ADDISON_WESLEY_UNITY_CERTIFIED_PROGRAMMER_EXAM_COURSEWARE_TUTORIAL-OXBRiDGE

Section
Appz
Group
OXBRiDGE
Size
31,09 GB
Files
98
Date
2019-05-19

NFO


░ ░▒▒▒▓▓█████▌░░ University of OXford & University of camBRiDGE ░░▐████▓▓▒▒▒░ ░
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  ...is a collective term for characteristics that the two institutions share.

     ░ 
     █ Unity Certified Programmer Exam Courseware                      
     █                                                                       
     █
     █ by Unity Technologies                                             
     █ Publisher: Addison-Wesley Professional                            
     ▓ Release Date: May 2019                                                  
     ▓ ISBN: 9780135898758
     ▓
     ▓ Lecture Size: 96x350      
     ▒ Lecture Date: 05.2019                
     ░
     ░ Lecture Link: www.oreilly.com                                            
     ░ 
     ░
     :
     | Estimated: 8 hours of video instruction                            
     |                                                                    
     | Overview                                                           
     |                                                                    
     | This course will help you prepare for the Unity Certified          
     | Programmer exam, the professional certification for entry to mid-  
     | level Unity programmers. Unity is used to create real-time 3D      
     | applications for many industries, including video games,           
     | automotive, architecture, film, training, and more. In this        
     | course, you will be challenged to solve realistic Unity            
     | programming problems that are aligned to topics covered on the     
     | exam. Throughout the course, you will build the foundation for a   
     | 2D action video game: AsteraX. In doing so, you will practice many 
     | of the skills covered in the exam, including evaluating scripting  
     | needs from a project requirements document, implementing the three 
     | "C's" of an interactive applications (Character, Controls,         
     | Camera), providing user feedback through basic UI elements, and    
     | applying professional programming practices like developer         
     | testing.                                                           
     |                                                                    
     | Description                                                        
     |                                                                    
     | Over 8 hours of video instruction. This series of courses covers   
     | six topic areas distributed over four courses. These topics        
     | include programming core interactions, working in the art          
     | pipeline, developing application systems, programming for scene    
     | and environment design, optimizing for performance and platforms,  
     | and working in professional software development teams. The format 
     | of these courses are project and activity based and participants   
     | will need to feel comfortable individually programming in Unity.   
     | Participants will be challenged to build two complete Unity        
     | projects, implementing core interactivity, supporting systems, and 
     | platform optimizations.                                            
     |                                                                    
     | About the Instructor                                               
     |                                                                    
     | Unity Technologies is the creator of the worlds most widely used   
     | real-time 3D (RT3D) development platform, giving developers around 
     | the world the tools to create rich, interactive 2D, 3D, VR and AR  
     | experiences. Our 1000 person engineering team keeps Unity at the   
     | bleeding-edge of technology by working alongside partners such as  
     | Facebook, Google, Microsoft, and Oculus to ensure optimized        
     | support for the latest releases and platforms. Experiences made    
     | with Unity reach nearly 3 billion devices worldwide, and were      
     | installed 24 billion times in the last 12 months. Unity is         
     | powering RT3D in architecture, automotive, construction,           
     | engineering, film, games, and more.                                
     |                                                                    
     | By successfully completing the projects in all four courses,       
     | participants will have had extensive, guided practice in the       
     | programming skills needed to pass the Unity Certified Programmer   
     | exam.                                                              
     |                                                                    
     | Skill Level                                                        
     |                                                                    
     |     Intermediate                                                   
     |                                                                    
     | What You Will Learn                                                
     |                                                                    
     |     Asset creation and management                                  
     |     Working in the art pipeline                                    
     |     Developing application systems                                 
     |     Programming for scene and environment design                   
     |     Optimizing for performance and platforms                       
     |     Working in professional software development teams             
     |                                                                    
     | Who Should Take This Course                                        
     |                                                                    
     | Primary: This series of courses is for Unity programmers with 1-2  
     | years of experience who are ready to bring their existing skills   
     | up to a professional standard.                                     
     |                                                                    
     | Course Requirements                                                
     |                                                                    
     | Prerequisites:                                                     
     |                                                                    
