______ _____ ______
_____/ / _ _____/ / __ __\___ \__
_ _____ _\ / / _____ / _/ _______ _/ _/_ _____
_____/___ / /__/ / _ \__\__ /__ \ / ____/___
______ / /_ / / _/ / / / / / /___ /
_ / / /________/ _ \____/_____/ / /__/_____/ / /_
_/// / / _ _ / / __ _ / / _ _ / ///_
- /__________/ ---- /_____/_____/ ----- /__________/ ----- /__________/ ---
| |
| - P R O U D L Y P R E S E N T S - |
..:_________________________________________________________________________:..
: :
| Title : Dead Cells (Update v1.4.1) |
| ------------------------------------------------------------------- |
| |
| Publisher : Motion Twin Platform : Nintendo Switch |
| Developer : Motion Twin Origin : eShop |
| Genre : Action / Platformer Title ID : 0100646009FBE800 |
| Date : October 2019 Format : 08x50MB / NSP |
| |
:_________________________________________________________________________:
| |
| Summary |
| ------------------------------------------------------------------- |
| |
| Use your alchemic abilities to escape the island in this brutally |
| challenging 2D action-platformer with no checkpoints. You'll get |
| better... eventually. |
| |
| Dead Cells puts you in control of a failed alchemic experiment |
| trying to figure out what's happening on a sprawling, ever-changing |
| and seemingly cursed Island. Tough but fair combat, responsive |
| controls, challenging foes, permadeath and of course, the emergency |
| panic roll to get you out of trouble, make for a demanding, |
| visceral and cathartic action game. |
| |
| Experience a Roguevania, mixing an interconnected world, branching |
| paths and unlockable skills with the constant adrenaline-pumping |
| threat of permadeath. No checkpoints. You either vanquish the final |
| boss in one go, or you try again. However, you keep some of your |
| progress for successive runs; new paths you've unlocked, access to |
| new levels, mutations, abilities and weapons. |
| |
| Speaking of weapons, Dead Cells features a plethora of ways to slay |
| your enemies. A large variety of swords, bows and of course spells, |
| but also whips, grenades and turrets, each one with its own unique |
| twist. Plus, mutations and scrolls allow you to build and customize |
| your character differently with each and every run. |
| |
| At the end of the day though, it's YOUR skills as a player that |
| matter most! Roguelites are about constantly sharpening your |
| skills, until what was an insurmountable obstacle becomes a walk in |
| the park. Patience, you'll get better!... eventually. |
| |
| RogueVania: The progressive exploration of an interconnected world, |
| with the replayability of a rogue-lite and the adrenaline pumping |
| threat of permadeath. |
| |
| 2D Souls-lite Action: Tough but fair combat, the iconic dodge roll, |
| more than 90 weapons and spells with unique gameplay... The |
| unforgiving action wed to the absence of any kind of safety net |
| makes for an adrenalin pumping ride each and every run. |
| |
| Nonlinear progression: Sewers, Ossuary or Ramparts? Once unlocked, |
| special permanent abilities allow you to access new paths to reach |
| your objective. Opt for the path that suits your current build, |
| your play style, or just your mood. |
| |
| Exploration: Secret rooms, hidden passages, charming landscapes. |
| Take a moment to stroll the towers and breath in that fresh sea |
| mist infused air... |
| |
| Languages: English, French, Italian, German, Spanish, Portuguese, |
| Russian, Japanese, Korean and Chinese. |
| |
| Update Notes: v1.4.1 (v589824). Firmware 9.0.1 is required. |
| |
| Dead Cells - Patch Notes: Castle EXIT |
| |
| Balancing |
| |
| * Added an exit to Castle after the Giant's Lair |
| |
| * The exit to the Throne Room still exists and has 2 triple scrolls |
| to compensate for the loss of a level |
| |
| * The Cavern and the transition from Forgotten Sepulcher lost 2 |
| scrolls each to balance everything out |
| |
| * Add a triple scroll to Ancient Sewers, Ramparts and Ossuary |
| |
| * Clock Tower lost a dual scroll but got two triples. Cavern and |
| Sepulcher got one more triple scroll |
| |
| * Buff Networking base and cap value |
| |
| * Community suggestion Decreased the number of buzzcuters in the |
| Ramparts |
| |
| * Community suggestion Bosses have decreased health, and Gigantus, |
| the Concierge and Conjonctivius hit slightly less harder |
| |
| Level design |
| |
| * Prison Depths and Corrupted Confinement were added more fight |
| rooms, a shop and old Prison Depths' key system (minus the golden |
| key which provided a scroll.) There is now a door closing behind |
| you after you leave the Cursed Chest room, so don't leave without |
| your gear kids |
| |
| Graphics & UI |
| |
| * Add a Mutations page in the stats panel |
| |
| * Improved the display of mutations on the Pause menu when you |
| equip more than three thanks to the Custom Mode |
| |
| * Prevent Tactical Retreat VFX from playing more than once per |
| dodge |
| |
| Music & Sfx |
| |
| * Added a missing SFX on Rampager's jump back movement |
| |
| * Fixed Rampager running SFX playing even when not runnning and |
| tweaked how it sounded. She was hurt by all the teasing on her |
| weight and decided to start a diet. A prisonner's diet |
| |
| * Polished perfect dodge SFX |
| |
| * Added a SFX for Adrenaline triggering |
| |
| Bug fixes |
| |
| * Made sure alpha saves had access to Giant's Lair from the |
| Sepulcher right of the bat |
| |
| * Fixed a crash on pause menu with no mutation |
| |
| * Change the kill count door after Giant's Haven into a Perfect |
| Kill door |
| |
| * Fixed the bug preventing elites to spawn in Prison's Quarters, |
| Prison Depths and Corrupted Confinements |
| |
| * Friendly worms no longer appear on the map when Explorer's |
| Instinct is active |
| |
| * Fixed missing and incorrect translations |
| |
| * Fix the exit to the Guardian's Haven not appearing in the |
| Sepulcher's level in the 100% alpha saves |
| |
| * Fixed star and skulls icons not appearing on altar items with |
| corresponding affixes |
| |
| * Fixed missing and incorrect texts |
| |
| * Removed tutorials from alpha saves |
| |
| * Fixed Custom Mode locking achievements when mutations were |
| locked. Only weapons and skills are taken into account |
| |
| * Fixed a certain spoiler item hitting through walls |
| |
| Additional Notes: This update is for US/EU version. |
| TitleID: 0100646009FBE000 (released by LiGHTFORCE) |
| |
:_________________________________________________________________________:
| |
| Greets |
| ------------------------------------------------------------------- |
| |
| Abstrakt . Capital . Caravan . Dual Crew Shining . Eurasia |
| Lightforce . Menace . Mode 7 . Nightfall . Oldskool . Paradox |
| Quartex . Quasar . Rising Sun . Squire . Triforce . Venom |
: :
..:_________________________________________________________________________:..
: :
. SUXXORS - Certainly not dead! Since 2003. .