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| | ( <_> | <_> ) | \ \ ( <_> ) | \/ Y \
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Release title : Learn How to Craft Game Effects using Houdini & UE4
Release date : 07/06/2020
Release type : Bookware
Release format : ISO
Publisher : Udemy.com
Supplier : BooKWoRM
Course URL : https://www.udemy.com/course/game-effects-using-houdini-ue4
Disk size : 1 DVD
Filenaming : bw-udmhtcgehue4
Files count : 22 x 50 MB
> Description <
This 45 Minute Lecture was originally given to the Vancouver Houdini
User Group in August 2016. It is a talk that was designed for an
audience familiar with feature film visual effects workflows,
specifically those which use Houdini. The goal is to increase
awareness of limitations in real-time game environments, and to help
film makers take steps towards transitioning into interactive media.
Feature film effects artists are typically used to working with
millions or particles, polygons, and voxels. While it's acceptable
for a render farm to chew through heavy data over the course of
several hours for film; current game platforms are not designed with
this kind of geometry in mind. It's up to the effects artist to
understand this and produce visuals that are as light-weight as they
are beautiful so that game engines can spend their efforts on more
than just the visuals.
This is not designed to be a step-by-step tutorial for making a
"pretty" effect, but rather a general purpose guide geared at
introducing a broad topic. If you are interested in transitioning
from film to games, this talk may be useful as a primer as we'll
introduce concepts such as: sprite sheets, power of two dimensions,
texture packing, particle trimming, letting the GPU handle
transformations, and vertex animation. Topics are introduced in a way
that should build upon concepts that are already familiar to those
with training in the motion picture discipline. All examples in this
lecture are given using Houdini 15.5.523 and Unreal Engine 4.12.5.
The example files may be downloaded and examined at the student's own
leisure.
What you'll learn
take visual effects knowledge you've gained through working with
Houdini in the motion picture industry, and understand the basics of
how to apply it to the video game industry.
understand the importance of optimization in real time visual
effects.
Are there any course requirements or prerequisites?
The audience should be familiar with 3D Visual Effects workflows.
This means understanding basic math, and concepts such as UVs,
Normals, and node based workflows.
Basic familiarity with Houdini is required to get the most out of
the presentation.
Who this course is for:
Experienced visual effects artists who have worked in a
professional film environment.
Those who are looking for a transition from film to video game
visual effects.
Those who are looking for a broad introduction without the slow
step-by-step procedures typically offered in tutorials.
> Installation <
1. Extract
2. Mount/Burn
3. Play & Learn
> Greets to the ones that bring you all the great Bookware <
iNKiSO - JGTiSO - APoLLo - BitBook