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▓ ▀▀▀▀ ▀▓▀ bmx!11
▀ ■ P R O U D L Y P R E S E N T S : ▄■
Mortal Kombat 11 Update v1.11
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Date : 07-2020 Languages: MULTi 4 + 7 Subs
Platform : PS4 FW 6.72 Genre : Fight
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Release Info:
~~~~~~~~~~~~~
MK is back and better than ever in the next evolution of the iconic
franchise.
The all new Custom Character Variations give you unprecedented control of
your fighters to make them your own. The new graphics engine showcases every
skull-shattering eye-popping moment, bringing you so close to the fight you
can feel it. Featuring a roster of new and returning Klassic Fighters
Mortal Kombat's best-in-class cinematic story mode continues the epic saga
over 25 years in the making.
PATCH NOTES:
~~~~~~~~~~~~
General Gameplay Adjustments
Move list corrections
Improvements to AI logic
Added a third Tournament Variation for all characters, which can be used in
Kombat League, offline Tournament mode and any match with Kompetitive mode
enabled
Added a visual indicator when you have new items available within the
Kustomization menus.
Added new animations for several characters when losing a round
Added several new Brutalities for players to discover
Added new end of round taunts for players to unlock
Visual prompts will now update correctly when a player changes controller
settings inside of Fatality Training
Removed the ability for some characters to prolong the Fatality input timer
under rare circumstances
Control configuration will now work correctly for all players in a Group
Battle or Tag Battle Tower
Fixed a bug that prevented a Flawless Block from being possible if you released
the block button without blocking an attack input no other action before the
Flawless Block attempt
The Flawless Block cooldown window after entering block can no longer be
circumvented after you successfully blocked something & continued to hold the
block button or quickly input another action before blocking
Fixed several visual issues with when various projectiles were being reflected
Fixed an issue that could cause a character to turn in the wrong direction
briefly after getting up from certain knockdowns
The input for Breakaway now has a small buffer window before the first available
frame
Hits that connect with an opponentÆs armor while they are performing a Breakaway
will now show up on the combo counter
Fixed an issue that could cause hitting an opponent performing Breakaway with
more than one attack to do some unscaled damage
Most regular jumping attacks now also cause their reactions to have an increased
victim region
Accessibility Settings have been added to the First Time User Experience
Reworked the Store to display more items at once and added bundles as a possible
item type
Fixed several issues with 21:9 screen resolution.
Adjusted particle buffers for performance gains.
Localization updates and fixes.
Fixed multiple minor issues with Mouse/Keyboard input
Subtitles are now correctly displayed in 1366 x 768 resolution
Kombat League / Online
Minor online stability improvements
Fixed several rare online desync causes
Krypt
Added new Timed Chests which can appear during special events
Added new Nether Forge Recipes for players to discover
The Recipe for Cleft of the One Being Gear now displays the correct item name
Added a completion indicator for each characterÆs Severed Head
Towers of Time
Added a 9th Tower Platform and reorganized the layout of the Platforms
Added a new Team Raid gameplay mode, which can appear on a Premier Tower Platform
Added more detailed ôwhere to getö information to many items that are rewarded in
Towers of Time
Added additional possible rewards to Bonus Character Rewards for Tower completion
Added additional Tag & Ko-op Tower Platforms that may appear
Adjusted the first time kompletion rewards for Brutal Difficulty
Stage Specific Adjustments
Tournament û The Tarkatan War Kamp Flaming Skull Background Interaction will no
longer be visible before it is available to be used
Character Specific Adjustments
Baraka û Added the Kompetitive Mode preset äBerserkerô which has the following
Abilities û Leg Kabob (1), Blade Charge (1), and Baraka-Serker (1)
