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| P r o u d l y P r e s e n t s |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| |
| Title : RAD (Update v1.0.2) |
| |
| Publisher : BANDAI NAMCO Platform : Nintendo Switch |
| Developer : Double Fine Productions Origin : eShop |
| Genre : Action Title ID : 010024400C516800 |
: Date : September 2019 Format : 13x50MB / NSP |
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| /---------------------------------------------------------------------/_:
|// .
| R e l e a s e N o t e s |
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| |
| RAD is a 3D action rogue-like set in a post-post-apocalyptic world, |
| where humanity has faced armageddon not once, but twice. |
| |
| Playing as a teenage protagonist, you must venture into the |
| Fallow - an ever-changing, radioactive wasteland filled with |
| unknown and unspeakable creatures. |
| |
| But humanity's future comes at great personal cost, as the deeper |
| you journey into unknown lands, the more you will expose yourself |
| to gnarly toxins which will wreak havoc on your fragile human form. |
| |
| The fate of the world depends on you, your trusty bat, and whatever |
| strange new abilities you gain as the world around you ravages your |
| body - twisting and mutating you into something far less than |
| human, but far more powerful. |
| |
| But forget all that - go grab that sweet bat and help save the |
| world...or what's remaining of it anyway! |
| |
| Languages: English, French, Italian, German, Spanish, Portuguese |
| and Russian. |
| |
| Update/Patch Notes: v1.0.2 (v131072) - Firmware: 8.1.0 / Mkey 7.0. |
| |
| * Double Fine and Bandai Namco are now offering a new update for |
| Rad. It includes a butch of adjustments, fixes, and more |
| |
| * Below are the full patch notes |
| |
| * Chronobellum Hyper cooldown changed from 4 seconds to 20 seconds. |
| Can now be used when half full |
| |
| * Altars can give a key when sacrificing a Diet Health Potion |
| |
| * Cathode Raider task to hit antenna only requires one hit instead |
| of three |
| |
| * Soul Glow consumable now does double damage and damages more |
| often |
| |
| * W2-2 overall map size has been slightly reduced to help shorten |
| run length |
| |
| * Symbiant targeting has been tuned |
| |
| * Polyp Pal now has more health, will take damage from ground fire |
| and will teleport back to the player if it falls off a cliff. The |
| price has been adjusted as well |
| |
| * Multiple crash fixes, most notably when using Mutation Swapper |
| machines |
| |
| * W1-2 has fewer islands and will now try to only generate 1 |
| underground area. This should create far fewer incidents of maps |
| where multiple undergrounds make it confusing to navigate the |
| level |
| |
| * Mutation Leveler and Mutation Swapper machines no longer take |
| health when used |
| |
| * Anti-aliasing option added to Graphics Options. This allows the |
| player to choose between Temporal (default, what the game has |
| been using the entire time), FXAA or None. This is mostly for PC |
| and Switch players who may not like the "softness" that Temporal |
| AA creates |
| |
| * Vampiric Hits can no longer be triggered by hitting Death Roe |
| babies |
| |
| * Daily Challenge scoring has been adjusted s/t scores are |
| generally lower. The score cap was being hit too often (9999 on |
| leaderboards). Now it should be nearly impossible to hit the cap |
| without cheating |
| |
| * Enemies affected by Chronobellum Freeze can now take damage |
| |
| * Death Roe babies are not affected by Chronobellum Freeze |
| |
| * Chronobellum Freeze cooldown is now 3x longer. However, it can be |
| activated while the resource is half full now |
| |
| * Mutation cooldowns are now properly affected by Chronobellum |
| |
| * High ground pound does 2 points of damage instead of 1. It still |
| has a wider AoE |
| |
| * Warhead combos now have a proper cooldown |
| |
| * The level seed number has been added to the upper right of the |
| Pause menu. This should help with reproducing bugs in the future |
| |
| * The boss chest at the end W3-1 now contains a Split Heart instead |
| of a health potion |
| |
| * Bad Legs mutation can no longer be used infinitely |
| |
| * Corrupt Endo mutation machines can now grant the Mutation Power |
| buff |
| |
| * Shermie's shop will refresh items every time the Town level is |
| loaded so she won't be selling the same items every time |
| |
| * Bummer Head mutation changed to not be a super powerful |
| projectile with no cooldown. Now it does 1 damage instead of 4, |
| has a proper cooldown, and leaves a puddle that will slow down |
| enemies but not damage them |
: |
.__ //|
| /---------------------------------------------------------------------/_:
|// .
| G r e e t i n g s |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| |
| Abstrakt . Anthrox . Capital . Caravan . Complex |
| Dual Crew Shining . Duplex . Echelon . Eurasia . Kalisto . Legacy |
| Lightforce . Menace . Miracle . Mode 7 . Money . Mystic . Napalm |
| Nightfall . Oldskool . Paradox . Premiere . Project X . Protocol |
| Quartex . Quasar . Rising Sun . Scoopex . Sneakers . Triforce |
| |
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| |
. VENOM - The Playmakers! Since 2001. .