Dead_Cells_Update_v1.4.1_NSW-SUXXORS

Section
Games/NSW
Group
SUXXORS
Size
369,90 MB
Files
10
Date
2019-10-18

NFO

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  - /__________/ ---- /_____/_____/ ----- /__________/ ----- /__________/ ---
  |                                                                         |
  |                 - P R O U D L Y      P R E S E N T S -                  |
..:_________________________________________________________________________:..
  :                                                                         :
  |       Title : Dead Cells (Update v1.4.1)                                |
  |   -------------------------------------------------------------------   |
  |                                                                         |
  |   Publisher : Motion Twin                 Platform : Nintendo Switch    |
  |   Developer : Motion Twin                   Origin : eShop (KR)         |
  |       Genre : Action / Platformer         Title ID : 0100FC000AEF0800   |
  |        Date : October 2019                  Format : 08x50MB / NSP      |
  |                                                                         |
  :_________________________________________________________________________:
  |                                                                         |
  |     Summary                                                             |
  |   -------------------------------------------------------------------   |
  |                                                                         |
  |   Use your alchemic abilities to escape the island in this brutally     |
  |   challenging 2D action-platformer with no checkpoints. You'll get      |
  |   better... eventually.                                                 |
  |                                                                         |
  |   Dead Cells puts you in control of a failed alchemic experiment        |
  |   trying to figure out what's happening on a sprawling, ever-changing   |
  |   and seemingly cursed Island. Tough but fair combat, responsive        |
  |   controls, challenging foes, permadeath and of course, the emergency   |
  |   panic roll to get you out of trouble, make for a demanding,           |
  |   visceral and cathartic action game.                                   |
  |                                                                         |
  |   Experience a Roguevania, mixing an interconnected world, branching    |
  |   paths and unlockable skills with the constant adrenaline-pumping      |
  |   threat of permadeath. No checkpoints. You either vanquish the final   |
  |   boss in one go, or you try again. However, you keep some of your      |
  |   progress for successive runs; new paths you've unlocked, access to    |
  |   new levels, mutations, abilities and weapons.                         |
  |                                                                         |
  |   Speaking of weapons, Dead Cells features a plethora of ways to slay   |
  |   your enemies. A large variety of swords, bows and of course spells,   |
  |   but also whips, grenades and turrets, each one with its own unique    |
  |   twist. Plus, mutations and scrolls allow you to build and customize   |
  |   your character differently with each and every run.                   |
  |                                                                         |
  |   At the end of the day though, it's YOUR skills as a player that       |
  |   matter most! Roguelites are about constantly sharpening your          |
  |   skills, until what was an insurmountable obstacle becomes a walk in   |
  |   the park. Patience, you'll get better!... eventually.                 |
  |                                                                         |
  |   RogueVania: The progressive exploration of an interconnected world,   |
  |   with the replayability of a rogue-lite and the adrenaline pumping     |
  |   threat of permadeath.                                                 |
  |                                                                         |
  |   2D Souls-lite Action: Tough but fair combat, the iconic dodge roll,   |
  |   more than 90 weapons and spells with unique gameplay... The           |
  |   unforgiving action wed to the absence of any kind of safety net       |
  |   makes for an adrenalin pumping ride each and every run.               |
  |                                                                         |
  |   Nonlinear progression: Sewers, Ossuary or Ramparts? Once unlocked,    |
  |   special permanent abilities allow you to access new paths to reach    |
  |   your objective. Opt for the path that suits your current build,       |
  |   your play style, or just your mood.                                   |
  |                                                                         |
  |   Exploration: Secret rooms, hidden passages, charming landscapes.      |
  |   Take a moment to stroll the towers and breath in that fresh sea       |
  |   mist infused air...                                                   |
  |                                                                         |
  |   Languages: English, French, Italian, German, Spanish, Portuguese,     |
  |   Russian, Japanese, Korean and Chinese.                                |
  |                                                                         |
  |   Update/Patch Notes: v1.4.1 (v524288). Firmware 9.0.1 is required.     |
  |                                                                         |
  |   Dead Cells - Patch Notes: Castle EXIT                                 |
  |                                                                         |
  |   Balancing                                                             |
  |                                                                         |
  |   * Added an exit to Castle after the Giant's Lair                      |
  |                                                                         |
  |   * The exit to the Throne Room still exists and has 2 triple scrolls   |
  |     to compensate for the loss of a level                               |
  |                                                                         |
  |   * The Cavern and the transition from Forgotten Sepulcher lost 2       |
  |     scrolls each to balance everything out                              |
  |                                                                         |
  |   * Add a triple scroll to Ancient Sewers, Ramparts and Ossuary         |
  |                                                                         |
  |   * Clock Tower lost a dual scroll but got two triples. Cavern and      |
  |     Sepulcher got one more triple scroll                                |
  |                                                                         |
  |   * Buff Networking base and cap value                                  |
