Packt.-.Unity.Game.Optimization.3rd.Edition.2019.Retail.EPUB.eBook-BitBook
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NFO
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| P R.E S E N T S . |
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| Unity Game Optimization |
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| DATE: 21-03-2020 SIZE: 10.33 MB DISKS: 1x50.00MB PAGES: n/a |
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| PUBLISHER: n/a GENRE: |
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| AUTHOR: Davide Aversa, Chris Dickinson |
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| FORMAT: EPUB PROTECTION: DRM EDITION: n/a |
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| URL: https://is.gd/8qHFn6 |
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| LANGUAGE: English ISBN: 9781838556518 |
: :
: Get up to speed with a series of performance-enhancing coding techniques :
: and methods that will help you improve the performance of your Unity :
: applications Key Features Optimize graphically intensive games using the :
: latest features of Unity such as Electronic Clearance Service (ECS) and th :
: Burst compiler Explore techniques for solving performance issues with your :
: VR projects Learn best practices for project organization to save time :
: through an improved workflow Book Description Unity engine comes with a :
: great set of features to help you build high-performance games. This Unity :
: book is your guide to optimizing various aspects of your game development, :
: from game characters and scripts, right through to animations. You'll :
: explore techniques for writing better game scripts and learn how to :
: optimize a game using Unity technologies such as ECS and the Burst :
: compiler. The book will also help you manage third-party tooling used with :
: the Unity ecosystem. You'll also focus on the problems in the performance :
: of large games and virtual reality (VR) projects in Unity, gaining insight :
: into detecting performance issues and performing root cause analysis. As :
: you progress, you'll discover best practices for your Unity C# script code :
: and get to grips with usage patterns. Later, you'll be able to optimize :
: audio resources and texture files, along with effectively storing and usin :
: resource files. You'll then delve into the Rendering Pipeline and learn ho :
: to identify performance problems in the pipeline. In addition to this, :
: you'll learn how to optimize the memory and processing unit of Unity. :
: Finally, you'll cover tips and tricks used by Unity professionals to :
: improve the project workflow. By the end of this book, you'll have :
: developed the skills you need to build interactive games using Unity and :
: its components. What you will learn Apply the Unity Profiler to find :
: bottlenecks in your app, and discover how to resolve them Discover :
: performance problems that are critical for VR projects and learn how to :
: tackle them Enhance shaders in an accessible way, optimizing them with :
: subtle yet effective performance tweaks Use the physics engine to keep :
: scenes as dynamic as possible Organize, filter, and compress art assets to :
: maximize performance while maintaining high quality Use the Mono framework :
: and C# to implement low-level enhancements that maximize memory usage and :
: prevent garbage collection Who this book is for The book is intended for :
: intermediate Unity game developers who wants to maximize the performance o :
: their game. The book assumes familiarity with C# programming. :
. :
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Files
| Path | Size |
| bb-unity.game.optimization.nfo | 11,40 KB |
| bbtcj47a.zip | 10,31 MB |