Baraka û Adjusted the hit regions of all 4 hits of Baraka-Serker and changed the
air reactions to more consistently hit in juggle situations
Baraka û Reduced the blockstun of the third hit of Baraka-Serker by 10 frames
Baraka û Baraka-Serker Amplified start up is 4 frames slower, has 1 more active
frame and has 10 more frames of blockstun with greatly increased pushback
Baraka û Baraka-Serker Amplified when flawless blocked now has 10 less blockstun
frames with decreased pushback
Baraka û Leg Kabob has 1 more active frame, has 2 less recovery frames on miss
hit advantage is now +5 (down from +19)
Cassie Cage û Added the Kompetitive Mode preset äSups ODô which has the following
Abilities û Flying Glow Kick (1), BLB-118 Advance (1), and BLB-118 Energy Bounce (1)
Cassie Cage û BLB-118 Escape now takes 50% Defensive Gauge to perform
Cassie Cage û Flying Glow KickÆs pushback on block decreased
Cassie Cage û Fixed Shoulder Charge Amplified having an incorrect animation when
it misses or hits armor
Cassie Cage û Cassie is now considered airborne during all frames of BLB-118 Escape
Cassie Cage û Fixed drone using an incorrect animation when interrupted at certain
timing during BLB-118 Energy Bounce
Cassie Cage û Fixed an issue causing Flying Glow Kick to not work correctly with
practice mode Easy Krushing Blows while Krushing Blow Held Check is turned on
Cassie Cage û BLB-118 Energy Burst and BLB-118 Energy Burst Amplified no longer
interacts with projectile parries or reflects
Cassie Cage û BLB-118 Energy Bounce no longer interacts with projectile destroy
moves, projectile parries, or reflects
Cetrion û Added the Kompetitive Mode preset äBorn Againô which has the following
Abilities û Conflux Of Elements (2) and Deadly Winds (1)
Cetrion û Conflux of Elements has a faster recharge rate for the Defensive Gauge
after being performed
Cetrion û Conflux of Elements can now be performed as a cancel
Cetrion û Elemental Rings no longer give First Hit Props when not dealing damage
Cetrion û Fixed a rare audio issue with Shattering Boulder Krushing Blow
Cetrion û Fixed an issue with Elemental Ring visual effects lingering during
cinematics in certain situations
Cetrion û Earthquake no longer interacts with projectile destroy moves, projectile
parries, or reflects
Cetrion û Natural Barrier no longer interacts with projectile parries or reflects
DÆVorah û Added the Kompetitive Mode preset äKreepy Krawlerô which has the following
Abilities û (Air) Fly By (1), Bombardier Beetle (1), and Flippinæ Out (1)
DÆVorah û Motherbug can no longer move and attack during a resurrection from DÆVorah,
Terminator, or Geras
DÆVorah û Adjusted the hit region of Swatted (Down + Back Punch)
DÆVorah û Changed the air hit reaction of Fireflies & Fireflies Amplified
DÆVorah û Flipping Out second hit has increased hit region and active frames when
the first hit connects
DÆVorah û Flipping Out Krushing Blow has less recovery and had its hit reaction adjusted
DÆVorah û Bombardier Beetle has reduced combo damage scaling and has 8 more frames
of hitstun
DÆVorah û Bombardier Beetle Amplified has 8 more frames of hitstun
DÆVorah û (Air) Fly By has different gravity when falling and now allows attacks to
be performed while recovering from this move
DÆVorah û Fixed an issue with Deadly Swarm ability hit region lingering when it is performed
at certain timing when the opponent teleports
Erron Black û Added the Kompetitive Mode preset äLocked næ Loadedô which has the following
Abilities û Netherbeast Trap (2) and Acid Pour (1)
Erron Black û Acid Pour hit animation changed, has 4 more hit advantage, and will perform a
different animation if no bullets are loaded into rifle
Erron Black û Acid Pour now can cause a Krushing Blow without Amplified. Requires at least 1
bullet loaded into rifle to Krushing Blow
Erron Black û Acid Pour Amplified hit animation changed, does 2% more damage, has 3 less hit
advantage
Erron Black û Acid Pour can now be performed in Locked and Loaded stance if Enhanced Locked
and Loaded Ability is equipped
Erron Black û Zaterrean Spit (Close) input can now accept diagonals
Erron Black û Fixed a rare visual animation issue that could occur with Erron BlackÆs pistols
when duck blocking
Frost û Added the Kompetitive Mode preset äArctic Anarchyô which has the following
Abilities û Ice Auger (1), Core Overload (1), and (Air) Icequake (1)
