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_\\ | / _/_\ _ \| / _ \ \ // \\ |
|\\ | _// ___/_\\ \ \ // | _\ \ \/ / _\\|
| \\ : / | \ \ _// : \\ \ /| \\_
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. . |
| P r o u d l y P r e s e n t s |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| |
| Title : Mortal Kombat 11 (Update v1.0.5) |
| |
| Publisher : WB Games Platform : Nintendo Switch |
| Developer : Shiver Ent./NetherRealm Origin : eShop |
| Genre : Fighting Title ID : 0100F2200C984800 |
: Date : May 2019 Format : 88x300MB / NSP |
.__ //|
| /---------------------------------------------------------------------/_:
|// .
| R e l e a s e N o t e s |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| |
| Mortal Kombat 11 is the latest installment in the critically |
| acclaimed franchise, providing a deeper and more personalized |
| experience than ever before. The all new Custom Character |
| Variations give you unprecedented control of your fighters to make |
| them your own. Featuring a roster of new and returning Klassic |
| Fighters, Mortal Kombat's best-in-class cinematic story mode |
| continues the epic saga over 25 years in the making. Players take |
| on the role of a variety of past and present characters in a |
| time-bending new narrative that pits Raiden against Kronika, the |
| Keeper of Time. Packed to the brim with multiple modes, including |
| the Towers of Time, allowing players to test their skills through |
| various challenges, providing more ways than ever to continue the |
| Mortal Kombat 11 experience. |
| |
| Languages: English, French, Italian, German, Spanish and |
| Portuguese. |
| |
| Update/Patch Notes: v1.0.5 (v327680) - Firmware: 8.0.1 Masterkey: 7 |
| |
| * Mandatory Update to fully play the entire game! |
| |
| A new update has gone live for the Switch version of Mortal Kombat |
| 11. It includes gameplay adjustments, Krypt improvements, and |
| character adjustments. |
| |
| Below are the full patch notes: |
| |
| General Gameplay Adjustments. |
| |
| * Move list corrections. |
| |
| * Improvements to AI logic. |
| |
| * Fixed several rare online desync causes. |
| |
| * Fixed several Brutalities having incorrect requirements or issues |
| with the description. |
| |
| * Kombat Kard Match Replays when being played in fast forward will |
| no longer sometimes have visual issues. |
| |
| * The game's version number is now displayed in the Tournament Mode |
| Fighter Select screen. |
| |
| * The camera will no longer sometimes improperly follow the |
| characters briefly when a Delayed Getup is used after certain |
| attacks. |
| |
| * Practice Mode will no longer become unresponsive when changing a |
| character's variation while the AI Enemy Type was set to Record. |
| |
| * All Krushing Blows in Kombo Attack Strings that use the Throw / |
| Front Punch+Front Kick input will now correctly allow either input |
| to be used while Krushing Blow Held Check is on. |
| |
| * Fixed a rare issue when winning a round which could cause the |
| character to visually turn around multiple times before playing |
| their End of Round Taunt. |
| |
| * Slight adjustment to hit pause visuals when a character blocks an |
| attack. |
| |
| * Adjusted throw vulnerable states to remove a 2 frame window when |
| recovering from a block for regular throws and a 1 frame window for |
| special move grabs. |
| |
| * Control no longer returns to the player while AI Fighter is |
| active if the winning opponent performs a Mercy. |
| |
| * Fixed some high attacks and high throws not meeting the |
| conditions for Uppercut Krushing Blows. |
| |
| * You can no longer get the wrong Skin to appear on Fighter |
| Select's Variation select UI with specific timing. |
| |
| * When playing on a guest account you can now enter Kustomize in |
| the Main Menu (I think you could already do this on Switch). |
| |
| * Fixed some rare instances of audio quips playing at incorrect |
| times. |
| |
| * Fixed several moves having an incorrect punish window which |
| resulted in a kounter instead of punish. |
| |
| * Corrected some Flawless Block attacks having unintended frame |
| data differences when used as a Getup Attack. The following were |
| adjusted to make them function the same. Cassie (Up+Back Punch), |
| Erron Black (Up+Front Kick), Kotal (Up+Back Punch & Up+Front Kick), |
| Kung Lao (Up+Back Punch), Shao Kahn (Up+Back Punch). |
| |
| * Added Russian language support. |
| |
| * Added Simplified Chinese language support. |
| |
| * Competitive Mode Variations are now always accessible in Practice |
| Mode under Practice Options P1/P2 Variation as T-I & T-II. |
| |
| * Fixed several incorrect Demos in tutorial lessons. |
