Addison.Wesley.OpenGL.Shading.Language.2nd.Edition.Jan.2006.eBook-BBL

Section
0day
Group
BBL
Size
2,92 MB
Files
3
Date
2006-01-31

NFO

                                                                              
           ▄█████▄▄▄▄          ▄█████▄▄▄▄          ▄█████▄▄▄▄                 
           █▓███████           █▓███████           █▓███████                  
           █▓██████▌           █▓██████▌           █▓██████▌                  
           ▐▓██████        ▄▄▄ ▄▄██████        ▄▄▄ ▄▄██████                   
           ▐▓██████    ▄█▀▀▀ ▄▄▄▀▀█████    ▄█▀▀▀ ▄▄▄▀▀█████                   
           ▐▓██████  ▀▄▄▄▄████████▄ ▀██  ▀▄▄▄▄████████▄ ▀██                   
           ▐█▓█████▌    ▀▀▀▀█████▓███▐█▌    ▀▀▀▀█████▓███▐█▌                  
          ▓ █▓██████ ▓ ▀     ▀████▓██▌██ ▓ ▀     ▀████▓██▌██   ▄ ▓            
      ▄  ▄▓▄▀█▓█████▄ ▓▓▄██▄▄▄▐████▓██▐█▄ ▓▓▄██▄▄▄▐████▓██▐█▄  ▄▄▓!m**x       
       ▀▀▀▀▀▀ ▀███████▄ ▀██▀ ▄▄█████▀ ▄███▄ ▀██▀ ▄▄█████▀ ▄███▄ ▀▀▀▀          
      ▀▀▀▀▀▀▀▀█▄ ▀▀██████▄▄██▀▀▀▀ ▄▄ ▀▀██████▄▄██▀▀▀▀ ▄▄ ▀▀██████ ████▀▀      
                ▀█▄▄▄ ▀▀▀▄▄▄▄▀▀▀▀▀  ▀█▄▄▄ ▀▀▀▄▄▄▄▀▀▀▀▀  ▀█▄▄▄ ▀▀▄▄█           
                    ▀▀▀▀▀               ▀▀▀▀▀               ▀▀▀▀▀             
 ╔═══════════════════════════════════════════════════════════════════════════╗
 ║                               RELEASE iNFO                                ║
 ╚═══════════════════════════════════════════════════════════════════════════╝
 │ TITLE     : OpenGL(R) Shading Language (2nd Edition)                      │ 
 ├───────────────────────────────────────────────────────────────────────────┤
 │ AUTHOR    : Randi J. Rost                                                 │ 
 ├───────────────────────────────────────────────────────────────────────────┤
 │ PUBLISHER : Addison-Wesley Professional                                   │ 
 ├─────────────────────────────────────┬─────────────────────────────────────┤
 │ ISBN      : 0321334892              │ MAKER     : BBL                     │ 
 ├─────────────────────────────────────┼─────────────────────────────────────┤
 │ EDITION   : 2nd                     │ SUPPLIER  : BBL                     │ 
 ├─────────────────────────────────────┼─────────────────────────────────────┤
 │ PUB DATE  : January 25, 2006        │ PACKAGER  : BBL                     │ 
 ├─────────────────────────────────────┼─────────────────────────────────────┤
 │ LANGUAGE  : English                 │ FORMAT    : CHM                     │ 
 ├─────────────────────────────────────┼─────────────────────────────────────┤
 │ RLS DATE  : 02/01/06                │ SIZE      : 2,83 MB                 │ 
 ╔═══════════════════════════════════════════════════════════════════════════╗
 ║                               RELEASE NOTES                               ║
 ╚═══════════════════════════════════════════════════════════════════════════╝
 │                                                                           │
 │ The OpenGL(R) Shading Language, a high-level procedural shading language  │ 
 │ for OpenGL(R), is the most important new development in graphics          │ 
 │ programming to emerge in years. OpenGL is the leading cross-platform      │ 
 │ 3D-graphics API, and the OpenGL Shading Language allows developers to     │ 
 │ take total control over the most important stages of the                  │ 
 │ graphics-processing pipeline. With OpenGL 2.0, the OpenGL Shading         │ 
 │ Language has officially become part of the OpenGL standard and it will be │ 
 │ a fundamental part of graphics application programming for years to come. │ 
 │                                                                           │ 
 │ OpenGL(R) Shading Language, Second Edition, extensively updated for       │ 
 │ OpenGL 2.0, is the experienced application programmer's guide to writing  │ 
 │ shaders. Part reference, part tutorial, this book thoroughly explains the │ 
 │ shift from fixed-functionality graphics hardware to the new era of        │ 
 │ programmable graphics hardware and the additions to the OpenGL API that   │ 
 │ support this programmability. With OpenGL and shaders written in the      │ 
 │ OpenGL Shading Language, applications can perform better, achieving       │ 
 │ stunning graphics effects by utilizing the capabilities of both the       │ 
 │ visual processing unit and the central processing unit.                   │ 
 │                                                                           │ 
 │ In this book, you will find a detailed introduction to the OpenGL Shading │ 
 │ Language and the new OpenGL function calls that support it. The text      │ 
 │ begins by describing the syntax and semantics of this high-level          │ 
 │ programming language. Once this foundation has been established, the book │ 
 │ explores the creation and manipulation of shaders using new OpenGL        │ 
 │ function calls.                                                           │ 
 │                                                                           │ 
 │ OpenGL(R) Shading Language, Second Edition, includes updated descriptions │ 
 │ for the language and all the GLSL entry points added to OpenGL 2.0; new   │ 
 │ chapters that discuss lighting, shadows, and surface characteristics; and │ 
 │ an under-the-hood look at the implementation of RealWorldz, the most      │ 
 │ ambitious GLSL application to date. The second edition also features 18   │ 
 │ extensive new examples of shaders and their underlying algorithms,        │ 
 │ including                                                                 │ 
 │ * Image-based lighting                                                    │ 
 │ * Lighting with spherical harmonics                                       │ 
 │ * Ambient occlusion                                                       │ 
 │ * Shadow mapping                                                          │ 
 │ * Volume shadows using deferred lighting                                  │ 
 │ * Ward's BRDF model                                                       │ 
 │ The color plate section illustrates the power and sophistication of the   │ 
 │ OpenGL Shading Language. The API Function Reference at the end of the     │ 
 │ book is an excellent quick reference to the API entry points that support │ 
 │ the OpenGL Shading Language.                                              │ 
 │                                                                           │
 │ http://www.amazon.com/exec/obidos/tg/detail/-/0321334892/                 │ 
 │                                                                           │
 │                                                                           │
 │  INSTALL NOTES                                                            │ 
 │                                                                           │
 │ Unzip, unrar and enjoy                                                    │ 
 │                                                                           │
 ╔═══════════════════════════════════════════════════════════════════════════╗
 ║                                   NEWS                                    ║
 ╚═══════════════════════════════════════════════════════════════════════════╝
 │                                                                           │
 │ NEWS      : We are looking for Supliers who can provide the accounts for  │ 
 │             online libraries                                              │ 
 │                                                                           │
 │ CONTACTS  : bbl[at]hushmail[dot]com                                       │ 
 │                                                                           │
 │ GREETINGS : to ALL our Friends                                            │ 
 ╔═══════════════════════════════════════════════════════════════════════════╗
 ║ Nfo by m**x                                      Last updated: 01/29/2006 ║
 ╚═══════════════════════════════════════════════════════════════════════════╝

Files

PathSize
b-439a01.zip1,39 MB
b-439a02.zip1,44 MB
b-439a03.zip84,26 KB