Frost û Ice Auger, Ice Auger Amplified, Burrowing Augur and Burrowing Augur Amplified no
longer track the opponent
Frost û Ice Auger is now a high block, has increased hit advantage, has 5 less frames of
blockstun with less pushback when Flawless Blocked, and has 8 less recovery frames
Frost û Ice Auger Krushing Blow has increased hitstun
Frost û Ice Auger Amplified starts up in 20 frames now (was 16) and has 5 more frames of
blockstun with increased pushback
Frost û (Air) Icequake has 10 less frames of blockstun with less pushback when Flawless Blocked
has 4 more frames of recovery when blocked in the air, and has 27 more frames of recovery
when it misses
Frost û Core Overload has 9 more frames of recovery
Frost û Core Overload Amplified has 7 less frames of recovery
Frost û Core Overload and Core Overload Amplified now correctly boosts the damage of
Wakeup/Flawless Block Attack (Up + Front Kick) & Terminal BurrowingÆs (Fatal Blow) initial hit
and no longer incorrectly boosts the damage of Wakeup/Flawless Block Attack (Up + Back Punch)
Frost û Core Overload Amplified now causes a freezing reaction to the opponent when it hits
Frost û Core Overload buff is now removed when Frost is hit by an attack or connects with a throw
Frost û Terminal Burrowing (Fatal Blow) when blocked will now display Punish when she is hit
during recovery frames
Frost û Fixed rare issue that could cause Frost to have various visual problems if she is
interrupted at the end of her Backward Throw Krushing Blow
Frost û Burrowing Augur and Burrowing Augur Amplified now interacts with projectile destroy
moves projectile parries & reflects when it reappears from the ground
Geras û Added the Kompetitive Mode preset äEternalô which has the following Abilities û
Reverse Time (2) and Sand Simulacrum (1)
Geras û Gauntlet of the AgesÆ charge now correctly gets consumed when hitting an armored
opponent or an opponent frozen by Temporal Advantage with a Gauntlet attack, or gets a
Gauntlet attack parried
Geras û Fixed a rare issue when Geras is interrupted during Temporal Advantage causing the
opponent to have armor when getting up from being knocked down
Geras û Fixed an issue causing Xuid & GuidÆs (Towards + Front Punch, Throw, Back Kick)
Krushing Blow to not work correctly with practice mode Easy Krushing Blows while Krushing
Blow Held Check is turned on
Geras û Fixed hitsparks not working correctly on counter hit for Shoulder Charge
(Towards + Front Punch) and Charged Fist
Geras û Fixed an issue with Sand Pillar Amplified sound FX lingering after it has finished in
certain circumstances
Jacqui Briggs û Added the Kompetitive Mode preset äUpgradedô which has the following
Abilities û (Air) Ground Pound (1), Enhanced Air Blast (1), and Bionic Bounce (1)
Jacqui Briggs û Adjusted the opponentÆs victim region during the reaction to Going
Ballistic (Towards + Front Kick, Front Punch)
Jacqui Briggs û (Air) Shrapnel Blast has 8 more frames of hit advantage and has
increased damage scaling
Jacqui Briggs û Bionic Bounce when done during a combo increases damage scaling
Jacqui Briggs û Fixed an issue with Bionic Bounce appearing multiple times in the practice
mode reversal AI options
Jade û Added the Kompetitive Mode preset äUntamableô which has the following Abilities û
Divine Forces (1), Vanishing Winds (1), and Deadly Assassin (1)
Jade û adjusted the hit reactions of all hits of Playtime Is Over (Front Kick, Back Punch, Back Punch)
Jade û Divine Forces Amplified damage increased by 20
Jade û Divine Forces startup is now 10 frames (was 14) and has 10 less recovery frames
Jade û Divine Forces Amplified recovery on hit increased by 1 frame, recovers 8 frames
faster on block, has 6 more recovery frames when Flawless Blocked
Jade û Vanishing Winds startup is now 23 frames (up from 20), is no longer considered a
projectile, has 5 more block advantage frames, when Flawless Blocked has 10 less frames of
blockstun with less pushback, and does 80 damage (was 60)
Jade û Vanishing Winds Amplified startup is now 22 frames (was 27), blockstun decreased by
5 frames, recovers 9 frames faster, does 10% damage (was 6%)
Jade û Fixed an issue which caused the wrong version of Double Down (Away + Back Kick) to
occur during Finish Him if Deadly Assassin is equipped