| |
| Krypt: |
| |
| * Kronika chests will no longer rarely spawn in an inaccessible |
| location. |
| |
| * Fixed a visual issue with Descendant of Apep's belt. |
| |
| * Fixed rare issue that could result in the Elder God Puzzle |
| becoming stuck in an unsolvable state. |
| |
| * Added a run button hint. |
| |
| * Special chests that cost 80,000 and 250,000 coins on initial |
| opening will no longer have that price when refreshed. |
| |
| * The Descendant of Apep will no longer sometimes become stuck in |
| the Torture Halls. |
| |
| * Fixed a bug that could cause The Armory Door to sometimes be |
| closed. |
| |
| * Fixed some rare UI visual issues when a consumable timer runs |
| out. |
| |
| * Soul Shrine related to Shinnok's Amulet had its price decreased, |
| from 10,000 soul to 1,000 souls. |
| |
| * Fixed rare issue where The One Being door would remain locked |
| after placing all 3 gems. |
| |
| Tutorial: |
| |
| * Fixed several incorrect Demos in tutorial lessons. |
| |
| * Corrected various text issues in tutorial lessons. |
| |
| * Added additional tips to the Basic Tutorial. |
| |
| * Changed the character in the Kombo Limitations and Pressure |
| Defense Lessons, making some tasks easier to perform. |
| |
| * Adjusted some player starting positions in the Grounded Neutral |
| lesson. |
| |
| * Fixed an issue that could prevent progression in the Hit |
| Confirming lesson if the player viewed the Demo at specific timing. |
| |
| Towers of Time. |
| |
| * Players will no longer be removed from the Tower of Time portal |
| if they expire while being played. |
| |
| * Fixed some modifiers' visual effects appearing during Krushing |
| Blow or Fatal Blow cinematics. |
| |
| * Fixed some modifiers having lingering effects in certain rare |
| situations. |
| |
| * Changed input to exit the game during a Group Battle. |
| |
| * Fatal Blow UI will no longer sometimes not update correctly |
| during Group Battles. |
| |
| * Endurance Fights should now award Flawless Victory correctly. |
| |
| * Improved gameplay performance when using some modifiers. |
| |
| Stage Specific Adjustments. |
| |
| * Cyber Lin Kuei Assembly - Fixed issue with Ice Bomb causing |
| opponent to be grounded while visually in the air under certain |
| circumstances. |
| |
| Character Specific Adjustments. |
| |
| * Baraka - His Throw Krushing Blow requirements no longer sometimes |
| reset after he escapes an opponent's throw. |
| |
| * Baraka - Landing a Back Throw Krushing Blow will no longer allow |
| a Forward Throw Krushing Blow to be done without a failed Throw |
| Escape. |
| |
| * Cassie Cage - Fatal Blow is no longer throw immune during some of |
| its startup frames while still on the ground. |
| |
| * Cassie Cage - Flying Glow Kick now requires the correct button to |
| be held when Krushing Blow held check is enabled. |
| |
| * Cetrion - Fixed Getup Attack/Flawless Block Attack Up+2 not being |
| immune to air attacks/throws. |
| |
| * Cetrion - Getup Attack/Flawless Block Attack (Up+Front Kick) now |
| has the correct visual effect indicating it is invincible. |
| |
| * Cetrion - Tendril Pull will no longer sometimes appear behind |
| Cetrion in certain circumstances. |
| |
| * Cetrion - Rock objects are now properly handled when Cetrion is |
| interrupted out of her throws. |
| |
| * Cetrion - Fixed unintended sound effects sometimes playing when |
| Cetrion's throws are escaped. |
| |
| * Cetrion - Throws that are escaped no longer count towards the |
| requirement of Splitting Apart Brutality. |
| |
| * D'Vorah - Mother Bug will no longer sometimes changes back to |
| default colors after it has died. |
| |
| * D'Vorah - Widow's Kiss when Amplified will no longer leave |
| webbing on the opponent when it is interrupted with specific |
| timing. |
| |
| * Erron Black - Corrected facial animation to opponent when they |
| are hit by his Towards Throw. |
| |
| * Erron Black - Adjusted the long wait time after his Fatal Blow |
| hits before both players get control of their characters. Frame |
| data is unchanged. |
| |
| * Frost - Getup Attack/Flawless Block Attack (Up+Back Punch) is now |
| correctly immune to jumping attacks & throws, deals 5 damage (from |
| 9) and plays the correct visual effect. |
| |
| * Frost - Getup Attack/Flawless Block Attack (Up+Front Kick) now |
| plays the correct visual effect. |
| |
| * Frost - Cryogenic Crown will no longer sometimes go in the wrong |
| direction after performing a cross-up jump attack. |
| |
| * Frost - Fatal Blow is no longer throw immune during some of its |
| startup & active frames. |
| |
| * Geras - Gauntlet of the Ages will no longer retaining its charge |
