!                                           |
  |                                                                         |
  |   DRAGON BALL FighterZ is born from what makes the DRAGON BALL series   |
  |   so loved and famous: endless spectacular fights with its              |
  |   all-powerful fighters.                                                |
  |                                                                         |
  |   Partnering with Arc System Works, DRAGON BALL FighterZ maximizes      |
  |   high end Anime graphics and brings easy to learn but difficult to     |
  |   master fighting gameplay.                                             |
  |                                                                         |
  |   Update/Patch Notes: v1.14 (v196608)                                   |
  |                                                                         |
  |   Bandai Namco and Arc System Works have prepared a new update for      |
  |   Dragon Ball FighterZ ahead of new DLC characters coming to the        |
  |   game. We have the full patch notes below, which involve a variety     |
  |   of adjustments.                                                       |
  |                                                                         |
  |   New DLC Fighters added in Season Pass 2: Jiren and Videl (out now)    |
  |   Already known to come: Broly (DBS) and Gogeta (SSGSS) others TBA.     |
  |                                                                         |
  |   HEALTH RECOVERY UPON TAKING DAMAGE:                                   |
  |                                                                         |
  |   - Reduce the amount of recoverable health when damaged. (Excluding    |
  |   invincible moves).                                                    |
  |                                                                         |
  |   KI GAUGE:                                                             |
  |                                                                         |
  |   - Decrease the amount of Ki Gauge gained when receiving damage from   |
  |   Super Attacks and Meteor Attacks, and increase the amount of Ki       |
  |   Gauge gained when receiving damage from other attacks.                |
  |                                                                         |
  |   - For a short period of time after using the Ki Gauge, the overall    |
  |   amount of Ki Gauge gained is now reduced.                             |
  |                                                                         |
  |   MID-AIR SMASH ATTACK:                                                 |
  |                                                                         |
  |   - When the condition for a camera change is met, the camera effect    |
  |   will occur regardless of the height of the character's position       |
  |   now.                                                                  |
  |                                                                         |
  |   INVINCIBLE SPECIAL MOVES:                                             |
  |                                                                         |
  |   - Z Assist and Ultimate Z Change will now be unusable during          |
  |   Invincible Special Moves aside from when it hits.                     |
  |                                                                         |
  |   POWERED-UP SPECIAL MOVE:                                              |
  |                                                                         |
  |   - Reduce the amount of Recoverable Health when receiving damage       |
  |   from Power-up Special Moves. (Excluding invincible moves).            |
  |                                                                         |
  |   SUPER ATTACK:                                                         |
  |                                                                         |
  |   - Reduce the amount of damage dealt when a move other than Ultimate   |
  |   Z Change connects after a Super Attack hits. - It is now easier to    |
  |   successfully connect Ultimate Z Change after Super Attacks.           |
  |                                                                         |
  |   ALL METEOR ATTACKS: - Increased the minimum damage of all Meteor      |
  |   Attacks.                                                              |
  |                                                                         |
  |   SPARKING!: - Sparking! can now be used while blocking. (Includes      |
  |   blocking in mid-air).                                                 |
  |                                                                         |
  |   - While Sparking! is active, reduce the amount of recoverable         |
  |   health of the opponent when damage is dealt to them. (Excluding       |
  |   invincible moves).                                                    |
  |                                                                         |
  |   - Increased the start up frames of Sparking! aside from when          |
  |   cancelled from an attack.                                             |
  |                                                                         |
  |   VANISH MOVE:                                                          |
  |                                                                         |
  |   - Camera change is easier to occur when cancelled from an attack.     |
  |                                                                         |
  |   Z-REFLECT:                                                            |
  |                                                                         |
  |   - You will be invincible to the opponent's Sparking! activation       |
  |   after a successful Z-Reflect against an opponent's attack.            |
  |                                                                         |
  |   ALL THROW MOVES, DRAGON RUSH:                                         |
  |                                                                         |
  |   - Specific throw moves and Dragon Rush cannot connect more than       |
  |   once within a combo.                                                  |
  |                                                                         |
  |   DRAGON RUSH:                                                          |
  |                                                                         |
  |   - Decreased the amount of Ki gauge gained and damage dealt.           |
  |                                                                         |
  |   - After a Dragon Rush during mid-combo, camera change will not        |
  |   occur for subsequent hits.                                            |
  |                                                                         |
  |   MID-AIR DRAGON RUSH:                                                  |
  |                                                                         |
  |   - The opponent will ground slide after a mid-air Dragon Rush during   |
  |   a combo.                                                              |
  |                                                                         |
  |   GUARD CANCEL CHANGE:                                                  |
  |                                                                         |
  |   - Invincible state will now last until coming into contact or in      |
  |   close vicinity with the opponent.                                     |
  |                                                                         |
  |   - Increased the recovery frames and landing recovery frames when      |
  |   blocked.                                                              |
  |                                                                         |
  |   GROUND BACKSTEP:                                                      |
  |                                                                         |
  |   - Increase the distance travelled.                                    |
  |                                                                         |
  |   SHENRON (REVIVE ALLIES):                                              |
  |                                                                         |
  |   - Increased the health of the revived ally.                           |
  |                                                                         |
  |   SHENRON (MAKE ME IMMORTAL):                                           |
  |                                                                         |
  |   - Increased the health recovery rate.                                 |
  |                                                                         |
  |   GROUND RECOVERY:                                                      |
  |                                                                         |
  |   - Reduced the collision from mid-air opponent.                        |
  |                                                                         |
  |   DELAYED GROUND RECOVERY:                                              |
  |                                                                         |
  |   - Until completely down, you will now be able to perform the          |
  |   different ground recovery options.                                    |
  |                                                                         |
  |   DRAMATIC FINISH:                                                      |
  |                                                                         |
  |   - Vanish Move will also trigger Dramatic Finish now.                  |
  |                                                                         |
  :_________________________________________________________________________:
  |                                                                         |
  |      Greets                                                             |
  |   -------------------------------------------------------------------   |
  |                                                                         |
  |   Abstrakt - Capital - Caravan - Dual Crew Shining - Eurasia - Legacy   |
  |      Lightforce - Menace - Mode 7 - Nightfall - Oldskool - Paradox      |
  |        Quartex - Quasar - Rising Sun - Squire - Triforce - Venom        |
  :                                                                         :
..:_________________________________________________________________________:..
  :                                                                         :
  .             SUXXORS - True Power Knows No Limits! Since 2003.           .

Files

PathSize
sxs-dragon_ball_fighterz_v196608.nfo12,54 KB
sxs-dragon_ball_fighterz_v196608.r0047,68 MB
sxs-dragon_ball_fighterz_v196608.r0147,68 MB
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sxs-dragon_ball_fighterz_v196608.r4247,68 MB
sxs-dragon_ball_fighterz_v196608.r4347,68 MB
sxs-dragon_ball_fighterz_v196608.r4447,68 MB
sxs-dragon_ball_fighterz_v196608.r4521,86 MB
sxs-dragon_ball_fighterz_v196608.rar47,68 MB
sxs-dragon_ball_fighterz_v196608.sfv2,16 KB