Jax û Added the Kompetitive Mode preset äRingerô which has the following Abilities û
Lethal Clap (1), Ground Shatter (1), and Enhanced Outrank (1)
Jax û Outranked (Back Punch, Back Punch) starts up in 13 frames (was 12) and had its hit
region adjusted
Jax û Advanced Force (Back Punch, Back Punch, Front Punch, Front Punch) first hit has 1
more active frame, recovers 1 frame slower, hit region adjusted, can now be cancelled
into special moves
Jax û Right To Bear Arms (Back Punch, Back Punch, Front Punch, Front Punch, Back Punch,
Back Punch) first hit starts up in 21 frames (was 16), had its hit region adjusted, and
can now be cancelled into special moves
Jax û Right To Bear Arms (Back Punch, Back Punch, Front Punch, Front Punch, Back Punch,
Back Punch) second hit startup increased by 2 frames, had its hit region adjusted, has
5 less blockstun, 1 more hit recovery frame, and its recovery on block/miss increased by 6 frames
Jax û Added Armed And Dangerous (Back Punch, Back Punch, Front Punch, Front Punch,
Back Punch, Back Punch, Front Punch) Armed And Dangerous for the Right To Bear Arms Ability
Jax û Lethal Clap starts up in 14 frames (was 15) and recovers 5 frames faster
Jax û Lethal Clap Amplified is now a mid and has a different hit reaction when JaxÆs
Heat is at a high amount
Jax û Honorable Discharge (Fatal Blow) is now a high block
Jax û Quad Grab Krushing Blow input window adjusted to be 2 frames stricter on
each hit
Jax û Ground Pound and Ground Pound Amplified no longer interacts with projectile
parries or reflects
Jax û Ground Shatter and Ground Shatter Amplified no longer interacts with projectile
parries or reflects
Johnny Cage û Added the Kompetitive Mode preset äOuttakeô which has the following Abilities û
Low Forceball (1), High Forceball (1), and Rising Star (1)
Johnny Cage û Ducking victim region increased
Johnny Cage û High Forceball and Low Forceball hit region adjusted, projectile arc adjusted,
blockstun increased by 5 frames
Johnny Cage û High Forceball Amplified and Low Forceball Amplified hit region adjusted,
projectile arc adjusted, blockstun increased by 5 frames, recovery reduced
Johnny Cage û Rising Star startup is now 9 frames (was 7), has 3 less active frames, hit reaction is
changed, has 9 more frames of recovery on hit, 4 less frames of recovery on block, 9 less frames of
recovery on miss
Johnny Cage û Rising Star Amplified startup is now 17 frames (was 19), has 1 less active frame, has
an adjusted hit region, has increased pushback on block, and has 1 more frame of recovery
Johnny Cage û Fixed an issue with Mime Time and Say Cheese abilities auto-correcting when Amplified
Johnny Cage û Stunt Double and Stunt Double Amplified are no longer considered projectiles
Kabal û Added the Kompetitive Mode preset äSpeed Demonô which has the following Abilities û
Low Spinner (1), Hook Grab (1), and Gas Blast (1)
Kabal û Gas Blast had its blockstun increased by 5 frames with increased pushback, recovery on hit
increased by 2 frames, and recovery on block increased by 3 frames
Kabal û Gast Blast Amplified had its blockstun increased by 15 frames with greatly increased pushback,
recovery increased on hit by 6 frames, on block by 5 frames, and on miss by 3 frames
Kano û Added the Kompetitive Mode preset äRatbagô which has the following Abilities û Snake Bite (2)
and Optic Blast (1)
Kano û Optic Blast now does 80 damage (up from 50)
Kano û Blade Evade (Away + Front Punch) startup is 10 (down from 13)
Kano û Lunging Brute (Towards + Front Punch) now hits mid
Kano û SpewinÆ (Towards + Front Punch, Back Punch) now does 20 damage (up from 0) and has 2 less
startup frames
Kano û Adjusted the hit region and changed the ground & air reaction to the first hit of Snake Bite
Kitana û Added the Kompetitive Mode preset äFearlessô which has the following Abilities û Fan-Nado
(1), Low Fan Toss (1), and Edenian Twist (1)
Kitana û Blade Jab (Front Punch) has a slightly increased hit region
Kitana û The middle hit of Follow The Leader (Towards + Back Punch, Front Kick, Back Kick) can now
be special cancelled, has more hit advantage, and 5 less frames of blockstun
Kitana û The last hit of Follow The Leader (Towards + Back Punch, Front Kick, Back Kick) starts up
2 frames faster and can now cause a Krushing Blow