  |                                                                         |
  |   * Community suggestion Decreased the number of buzzcuters in the      |
  |     Ramparts                                                            |
  |                                                                         |
  |   * Community suggestion Bosses have decreased health, and Gigantus,    |
  |     the Concierge and Conjonctivius hit slightly less harder            |
  |                                                                         |
  |   Level design                                                          |
  |                                                                         |
  |   * Prison Depths and Corrupted Confinement were added more fight       |
  |     rooms, a shop and old Prison Depths' key system (minus the golden   |
  |     key which provided a scroll.) There is now a door closing behind    |
  |     you after you leave the Cursed Chest room, so don't leave without   |
  |     your gear kids                                                      |
  |                                                                         |
  |   Graphics & UI                                                         |
  |                                                                         |
  |   * Add a Mutations page in the stats panel                             |
  |                                                                         |
  |   * Improved the display of mutations on the Pause menu when you        |
  |     equip more than three thanks to the Custom Mode                     |
  |                                                                         |
  |   * Prevent Tactical Retreat VFX from playing more than once per        |
  |     dodge                                                               |
  |                                                                         |
  |   Music & Sfx                                                           |
  |                                                                         |
  |   * Added a missing SFX on Rampager's jump back movement                |
  |                                                                         |
  |   * Fixed Rampager running SFX playing even when not runnning and       |
  |     tweaked how it sounded. She was hurt by all the teasing on her      |
  |     weight and decided to start a diet. A prisonner's diet              |
  |                                                                         |
  |   * Polished perfect dodge SFX                                          |
  |                                                                         |
  |   * Added a SFX for Adrenaline triggering                               |
  |                                                                         |
  |   Bug fixes                                                             |
  |                                                                         |
  |   * Made sure alpha saves had access to Giant's Lair from the           |
  |     Sepulcher right of the bat                                          |
  |                                                                         |
  |   * Fixed a crash on pause menu with no mutation                        |
  |                                                                         |
  |   * Change the kill count door after Giant's Haven into a Perfect       |
  |     Kill door                                                           |
  |                                                                         |
  |   * Fixed the bug preventing elites to spawn in Prison's Quarters,      |
  |     Prison Depths and Corrupted Confinements                            |
  |                                                                         |
  |   * Friendly worms no longer appear on the map when Explorer's          |
  |     Instinct is active                                                  |
  |                                                                         |
  |   * Fixed missing and incorrect translations                            |
  |                                                                         |
  |   * Fix the exit to the Guardian's Haven not appearing in the           |
  |     Sepulcher's level in the 100% alpha saves                           |
  |                                                                         |
  |   * Fixed star and skulls icons not appearing on altar items with       |
  |     corresponding affixes                                               |
  |                                                                         |
  |   * Fixed missing and incorrect texts                                   |
  |                                                                         |
  |   * Removed tutorials from alpha saves                                  |
  |                                                                         |
  |   * Fixed Custom Mode locking achievements when mutations were          |
  |     locked. Only weapons and skills are taken into account              |
  |                                                                         |
  |   * Fixed a certain spoiler item hitting through walls                  |
  |                                                                         |
  |   This Update is only compatible with the Korean cartridge version.     |
  |   Title ID: 0100FC000AEF0000 (released by HR).                          |
  |                                                                         |
  :_________________________________________________________________________:
  |                                                                         |
  |      Greets                                                             |
  |   -------------------------------------------------------------------   |
  |                                                                         |
  |       Abstrakt . Capital . Caravan . Dual Crew Shining . Eurasia        |
  |      Lightforce . Menace . Mode 7 . Nightfall . Oldskool . Paradox      |
  |        Quartex . Quasar . Rising Sun . Squire . Triforce . Venom        |
  :                                                                         :
..:_________________________________________________________________________:..
  :                                                                         :
  .               SUXXORS - Certainly not dead! Since 2003.                 .

Files

PathSize
sxs-dead_cells_v524288.nfo13,68 KB
sxs-dead_cells_v524288.r0047,68 MB
sxs-dead_cells_v524288.r0147,68 MB
sxs-dead_cells_v524288.r0247,68 MB
sxs-dead_cells_v524288.r0347,68 MB
sxs-dead_cells_v524288.r0447,68 MB
sxs-dead_cells_v524288.r0547,68 MB
sxs-dead_cells_v524288.r0636,10 MB
sxs-dead_cells_v524288.rar47,68 MB
sxs-dead_cells_v524288.sfv296 B