A_Robot_Named_Fight_Update_v1.5.0.27_NSW-SUXXORS
NFO
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| - P R O U D L Y P R E S E N T S - |
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| Title : A Robot Named Fight (Update v1.5.0.27) |
| ------------------------------------------------------------------- |
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| Publisher : Hitcents Platform : Nintendo Switch |
| Developer : Matt Bitner Games Origin : eShop |
| Genre : Action / Adventure Title ID : 0100EB600A4DA800 |
| Date : December 2019 Format : 31x50MB / NSP |
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:_________________________________________________________________________:
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| Summary |
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| |
| Millennia of peace have passed since the mechanical gods ascended |
| and left the lower order robots to cultivate the world. |
| Unfortunately for those left behind, something forgotten and |
| terrible stirs amidst the stars: the Megabeast, a pulsating |
| moon-sized orb of flesh, eyes, mouths and reproductive organs - |
| unleashing its children onto the world like an unstoppable plague. |
| |
| A Robot Named Fight is a 2D action adventure roguelite focused on |
| exploration and item collection. Take on the role of a lone robot |
| tasked with stopping the entity known as Megabeast. Explore |
| procedurally-generated labyrinths, uncover randomized power-ups and |
| artifacts, find secrets, and blast meaty creatures in this |
| deliciously gory adventure. |
| |
| * Explore a procedurally-generated labyrinth with more than 4 |
| billion unique runs |
| |
| * Prove your worth with true permadeath |
| |
| * Take on over 60 menacing enemies solo or with a friend via local |
| co-op |
| |
| * Adapt to a different item set every run with more than 100 unique |
| items |
| |
| * Complete in-game achievements to unlock new content |
| |
| * Enjoy an unreasonable amount of meat |
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| Languages: English. |
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| Update Notes: v1.5.0.27 (v458752). Firmware 9.1.0 is required. |
| |
| * A Robot Named Fight is still receiving new updates. Another patch |
| was issued today, which introduces a new 4-player co-op mode |
| where one player plays as Fight and up to three more players can |
| join in as orbs. Bug fixes, room revisals, balance changes, and |
| more are also included |
| |
| * Any Key will now cause the Title Screen to progress when it |
| readys "Press Any Key" |
| |
| * Titlescreen will no longer read "Press Return" if user is using a |
| joystick and switches to keyboard |
| |
| * Fixed crash caused by using the cloaking device in a room with |
| creatures that have the hopper behavior |
| |
| * Fixed bug where Lil Zurvan would spawn copies of Search Burst |
| activated item |
| |
| * Fixed visual glitch with viridian shell and dive shell combo |
| |
| * Fixed several rare issues where boss rooms could be placed |
| without the appropriate gating |
| |
| * Fixed issue where "Very High" jump rooms could spawn at the start |
| of underwater paths and cause soft-locks |
| |
| * Fixed issue where Dash would briefly return movement controls to |
| normal when used under confusion effect |
| |
| * Fixed issue where Teleporters could be placed such that they need |
| items from later areas to access |
| |
| * Fixed issue where using Module Transmogrifier to blow up an item |
| dropped by champions would make all future champion items |
| unattainable |
| |
| * Fixed issue where certain enemies would trigger room lock down in |
| Forbidden Place |
| |
| * Revised Rooms |
| |
| * BuriedCity1x2Jump01 - fixed out of bounds |
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| * CoolantSewers1x2VeryHighLeft02 - fixed stray tile |
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| * CoolantSewers1x1JumpLeft01 - fixed potential soft-lock with slide |
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| * CoolantSewers1x1JumpLeft01 - fixed floor |
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| * Factory2x2AllExits02 - made jump easier |
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| * Surface2x1DamageBlocks01 - improved camera bounds |
