______ _____ ______
_____/ / _ _____/ / __ __\___ \__
_ _____ _\ / / _____ / _/ _______ _/ _/_ _____
_____/___ / /__/ / _ \__\__ /__ \ / ____/___
______ / /_ / / _/ / / / / / /___ /
_ / / /________/ _ \____/_____/ / /__/_____/ / /_
_/// / / _ _ / / __ _ / / _ _ / ///_
- /__________/ ---- /_____/_____/ ----- /__________/ ----- /__________/ ---
| |
| - P R O U D L Y P R E S E N T S - |
..:_________________________________________________________________________:..
: :
| Title : Brawlout (Update v2.1.0) |
| ------------------------------------------------------------------- |
| |
| Publisher : Angry Mob Games Platform : Nintendo Switch |
| Developer : Angry Mob Games Origin : eShop |
| Genre : Fighting / Party / Action Title ID : 010060200A4BE800 |
| Date : April 2019 Format : 38x50MB / NSP |
| |
:_________________________________________________________________________:
| |
| Summary |
| ------------------------------------------------------------------- |
| |
| A new challenger has appeared in the platform fighter arena! |
| Brawlout is the party fighting game, designed for couch play, |
| online matches and competitive tournaments. |
| |
| Brawlout packs a punch with couch and online play modes, blending |
| platform fighter mechanics and traditional fighting game play into |
| a stylish and fluid battle royale. |
| |
| Rather than slow-paced defensive battles, Brawlout goes all-out |
| with the lightning-fast aerobatics which platform fighters are |
| famous for. |
| |
| Striking the balance between the growing competitive scene and the |
| genre's party game roots, Brawlout hopes to cater to the veteran |
| platform fighter, the casual fan and the newcomer looking to make |
| their mark. |
| |
| Each character in Brawlout has their own unique playstyle, catering |
| to specific character archetypes seen in other fighters. Whether |
| you're a die-hard grappler or a rushdown fiend, there is a fighter |
| for you in Brawlout. |
| |
| There are currently six original characters and two popular indie |
| characters to choose from that allow for varied play styles. As |
| well as cosmetic skins, each original Brawlout character has three |
| Variants; alt versions of the character with different stats, |
| outfits and even new moves. With these Variants, Brawlout's cast |
| numbers 18 individual fighters. Find the fighter and Variant that's |
| right for you and tear it up on the battlefield. |
| |
| Combined with familiar movement techniques like wavedashing and |
| airdodging, Brawlout adds some extra mechanics seen in other |
| fighting games. The Rage Meter builds up as you both deal and take |
| damage, allowing you either break combos with the Rage Burst or |
| unleash hell with the Rage Mode. The Rage Burst pushes opponents |
| back, breaking their combos and allowing players to create some |
| breathing room at the cost of half their Rage Meter. If the meter |
| fills, you can activate the Rage Mode, increasing the knockback you |
| deal while reducing the amount you take. |
| |
| As for modes, Brawlout has all you'd expect from a normal platform |
| fighter and then some. Up to four players can compete in either |
| timed, stock or team battles: |
| |
| * All on the same device |
| |
| * Each with their own device, without any internet connection, |
| playing nearby |
| |
| * Online either with friends or other Brawlout players |
| |
| * AI opponents are also available if you want to practice your team |
| combos with a friend, or if you need to fill out a free for all. |
| Train with Advanced Tutorials or go in for yourself in |
| challenging Arcade Towers |
| |
| Languages: English, French, Italian, German, Spanish and Japanese. |
| |
| Update/Patch Notes: v2.1.0 (v196608). |
| |
| Install on the physical cartridge Title ID (010060200A4BE000) only. |
| |
| A significant update for Brawlout has just gone live. A new Fire |
| Temple stage has been added with version 2.1.0, along with |
| character balancing and more. |
| |
| Below are the patch notes: |
| |
| General changes |
| |
| * Tribalstack Tropics is now available in Competitive Mode with the |
| side platforms removed |
| |
| * Reduced the blast zone sizes on Shivering Coast |
| |
| * All charge attacks deal increased knockback when charged |
| |
| * A visual effect has been added to many high-impact attacks when |
| they connect on an opponent to give them a little extra OOMPH |
| |
| Ledge changes |
| |
| * Removed the 55 frames ledge grab restriction after getting hit, |
| players can now grab ledges immediately after taking damage |
| |
| * Characters no longer get ledge invincibility after landing on |
| Olaf's pillar/platform |
| |
| * Decreased ledge snap distance when facing the ledge from 2.5 to 2 |
| (snap distance remains 1 when not facing the ledge) |
| |
| Teching changes |
| |
| * Wallteching has been added |
| |
| * The teching window has been reduced to 10 frames. The cooldown |
| for a missed tech is still 30 frames |
| |
| Menu changes |
| |
| * Decreased result screen timer in online lobbies for spectators |
| |
| * Added a new controller setting "Use taunts on pedestal" . This |
| defaults to "On". If set to "Off" you can't use taunts on |
| pedestals (like on the character select / stage select / result |
| screen) and frees up the dpad for navigation |
| |
| * Online lobby list now shows how many players can still join the |
| lobby rather than how many playing slots are free |
| |
| * Added an option in Practice mode to set your rage or maintain it |
| to a specific value |
| |
| Bug fixes |
| |
| * Fixed a bug where you could fast fall a ledge attack and self |
| destruct |
| |
:_________________________________________________________________________:
| |
| Greets |
| ------------------------------------------------------------------- |
| |
| Abstrakt . Capital . Caravan . Dual Crew Shining . Eurasia |
| Lightforce . Menace . Mode 7 . Nightfall . Oldskool . Paradox |
| Quartex . Quasar . Rising Sun . Squire . Triforce . Venom |
: :
..:_________________________________________________________________________:..
: :
. SUXXORS - Just Brawlin' Since 2003. .