______ _____ ______
_____/ / _ _____/ / __ __\___ \__
_ _____ _\ / / _____ / _/ _______ _/ _/_ _____
_____/___ / /__/ / _ \__\__ /__ \ / ____/___
______ / /_ / / _/ / / / / / /___ /
_ / / /________/ _ \____/_____/ / /__/_____/ / /_
_/// / / _ _ / / __ _ / / _ _ / ///_
- /__________/ ---- /_____/_____/ ----- /__________/ ----- /__________/ ---
| |
| - P R O U D L Y P R E S E N T S - |
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| Title : Bad North (Update v2.00) |
| ------------------------------------------------------------------- |
| |
| Publisher : Raw Fury Platform : Nintendo Switch |
| Developer : Plausible Concept Origin : eShop |
| Genre : Strategy / Action Title ID : 0100E98006F22800 |
| Date : September 2019 Format : 08x50MB / NSP |
| |
:_________________________________________________________________________:
| |
| Summary |
| ------------------------------------------------------------------- |
| |
| Your home is under attack. The king is dead at the hands of Viking |
| invaders. Hope is a distant glimmer in the fog, fading fast with |
| every passing moment. As you rise to take your father's place as |
| ruler, it will fall to you to stage your defenses. But make no |
| mistake - this is no fight for victory, but a desperate grasp for |
| survival. |
| |
| Bad North is a charming but brutal real-time tactics roguelite. |
| Defend your idyllic island kingdom against a horde of Viking |
| invaders, as you lead the desperate exodus of your people. Command |
| your loyal subjects to take full tactical advantage of the unique |
| shape of each island. Everything is at stake: fail, and watch the |
| blood of your subjects stain the ground red. |
| |
| It's charmingly brutal, with beautiful procedurally-generated |
| islands and adorable soldiers juxtaposed against the blood-stained |
| realities of war. You control the broad strokes of the battle, |
| giving high level commands to your soldiers who try their best to |
| carry them out in the heat of the moment. It's accessibly deep, |
| with simple player inputs masking a dynamic combat simulation that |
| make it inviting to new players while challenging veterans. |
| |
| Keep fighting, warriors. Not for power or riches or glory, but for |
| hope of peace to come once again in the harsh lands of the Bad |
| North. |
| |
| Languages: English, French, Italian, German, Spanish, Portuguese, |
| Dutch, Russian, Japanese, Korean and Chinese. |
| |
| Update/Patch Notes: v2.00 (v524288). |
| |
| Bad North: Jotunn Edition. |
| |
| As a reminder, this update includes campaign changes, difficulty |
| enhancements, new features, and more. Additional information can be |
| found below. |
| |
| Campaign Changes. |
| |
| We've reworked the campaign progression to show the enemy types on |
| levels, advance the Viking Frontier faster and replaced individual |
| gold with a shared gold pool. This is all comes together to allow |
| you to make much more informed strategic decisions between levels |
| and makes tackling multiple islands per turn a more viable |
| approach. |
| |
| New Upgrades & Meta Progression. |
| |
| There's 4 more Items to find and we're also introducing Commander |
| Traits - smaller, passive buffs for your Commanders - so more than |
| ever you will need to work with what you have and each run will be |
| more unique. Over time you can unlock all these Items and Traits as |
| Starting Upgrades, which you can select for your initial 2 |
| commanders when starting a new game. |
| |
| Difficulty Enhancements. |
| |
| There are some new options for more casual play, such as Checkpoint |
| Islands which give you a reset point, acting as a safety net for |
| when your campaign reaches a tragic conclusion. You can also opt |
| out of the "Iron Man" behaviour of the game by enabling Replayable |
| Levels on a new campaign (no more save scrubbing needed!). And if |
| more casual is not what you're looking for, we've also added an |
| unlockable Very Hard difficulty for those who want the challenge. |
| |
| And the Rest... |
| |
| On top of this we've tweaked up a lot of the basic / core |
| mechanics, tightened up a lot of gameplay, polished the visuals |
| further and added some quality of life features. |
| |
| Features / Changes Summary. |
| |
| * 4 new items. |
| |
| * Hero Traits. |
| |
| * See the enemy types you will face before playing a level. |
| |
| * Shared gold. |
| |
| * Checkpoints. |
| |
| * Replayable Levels. |
| |
| * Very Hard difficulty. |
| |
| * Choose the look and loadout of your starting commanders. |
| |
| * Unlock Items and Traits for your starting commanders. |
| |
| Track your unlocks in the new Codex. |
| |
| Replaced the red shielded vikings with a new enemy type. |
| |
| Units are more effective at retreating from enemies on command. |
| |
| Units (including shielded enemies) can be knocked off of ships. |
| |
| Rebalanced all attacks that launch units. |
| |
| Delete your old Save Games. |
| |
| Commander Stats. |
| |
| * Plus: Loads of visual / UI tweaks, small gameplay changes and too |
| many things for us to ever list here! |
| |
:_________________________________________________________________________:
| |
| Greets |
| ------------------------------------------------------------------- |
| |
| Abstrakt . Capital . Caravan . Dual Crew Shining . Eurasia |
| Lightforce . Menace . Mode 7 . Nightfall . Oldskool . Paradox |
| Quartex . Quasar . Rising Sun . Squire . Triforce . Venom |
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