Packt.-.Unity.Game.Optimization.3rd.Edition.2019.Retail.EPUB.eBook-BitBook

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0day
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BitBook
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10,33 MB
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2020-03-21

NFO

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 |                            P R.E S E N T S              .                  |
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 |                          Unity Game Optimization                           |
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 | DATE: 21-03-2020  SIZE: 10.33 MB    DISKS: 1x50.00MB   PAGES: n/a          |
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 | PUBLISHER: n/a                               GENRE:                        |
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 | AUTHOR: Davide Aversa, Chris Dickinson                                     |
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 | FORMAT: EPUB  PROTECTION: DRM  EDITION: n/a                                |
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 | URL: https://is.gd/8qHFn6                                                  |
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 | LANGUAGE: English   ISBN: 9781838556518                                    |
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 : Get up to speed with a series of performance-enhancing coding techniques   :
 : and methods that will help you improve the performance of your Unity       :
 : applications Key Features Optimize graphically intensive games using the   :
 : latest features of Unity such as Electronic Clearance Service (ECS) and th :
 : Burst compiler Explore techniques for solving performance issues with your :
 : VR projects Learn best practices for project organization to save time     :
 : through an improved workflow Book Description Unity engine comes with a    :
 : great set of features to help you build high-performance games. This Unity :
 : book is your guide to optimizing various aspects of your game development, :
 : from game characters and scripts, right through to animations. You'll      :
 : explore techniques for writing better game scripts and learn how to        :
 : optimize a game using Unity technologies such as ECS and the Burst         :
 : compiler. The book will also help you manage third-party tooling used with :
 : the Unity ecosystem. You'll also focus on the problems in the performance  :
 : of large games and virtual reality (VR) projects in Unity, gaining insight :
 : into detecting performance issues and performing root cause analysis. As   :
 : you progress, you'll discover best practices for your Unity C# script code :
 : and get to grips with usage patterns. Later, you'll be able to optimize    :
 : audio resources and texture files, along with effectively storing and usin :
 : resource files. You'll then delve into the Rendering Pipeline and learn ho :
 : to identify performance problems in the pipeline. In addition to this,     :
 : you'll learn how to optimize the memory and processing unit of Unity.      :
 : Finally, you'll cover tips and tricks used by Unity professionals to       :
 : improve the project workflow. By the end of this book, you'll have         :
 : developed the skills you need to build interactive games using Unity and   :
 : its components. What you will learn Apply the Unity Profiler to find       :
 : bottlenecks in your app, and discover how to resolve them Discover         :
 : performance problems that are critical for VR projects and learn how to    :
 : tackle them Enhance shaders in an accessible way, optimizing them with     :
 : subtle yet effective performance tweaks Use the physics engine to keep     :
 : scenes as dynamic as possible Organize, filter, and compress art assets to :
 : maximize performance while maintaining high quality Use the Mono framework :
 : and C# to implement low-level enhancements that maximize memory usage and  :
 : prevent garbage collection Who this book is for The book is intended for   :
 : intermediate Unity game developers who wants to maximize the performance o :
 : their game. The book assumes familiarity with C# programming.              :
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