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| * Surface2x1Jump01 - improved camera bounds |
| |
| * Factory1x2VeryHighDownLeft01 - double-jump sequence break (and |
| potential soft-lock) more difficult to achieve |
| |
| * Cave2x1Arachnomorph01 - fixed backwards facing Wall Tumor |
| Shooters |
| |
| * BuriedCity1x2AllExit02 - fixed broken item block in lower right |
| corner |
| |
| * Cave1x2VeryHighLeft01 - can be escaped if underwater |
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| * Cave1x2VeryHighDownRight01 - can be escaped if underwater |
| |
| * Balance Changes |
| |
| * ArtificeBeam now costs 1 Red, Blue, Green and 0 Gray |
| |
| * The placement of bonus items is now effected by expected |
| traversal capabilities. Items like Explorb and Master Map will no |
| longer be placed behind gates that require the "final item", etc. |
| |
| * Aura Bolt's aura doesn't destroy projectiles |
| |
| * New items added to Buluc-Chabtan's item pool |
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| * New items added to Wadjet-Mikail's item pool |
| |
| * Phaserang now lets you fire multiple Phaserangs |
| |
| * Phaserang has an initial velocity of 24 opposed to 16 |
| |
| * Phaserang DPS reduced from 35 to 24 |
| |
| * Phaserang won't auto deselect unless your energy is lower than |
| the cost to fire a new rang and there are no rangs currently out |
| |
| * White Wyrm can target Co-op Players |
| |
| * Secret Boss's laser can target Co-op Players |
| |
| * Tyr's Horns now applies it's 10% champion spawn bonus before the |
| 1/3 penalty of previously visited rooms is applied |
| |
| * Bligthbark attacks faster |
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| * Other |
| |
| * New Coolant Sewers Deathmatch map |
| |
| * All Coolant Sewers Shops have new BG Palette |
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| * Inactive teleporters provide dim light |
| |
| * Input on non-Player 1 controllers brings up "Join Game" prompt |
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| * Support for up to 3 co-op orbs |
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:_________________________________________________________________________:
| |
| Greets |
| ------------------------------------------------------------------- |
| |
| Abstrakt . Capital . Caravan . Dual Crew Shining . Eurasia |
| Lightforce . Menace . Mode 7 . Nightfall . Oldskool . Paradox |
| Quartex . Quasar . Rising Sun . Squire . Triforce . Venom |
: :
..:_________________________________________________________________________:..
: :
. SUXXORS - Fighting Robots! Since 2003. .
Files
| Path | Size |
|---|---|
| sxs-a_robot_named_fight_v458752.nfo | 14,01 KB |
| sxs-a_robot_named_fight_v458752.r00 | 47,68 MB |
| sxs-a_robot_named_fight_v458752.r01 | 47,68 MB |
| sxs-a_robot_named_fight_v458752.r02 | 47,68 MB |
| sxs-a_robot_named_fight_v458752.r03 | 47,68 MB |
| sxs-a_robot_named_fight_v458752.r04 | 47,68 MB |
| sxs-a_robot_named_fight_v458752.r05 | 47,68 MB |
| sxs-a_robot_named_fight_v458752.r06 | 47,68 MB |
| sxs-a_robot_named_fight_v458752.r07 | 47,68 MB |
| sxs-a_robot_named_fight_v458752.r08 | 47,68 MB |
| sxs-a_robot_named_fight_v458752.r09 | 47,68 MB |
| sxs-a_robot_named_fight_v458752.r10 | 47,68 MB |
| sxs-a_robot_named_fight_v458752.r11 | 47,68 MB |
| sxs-a_robot_named_fight_v458752.r12 | 47,68 MB |
| sxs-a_robot_named_fight_v458752.r13 | 47,68 MB |
| sxs-a_robot_named_fight_v458752.r14 | 47,68 MB |
| sxs-a_robot_named_fight_v458752.r15 | 47,68 MB |
| sxs-a_robot_named_fight_v458752.r16 | 47,68 MB |
| sxs-a_robot_named_fight_v458752.r17 | 47,68 MB |
| sxs-a_robot_named_fight_v458752.r18 | 47,68 MB |
| sxs-a_robot_named_fight_v458752.r19 | 47,68 MB |
| sxs-a_robot_named_fight_v458752.r20 | 47,68 MB |
| sxs-a_robot_named_fight_v458752.r21 | 47,68 MB |
| sxs-a_robot_named_fight_v458752.r22 | 47,68 MB |
| sxs-a_robot_named_fight_v458752.r23 | 47,68 MB |
| sxs-a_robot_named_fight_v458752.r24 | 47,68 MB |
| sxs-a_robot_named_fight_v458752.r25 | 47,68 MB |
| sxs-a_robot_named_fight_v458752.r26 | 47,68 MB |
| sxs-a_robot_named_fight_v458752.r27 | 47,68 MB |
| sxs-a_robot_named_fight_v458752.r28 | 47,68 MB |
| sxs-a_robot_named_fight_v458752.r29 | 23,59 MB |
| sxs-a_robot_named_fight_v458752.rar | 47,68 MB |
| sxs-a_robot_named_fight_v458752.sfv | 1,39 KB |