| level after hitting with Uppercut (Down+Back Punch) or Gauntlet of |
| the Ages Krushing Blows. |
| |
| * Geras - Fixed a bug that could cause Body Buster (Towards Back |
| Punch) to sometimes alter the opponents facing. |
| |
| * Geras - Fixed bug that allowed Geras to be able to block during |
| some of the recovery frames of Reverse Time. |
| |
| * Jacqui Briggs - Winning a round with a direct impact hit with |
| Grenade Launcher will no longer sometimes result in damage of time |
| continuing into the next round. |
| |
| * Jacqui Briggs - Tech-Dome will no longer have lingering visual |
| effects when it is interrupted before it activates. |
| |
| * Jacqui Briggs - Fixed some visual issues with Shield Battery Gear |
| item when Jacqui loses a round in certain circumstances and after |
| some Fatal Blows have connected. |
| |
| * Jade - Backward Throw can now award FIRST HIT PROPS! |
| |
| * Jax - Heat Up mechanic will now work properly after a Mercy is |
| performed. |
| |
| * Jax - Heat Missile will no longer auto correct when second heat |
| missile is fired. |
| |
| * Johnny Cage - Fatal Blow is no longer throw immune during some of |
| its startup frames. |
| |
| * Johnny Cage - Fatal Blow cinematic is no longer visually |
| obstructed by certain foreground objects. |
| |
| * Kano - Getup Attack/Flawless Block Attack (Up+Back Punch) being |
| able to cancel into Fatal Blow for a brief moment during startup. |
| |
| * Kano - Fixed issue with damage over time lingering into next |
| round if last hit is done with Chemical Burn. |
| |
| * Kollector - Fixed (Air) Bag Bomb sometimes missing visual effects |
| when it makes contact with the ground. |
| |
| * Kotal Kahn - Fatal Blow cinematic is no longer visually |
| obstructed by certain foreground objects. |
| |
| * Kotal Kahn - Added controller vibration to damage inflicted by |
| Tonatiuh Beam. |
| |
| * Kung Lao - Kung Lao is no longer able to exit the boundary of the |
| arena while teleporting under certain circumstances. |
| |
| * Liu Kang - Dragon Parry is no longer throw immune during some of |
| its recovery frames. |
| |
| * Liu Kang - Energy Parry while Dragon Fire is active will no |
| longer caused a parry to trigger erroneously in rare circumstances. |
| |
| * Liu Kang - Energy Parry can no longer create multiple projectiles |
| from one single successful parry while Dragon Fire is active. |
| |
| * Liu Kang - Fixed an issue with Bicycle Kick visual effects |
| sometimes being misaligned. |
| |
| * Noob - The Shadow Clone can no longer become attached to the |
| opponent when Shadow Tackle is interrupted during certain |
| circumstances. |
| |
| * Noob - Fixed a visual issue with the Shadow Clone after the For |
| The Brotherhood (Away+Front Punch, Throw, Back Punch) Krushing Blow |
| cinematic. |
| |
| * Raiden - Lightning Bolt no longer auto corrects when amplified. |
| |
| * Raiden - Lightning Storm will no longer sometimes cause issues |
| with the game camera after a practice reset. |
| |
| * Scorpion - Spine Ripper Brutality no longer takes priority over a |
| successful throw escape. |
| |
| * Skarlet - Blood Tentacle is no longer throw immune during some of |
| its startup & active frames. |
| |
| * Sonya - K.A.T. Turret will no longer sometimes disappear when |
| opponent is defeated by K.A.T. Tantrum. |
| |
| * Sub-Zero - Fixed a bug preventing an opponents from being able to |
| Breakaway after being hit by Rising Ice. |
| |
| * Sub-Zero - Fixed rare issue that could cause Sub-Zero to become |
| invisible after Frozen Over End of Round Taunt. |
| |
| * Sub-Zero - Fixed an issue with Slide Amplify visual effects |
| sometimes being misaligned. |
| |
| * Shao Kahn - Fixed a bug preventing an opponents from being able |
| to Breakaway after being hit by Shoulder Charger Amplify. |
| |
| * Shao Kahn - Fixed issue causing D1 and F3 to be set as low parry |
| vulnerable instead of high parry vulnerable. |
| |
| * Shao Kahn - Fixed Fatal Blow cinematic being visually obstructed |
| by certain foreground objects. |
: |
.__ //|
| /---------------------------------------------------------------------/_:
|// .
| G r e e t i n g s |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| |
| Abstrakt . Anthrox . Capital . Caravan . Complex |
| Dual Crew Shining . Duplex . Echelon . Eurasia . Kalisto . Legacy |
| Lightforce . Menace . Miracle . Mode 7 . Money . Mystic . Napalm |
| Nightfall . Oldskool . Paradox . Premiere . Project X . Protocol |
| Quartex . Quasar . Rising Sun . Scoopex . Sneakers . Triforce |
| |
-:-------------------------------------------------------------------------:>
| |
. VENOM - Flawless Victory! Since 2001. .