Kitana û Spinning Heel (Back Kick) had its hit region adjusted, cancel occurs 2 frames earlier,
and has 1 more frame of recovery
Kitana û (Air) Fan Flutter recovery adjusted
Kitana û (Air) Advancing Fan Flutter recovery adjusted
Kitana û Fan Toss attacks that hit airborne opponents have slightly increased hit advantage
Kitana û The 2nd fan collision of Fan Toss Amplified now hits mid
Kitana û (Air) Fan Toss had its hit region slightly adjusted
Kitana û (Air) Downward Fan Toss recovers 3 frames faster
Kitana û (Air) Fan Toss and (Air) Downward Fan Toss can now be Amplified
Kitana û (Air) Fan Toss and (Air) Downward Fan Toss on hit can now be cancelled into Edenian Twist &
Square Wave as she lands
Kitana û Low Fan Toss now does a different reaction when hitting airborne opponents
Kitana û Low Fan Toss Amplified does 2% more damage, can now be directed close or far, starts up in
17 frames (was 20), has 1 more active frame, and has 15 more frames of blockstun with greatly
increased pushback
Kitana û Edenian Twist had its hit region adjusted and does a different reaction on first hit against
airborne opponents
Kitana û Edenian Razors will now change rotation based on the direction Kitana is facing which should
result in more consistent behavior from both sides
Kitana û Wakeup Attack / Flawless Block Attack (Up + Front Kick) had its hit region slightly adjusted
and travels less distance
Kitana û Fixed an issue with Edenian Razors appearing multiple times in the practice mode reversal
AI options
Kitana û Fixed issues with Fan lift and Fan-Nado visual effects not disappearing properly after it
is destroyed, parried, or reflected
Kollector û Added the Kompetitive Mode preset äSquanderô which has the following Abilities û War-Quoit
Toss (2) and Relic Lure (1)
Kollector û Changed the Krushing Blow conditional trigger of War-Quoit Toss to if opponent is hit
during a Back Dash or Getup Roll
Kollector û War-Quoit Toss startup is now 26 frames (was 17) and its recovery on block/miss is
increased by 7 frames
Kollector û Demonic Mace and Up Demonic Mace no longer interact with projectile destroy moves
Kollector û Fixed an issue with Bag Bomb explosion not occurring after connecting with Vial Of Sorrow
DOT if a projectile destroy move has been used
Kollector û Bag Bomb explosion from connecting with Vial Of Sorrow DOT no longer interacts with projectile
destroy moves, projectile parries, or reflects
Kollector û Relic Lure and Relic Lure Amplified no longer interacts with projectile destroy moves, projectile
parries, or reflects
Kotal Kahn û Added the Kompetitive Mode preset äBulucô which has the following Abilities û Grand Discus (1),
Amocualli Totem (1), and Teoyohtica Totem (1)
Kotal Kahn û Huehhueyi Amplified can now be directed forward
Kotal Kahn û Yeyecame Disk hit region increased, Krushing Blow range requirement lowered
Kotal Kahn û The first hit of Yeyecame Disk Amplified now has 26 startup frames (was 28), had its hit region
increased, its air hit reaction changed, and its blockstun increased by 10 frames with pushback increased
Kotal Kahn û The second hit of Yeyecame Disk Amplified is now a mid, has its hit region increased, hit
reaction changed, blockstun increased by 5 frames with greatly increased pushback, and recovers 6 frames
faster
Kotal Kahn û Yeyecame Disk Amplified can now cause a Krushing Blow
Kotal Kahn û Fixed an issue with totems that could cause 3 single totems to provide a larger buff then 3
stacked totems
Kotal Kahn û Fixed an issue with his Sword playing an incorrect animation when he is hit during Finish Him
Kotal Kahn û Fix for visual issue with God Ray not fading out correctly in certain rare circumstances
Kotal Kahn û Fixed an issue with Yeyecame Disk being unable to execute the Krushing Blow for the rest of
the match if interrupted in a specific situation
Kotal Kahn û Fixed a rare audio issue with Yeyecame Disk Krushing Blow
Kotal Kahn û Tonatiuh Burst is no longer considered a projectile
Kotal Kahn û Tlamanalo (Front Punch, Back Punch) is now -6 on block (down from -1)
Kotal Kahn û Soleil (Front Punch, Back Punch) is now +1 on block (up from -6) with a 6f startup block gap
Kotal Kahn û Royal Backhand (Towards + Front Punch) now has 10 startup frames (down from 11) and is +6 on
hit (up from +1)
Kotal Kahn û Tenchalli Bash (Towards + Front Punch, Back Punch) is now +8 on hit (up from -1)
