Packt.-.Enterprise.Augmented.Reality.Projects.2019.Retail.EPUB.eBook-BitBook

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0day
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BitBook
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164,13 MB
Files
5
Date
2020-03-21

NFO

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 |                            P R.E S E N T S              .                  |
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 |                   Enterprise Augmented Reality Projects                    |
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 | DATE: 21-03-2020  SIZE: 163.75 MB   DISKS: 4x50.00MB   PAGES: n/a          |
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 | PUBLISHER: n/a                               GENRE:                        |
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 | AUTHOR: Jorge R. Lopez Benito, Enara Artetxe Gonzalez                      |
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 | FORMAT: EPUB  PROTECTION: DRM  EDITION: n/a                                |
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 | URL: https://is.gd/1690vk                                                  |
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 | LANGUAGE: English   ISBN: 9781789807400                                    |
 :                                                                            :
 : Design end-to-end AR solutions for domains such as marketing, retail,      :
 : manufacturing, tourism, automation, and training Key Features Use leading  :
 : AR development frameworks such as ARCore, ARKit, and Vuforia across key    :
 : industries Identify the market potential of AR for designing visual        :
 : solutions in different business sectors Build multi-platform AR projects   :
 : for various platforms such as Unity, iOS, and Android Book Description     :
 : Augmented reality (AR) is expanding its scope from just being used in      :
 : mobile and game applications to enterprise. Different industries are using :
 : AR to enhance assembly line visualization, guide operators performing      :
 : difficult tasks, attract more customers, and even improve training         :
 : techniques. In this book, you'll gain comprehensive insights into differen :
 : aspects of developing AR-based apps for six different enterprise sectors,  :
 : focusing on market needs and choosing the most suitable tool in each case. :
 : You'll delve into the basics of Unity and get familiar with Unity assets,  :
 : materials, and resources, which will help you build a strong foundation fo :
 : working on the different AR projects covered in the book. You'll build     :
 : real-world projects for various industries such as marketing, retail, and  :
 : automation in a step-by-step manner. This will give you hands-on experienc :
 : in developing your own industrial AR apps. While building the projects,    :
 : you'll explore various AR frameworks used in the enterprise environment    :
 : such as Vuforia, EasyAR, ARCore, and ARKit, and understand how they can be :
 : used by themselves or integrated into the Unity 3D engine to create AR     :
 : markers, 3D models, and components of an AR app. By the end of this book,  :
 : you'll be well versed in using different commercial AR frameworks as well  :
 : as Unity for building robust AR projects. What you will learn Understand   :
 : the basics of Unity application development and C# scripting Learn how to  :
 : use Android Studio along with ARCore and Sceneform to build AR prototypes  :
 : for Android devices Enable AR experiences on the web with ARCore and WebAR :
 : Explore emerging AR authoring tools such as Augmented Class! for education :
 : Understand the differences and similarities between handheld and head-     :
 : mounted display (HMD) environments and how to build an app for each target :
 : Become well versed in using Xcode with ARKit and SceneKit to develop AR    :
 : portals for iOS devices Who this book is for This book is for anyone       :
 : interested in emerging and interactive technologies or looking to build AR :
 : applications for any domain. Although, no prior augmented reality          :
 : experience is required, having some skills in object-oriented programming  :
 : (OOP) will be helpful.                                                     :
 .                                                                            :

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