     |     1-2 years of programming interactive experiences with Unity;   
     | Proficient in C#                                                   
     |                                                                    
     | Table of Contents                                                  
     |                                                                    
     | Course 1: Core Interaction Programming                             
     |                                                                    
     |     Introduction to Course 1                                       
     |     Challenge 1: Scripting Needs                                   
     |     Solution 1: Scripting Needs                                    
     |     Version Control with Collaborate                               
     |     Challenge 2: Player movement and firing                        
     |     Solution 2A: PlayerShip                                        
     |     Solution 2B: Turret Movement and Firing Bullets                
     |     Solution 2C: Screen Wrap                                       
     |     C# Best Practices for Collaboration: Best Practices for        
     | Working with others                                                
     |     Challenge 3: Spawning and Destroying Asteroids                 
     |     Solution 3A: Spawning Asteroids                                
     |     Solution 3B: Collisions and Bullets                            
     |     Solution 3C: Bonus: Fixing OffscreenWrapper                    
     |     Developer Testing and Debugging in Unity                       
     |     Challenge 4: Points Jumps and UI                               
     |     Solution 4A: Playership and Jumps                              
     |     Solution 4B: Points and UI                                     
     |     Course 1 Summary                                               
     |                                                                    
     | Course 2: Application Systems Programming                          
     |                                                                    
     |     Introduction to Course 2                                       
     |     Challenge 1: Particles and Explosions                          
     |     Solution 1A: Particles and Explosions                          
     |     Solution 1B: Particles and Explosions: Bonus                   
     |     Challenge 2: Multiple Levels and Pause                         
     |     Solution 2A: Pause                                             
     |     Solution 2B: Multiple Levels                                   
     |     Solution 2C: Bonus Challenge: Animated LevelAdvancePanel       
     |     Challenge 3: Achievements                                      
     |     Solution 3: Achievements                                       
     |     Challenge 4: Saving Game Information Locally                   
     |     Solution 4                                                     
     |     Analytics and Remote Settings Setup                            
     |     Challenge 5: Player Ship Customization and UI                  
     |     Solution 5A: Player Ship Customization and UI-UI               
     | Implementation                                                     
     |     Solution 5B: Player Ship Customization and UI-UI               
     | Implementation                                                     
     |     Challenge 6: Unity Analytics and Remotesettings                
     |     Solution 6: Unity Analytics and Remotesettings                 
     |     Debugging and Profiling                                        
     |     Challenge 7: Mobile Edition                                    
     |     Solution 7: Mobile Edition                                     
     |     Course 2 Summary                                               
     |                                                                    
     | Course 3: 3D Interactions and Navigation                           
     |                                                                    
     |     Challenge 1: Enemy Navigation                                  
     |     Solution 1A: Enemy Navigation                                  
     |     Solution 1B: Enemy Navigation (Bonus)                          
     |     Challenge 2: Character Animation                               
     |     Solution 2A: Character Animation                               
     |     Solution 2B: Character Animation (Bonus)                       
     |     Challenge 3: Camera Control                                    
     |     Solution 3 and Bonus: Camera Control                           
     |     Challenge 4: Environmental Interactions                        
     |     Solution 4A: Environmental Interactions (Desk)                 
     |     Solution 4B: Environmental Interactions (Light Cones and       
     | Security Camera Timeline Playable)                                 
     |     Challenge 5: Minimap                                           
     |     Solution 5: Minimap                                            
     |     Course 3 Summary                                               
     |                                                                    
     | Course 4: 3D Art and Audio Pipeline                                
     |                                                                    
     |     Challenge 1: Matching Concept art                              
     |     Solution 1A: Camera Control                                    
     |     Solution 2A: Concept Art: Post-Processing and Toon Lighting    
     |     Challenge 2: Red Alert                                         
     |     Solution 2: Red Alert                                          
     |     Challenge 3: Audio                                             
     |     Solution 3: Audio                                              
     |     Challenge 4: Multiple Levels                                   
     |     Solution 4: Multiple Levels                                    
     |     The Unity Frame Debugger                                       
     |     Networking and Multiplayer                                     
     |     VR Best Practices                                              
     |     AR Best Practices                                              
     |     Summary                                                        
     ,
     

Files

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