Kotal Kahn û Coatl Strikes (Back Punch, Back Punch, Front Punch) is now -13 on block (down from -7) and has a
different hit reaction with 5 more frames of hit advantage
Kotal Kahn û Blade Push (Towards + Back Punch) now has 19 startup frames (down from 22)
Kung Lao û Added the Kompetitive Mode preset äOrder of lightô which has the following Abilities û Spiritual
Guidance (2) and Vortex (1)
Kung Lao û Vortex ability now replaces Spin sharing the same input and can now be Amplified
Kung Lao û Vortex and (Air) Vortex starts up faster, has less active frames, hit reaction adjusted, recovery reduced
Kung Lao û Spiritual Guidance starts up is 7 frames faster
Kung Lao û Soul Burst (Spiritual Guidance) has the hit reactions changed on first, second and third hit
Kung Lao û Soul Burst (Spiritual Guidance) last hit had its hit region adjusted and recovers 3 frames faster
Kung Lao û Changed the Krushing Blow conditional trigger of Soul Burst (Spiritual Guidance) to after connecting
only the final hit
Kung Lao û Soul Burst (Spiritual Guidance) Krushing Blow now does 174 damage (was 200) and now launches opponent
for a juggle combo
Kung Lao û Upward Soul Burst (Spiritual Guidance) has 2 more active frames and recovers 2 frames slower on block
Kung Lao û Ground Soul Burst (Spiritual Guidance) startup is now 21 frames (down from 27), has 1 more active frame,
recovers 14 frames slower on hit, 2 frames faster on block, and 8 frames faster on miss
Kung Lao û Order Of light (Front Punch, Back Punch, Front Punch) has an increased hit region, 1 more active frame,
cancels 1 frame earlier, and has 4 more frames of hit advantage
Kung Lao û Low Palm (Down + Front Punch) has an adjusted hit region
liu Kang û Added the Kompetitive Mode preset äDragonÆs Breathô which has the following Abilities û Nunchaku Stance (1),
Kusari Slam (1), and Shaolin Vanish (1)
liu Kang û Dark Orders (Back + Front Punch, Back Punch, Back Kick) now has 5 more frames of blockstun with increased
pushback and has 5 more frames of recovery on block
liu Kang û Lotus Strikes (Towards + Back Kick) startup is now 11 frames (was 9)
liu Kang û Crouching Kick (Down + Front Kick) now has 5 less frames of blockstun and has 5 less frames of recovery
liu Kang û The projectile fired after a successful Energy Parry while DragonÆs Gift is active now will be created at
a consistent distance from liu Kang and the maximum / minimum height that this projectile can appear at has been adjusted
liu Kang û Energy Parry performed from Nunchaku Stance input changed to match the non-stance move and the hit region and
recovery changed to match the non-stance move
liu Kang û Energy Parry while DragonÆs Gift is active performed from Nunchaku Stance will now correctly always stun the
opponent on hit
liu Kang û Kusari Slam startup is now 10 frames (was 12), hit region is changed, recovers 7 frames slower on hit
liu Kang û Kusari Slam Amplified recovers 7 frames slower on hit
liu Kang û Kusari Slam is now possible while in Nunchaku Stance if both abilities are equipped
liu Kang û Nunchaku Flurry (Nunchaku Stance) first, third, and fourth, fifth, and sixth hits now have 10 more frames of
blockstun with increased pushback
liu Kang û Nunchaku Flurry (Nunchaku Stance) has damage scaling removed on all but the last hit and has reduced damage
on block
liu Kang û The first hit of Nunchaku Dance (Nunchaku Stance) now has 12 startup frames (down from 10)
liu Kang û The last hit of Nunchaku Dance (Nunchaku Stance) now has 5 more frames of blockstun with greatly increased
pushback
liu Kang û Nunchaku Flurry (Nunchaku Stance) has damage scaling removed on all but the last hit
liu Kang û Bicycle Kick Amplified can now be performed a maximum of 2 times per combo
Noob û Added the Kompetitive Mode preset äPitch Blackô which has the following Abilities û Sickle Snag (1), Sickle
Toss (1), and (Air) Shadow Dive (1)
Noob û (Air) Shadow Dive has 5 less frames of blockstun with less pushback and recovers 3 frames slower
Noob û Sickle Toss Amplified now has an increased hit region when in a combo
Noob û Shadow Slide Amplified no longer interacts with projectile reflect moves
Noob û Fixed issues with Shadow Tackle visual effects not disappearing properly after it is destroyed by certain moves
