Packt.-.Enterprise.Augmented.Reality.Projects.2019.Retail.EPUB.eBook-BitBook
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- Date
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NFO
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| P R.E S E N T S . |
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| Enterprise Augmented Reality Projects |
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| DATE: 21-03-2020 SIZE: 163.75 MB DISKS: 4x50.00MB PAGES: n/a |
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| PUBLISHER: n/a GENRE: |
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| AUTHOR: Jorge R. Lopez Benito, Enara Artetxe Gonzalez |
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| FORMAT: EPUB PROTECTION: DRM EDITION: n/a |
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| URL: https://is.gd/1690vk |
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| LANGUAGE: English ISBN: 9781789807400 |
: :
: Design end-to-end AR solutions for domains such as marketing, retail, :
: manufacturing, tourism, automation, and training Key Features Use leading :
: AR development frameworks such as ARCore, ARKit, and Vuforia across key :
: industries Identify the market potential of AR for designing visual :
: solutions in different business sectors Build multi-platform AR projects :
: for various platforms such as Unity, iOS, and Android Book Description :
: Augmented reality (AR) is expanding its scope from just being used in :
: mobile and game applications to enterprise. Different industries are using :
: AR to enhance assembly line visualization, guide operators performing :
: difficult tasks, attract more customers, and even improve training :
: techniques. In this book, you'll gain comprehensive insights into differen :
: aspects of developing AR-based apps for six different enterprise sectors, :
: focusing on market needs and choosing the most suitable tool in each case. :
: You'll delve into the basics of Unity and get familiar with Unity assets, :
: materials, and resources, which will help you build a strong foundation fo :
: working on the different AR projects covered in the book. You'll build :
: real-world projects for various industries such as marketing, retail, and :
: automation in a step-by-step manner. This will give you hands-on experienc :
: in developing your own industrial AR apps. While building the projects, :
: you'll explore various AR frameworks used in the enterprise environment :
: such as Vuforia, EasyAR, ARCore, and ARKit, and understand how they can be :
: used by themselves or integrated into the Unity 3D engine to create AR :
: markers, 3D models, and components of an AR app. By the end of this book, :
: you'll be well versed in using different commercial AR frameworks as well :
: as Unity for building robust AR projects. What you will learn Understand :
: the basics of Unity application development and C# scripting Learn how to :
: use Android Studio along with ARCore and Sceneform to build AR prototypes :
: for Android devices Enable AR experiences on the web with ARCore and WebAR :
: Explore emerging AR authoring tools such as Augmented Class! for education :
: Understand the differences and similarities between handheld and head- :
: mounted display (HMD) environments and how to build an app for each target :
: Become well versed in using Xcode with ARKit and SceneKit to develop AR :
: portals for iOS devices Who this book is for This book is for anyone :
: interested in emerging and interactive technologies or looking to build AR :
: applications for any domain. Although, no prior augmented reality :
: experience is required, having some skills in object-oriented programming :
: (OOP) will be helpful. :
. :
.:
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Files
| Path | Size |
| bb-enterprise.augmented.reality.p.nfo | 11,48 KB |
| bbufrmna.zip | 47,69 MB |
| bbufrmnb.zip | 47,69 MB |
| bbufrmnc.zip | 47,69 MB |
| bbufrmnd.zip | 21,04 MB |