Raiden û Added the Kompetitive Mode preset äTruth and lightô which has the following Abilities û Jo Push (2) and
lightning Rod (1)
Raiden û Jo Push ability now replaces Electric Fly instead of lightning Bolt
Raiden û Jo Push starts up in 20 frames (was 19), has 2 more active frames, hit region adjusted, recovery adjusted and
is no longer considered a projectile
Raiden û Jo Push Amplified now starts up in 16 frames (was 24), hit reaction changed, recovery increased by 3 frames
Raiden û Fixed an issue with Super Bolt Krushing Blow being possible multiple times in a match under certain circumstances
Raiden û Electric Burst no longer interacts with projectile parries or reflects
Scorpion û Added the Kompetitive Mode preset äBurning Specterô which has the following Abilities û Misery Blade (2) and
(Air) Sin Blade (1)
Scorpion û Sin Blade now has 5 more frames of blockstun with increased pushback and when Flawless Blocked has 10 less
frames of blockstun with reduced pushback
Scorpion û Tsuka Poke (Misery Blade) now has 1 more active frame, 5 more frames of blockstun with slightly increased pushback,
and 9 more frames of recovery
Scorpion û Fixed a rare camera issue that could occur if Scorpion executed a Hell Port Cancel with specific timing after
Nightwolf wins the previous round and does his Divine Transfer End of Round Taunt
Skarlet û Added the Kompetitive Mode preset äHemorrhageô which has the following Abilities û Boiling Point (1), Krimson
Shield (1), and Red Mist (1)
Skarlet û Red Mist active frames now has 5 active frames (down from 10), 10 less hit advantage, and the DOT will no longer
damage opponent while she is in hitstun
Skarlet û Boiling Point startup is now 23 frames (down from 30)
Skarlet û Boiling Point Amplified damage has been adjusted
Skarlet û Killer Clot will now track the opponent when activated for 1/2 second instead of 2 seconds before
dying if it does not reach its target
Skarlet û Fixed an issue with Killer Clot not disabling certain moves that use Defensive Gauge when it hits
Skarlet û Fixed a rare animation issue with Skarlet when she is the victim waiting during Finish Her
Sonya û Added the Kompetitive Mode preset äTen-Hutô which has the following Abilities û Summon K.A.T. Turret (2)
and Turret Trauma (1)
Sonya û Added 1 frame before attacks can be initiated from Summon K.A.T.
Sonya û K.A.T. Tantrum (Summon K.A.T.) now recovers 5 frames slower on hit
Sonya û Mortar Strike (Summon K.A.T.) now recovers 5 frames slower
Sonya û Leaping .50 Kal (Summon K.A.T.) is now a high block and recovers 5 frames slower
Sonya û Straight .50 Kal (Summon K.A.T.) now has now 32 startup frames (up from 21), and recovers 11 frames slower
Sonya û Detonate K.A.T. (Summon K.A.T.) now has 10 more frames of blockstun with greatly increased pushback
and recovers 11 frames slower
Sonya û Ops Drop Amplified ability can now be performed a maximum of 2 times per combo
Sub-Zero û Added the Kompetitive Mode preset äAvalancheô which has the following Abilities û Arctic Trap (2)
and Creeping Ice (1)
Sub-Zero û Creeping Ice now has 23 startup frames (down from 26), recovers 1 frame faster, has 5 less frames of
blockstun, and when Flawless Blocked has an additional 5 less frames of blockstun with reduced pushback
Sub-Zero û Creeping Ice Amplified starts up 2 frames faster, recovers 7 frames slower, and the second hit has
5 more frames of blockstun with increased pushback
Sub-Zero û Arctic Trap now lasts 3 seconds (down from 5) and has 3 more frames of recovery
Sub-Zero û Arctic Trap will now disappear when Sub-Zero is hit by an attack, blocks an attack, has an attack
parried, connects with a throw, or has his throw escaped
Sub-Zero û (Air) Polar Axe, Frigid Storm, Death-Cicle Barrage, Arctic Trap can now be projectile parried
Sub-Zero û Ground Ice and Ground Ice Amplified can no longer be projectile parried
Sub-Zero û Creeping Ice and Creeping Ice Amplified no longer interacts with projectile destroy moves
Shao Kahn û Added the Kompetitive Mode preset äRealm Destroyerô which has the following Abilities û Skewered (1),
Spear Charge (1), and Seeking Wrath Hammer (1)
Shao Kahn û Skewered now has 11 startup frames (up from 9), has 1 less active frame, recovers 1 frame slower on
miss, and had its hit region slightly adjusted
Shao Kahn û Spear Charge now has 19 startup frames (down from 24), has 2 more active frames, recovers 4 frames
slower on miss, and had its hit region adjusted
Shao Kahn û Spear Charge Amplified now starts up 1 frame faster, recovers 6 frames slower on miss, and had its
hit region adjusted
Shao Kahn û Fixed an issue with opponentÆs equipped items not playing a proper animation when winning a round
with Forward Throw
Shang Tsung û Added the Kompetitive Mode preset äSoul Eaterô which has the following Ability û ShapeshifterÆs
Training (3)
Shang Tsung û Added new ability û ShapeshifterÆs Training
Shang Tsung û Slide Amplified can now be delayed to work better in juggles
Shang Tsung û Fixed an issue with some Krushing Blows while morphed into the opponent doing slightly higher
damage then intended
Shang Tsung û Fixed an issue with several characters weapons playing an incorrect animation when they being hit
by Shake ability
Shang Tsung û Fixed an issue preventing Shang Tsung from using Erron BlackÆs Zaterrean Spit while morphed in
certain circumstances
Shang Tsung û Fixed an issue that caused Shang Tsung to briefly become invisible if hit with Gerasæ Temporal
Advantage right after hitting ShapeshifterÆs Barrage (Fatal Blow)
Nightwolf û Added the Kompetitive Mode preset äShamanô which has the following Abilities û Spirit Tracks (1),
Ancestral Hunter (1), and lightning Arrow (1)
Nightwolf û Adjusted the air hit reaction of Axe Blast (Front Punch, Front Punch, Front Punch)
Nightwolf û Slightly adjusted the hit region of Howling Wolf (Front Kick, Front Punch)
Nightwolf û Falcon Swap (Back + Front Kick, Back Kick) is now correctly set as a low parry
Nightwolf û RazorÆs Edge (Back + Front Kick, Back Kick, Throw) is now correctly set as a high parry
Nightwolf û Wakeup/Flawless Block Attack (Up + Back Punch) had its hit region adjusted
Nightwolf û lightning Arrow has less pushback on block and has 10 less frames of blockstun when Flawless Blocked
Nightwolf û Spirit Tracks now does 90 damage (up from 70) and has 10 more frames of blockstun with increased
pushback when not Flawless Blocked
Nightwolf û Ancestral Hunter ability now does 70 damage (up from 30) and starts up in 13 frames (down from 17)
Nightwolf û Ancestral light Amplified now does 60 damage (up from 40)
Nightwolf û HanaÆs Wrath maximum active frames is now 60 (down from 90) and its cooldown now works correctly
when it hits from maximum range
Nightwolf û HanaÆs Wrath now works properly with projectile destroy moves, projectile parries, or reflects
Nightwolf û Spirit Arrow Amplified now works correctly with projectile destroy moves
Nightwolf û Lunar Orbit now works correctly with projectile destroy moves
Nightwolf û Fixed an issue with HanaÆs Wrath not disabling certain moves that use Defensive Gauge when it hits
Nightwolf û Fixed an issue with HanaÆs Wrath disabling Fatal Blows
Nightwolf û Fixed an issue with various buff FX not being cleared properly
Nightwolf û Fixed issues with various buffs being able to be reapplied prematurely when Amplified or interrupted
Nightwolf û Fixed issues with Spirit Tracks, Ancestral Hunter, Rising Tomahawk not getting a damage reduction
when under the effect of JacquiÆs Tech-Dome
Nightwolf û Fixed a rare camera issue that occurred when Uncertain Ground (Down + Front Kick) hit
Release Notes:
~~~~~~~~~~~~~
CUSA-11379
v1.11
Works with : Mortal.Kombat.11.PS4-DUPLEX
Install the game first, then install update
Audio languages :
- English
- German
- Italian
- French
Subtitles languages :
- German
- Russian
- English
- Italian
- French
- Spanish
- Polish
Notes:
~~~~~~
In order to play our rips you will need :
- a PS4 with Firmware 6.72
- a computer to run the PS4 Exploit Host :
https://github.com/Al-Azif/ps4-exploit-host/releases
How-to:
~~~~~~~
- Unpack PS4 Exploit Host on your computer
- Configure your PS4 to use your computer's IP as DNS servers
- Format your USB drive/key to exFAT
- Copy our .pkg file to the root of your USB drive/key
- Plug your USB drive/key to one of the USB ports of your PS4
- On your PS4, go to 'Settings', 'User's Guide'
- Start current HEN exploit
- Go to Debug Settings / Game / Package Installer
- Install our .pkg and start the game
- Enjoy !
▄ ■
■ Enjoy This Fine DUPLEX Release ▄
▄▄▄▓▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄░▄▄▄▄▄▄
▄ ■▄ bmx!