______ _____ ______
_____/ / _ _____/ / __ __\___ \__
_ _____ _\ / / _____ / _/ _______ _/ _/_ _____
_____/___ / /__/ / _ \__\__ /__ \ / ____/___
______ / /_ / / _/ / / / / / /___ /
_ / / /________/ _ \____/_____/ / /__/_____/ / /_
_/// / / _ _ / / __ _ / / _ _ / ///_
- /__________/ ---- /_____/_____/ ----- /__________/ ----- /__________/ ---
| |
| - P R O U D L Y P R E S E N T S - |
..:_________________________________________________________________________:..
: :
| Title : All Walls Must Fall (Update v1.1.0) |
| ------------------------------------------------------------------- |
| |
| Publisher : Ultimate Games Platform : Nintendo Switch |
| Developer : inbetweengames Origin : eShop |
| Genre : Simulation / Action / RPG Title ID : 0100CBD012FB6800 |
| Date : June 2021 Format : 03x50MB / NSP |
| |
:_________________________________________________________________________:
| |
| Summary |
| ------------------------------------------------------------------- |
| |
| All Walls Must Fall is a Tech-Noir Tactics game set in Berlin 2089, |
| where the Cold War never ended. |
| |
| Berlin, November 2089: The Cold War never ended. For 150 years both |
| sides have used time manipulation technology to observe and counter |
| each other's every move. Now this fragile state of affairs is |
| approaching a breaking point, as a rogue nuclear strike will send |
| the world into turmoil. Both sides have scrambled to send agents |
| back in time to find who is behind the attack and how to prevent |
| it. If they fail, the whole world will turn to ash, forever. |
| |
| All Walls Must Fall is an isometric tactics game where actions |
| happen to the pulsing beat of the music. You control time |
| travelling secret agents as they jump and loop through a single |
| night in the city of Berlin. Using a pausable real-time system, |
| carefully plan your decisions and use powerful time manipulation |
| abilities to your advantage, as you carry out your mission in the |
| shadows or in plain sight. Levels are procedurally recombined, |
| giving All Walls Must Fall a highly replayable campaign structure, |
| while still offering individually crafted components and |
| set-pieces. |
| |
| All Walls Must Fall also features a killer soundtrack that reacts |
| to the gameplay, and features original music from talented artists |
| drawn from both the Berlin club scene and the world of video game |
| music: Jukio Kallio, Ben Prunty, Kuedo, The Orion Correlation and |
| Lost & Found, Mona Mur and Muuutsch. |
| |
| * Isometric action-tactics game |
| |
| * Hybrid real-time / simultaneous turn-based tactical gameplay |
| |
| * Procedurally generated levels and campaign that plays different |
| every time |
| |
| * Sci-Fi noir Berlin as a divided city in which the Cold War never |
| ended |
| |
| * Mind-bending time manipulation abilities that allow you to |
| experiment with possible futures and rewind to the past |
| |
| * Synaesthetic nightclub environments and audio |
| |
| * A simulation sandbox featuring crowd simulation and destructible |
| objects |
| |
| * NEW GAME+ mode that allows you to keep upgrading your gear as you |
| increase the challenge - forever |
| |
| * A parable that reflects on free will, moral ambiguity and the |
| meaning of freedom |
| |
| * Developed by a team of former AAA professionals using Unreal |
| Engine 4 |
| |
| * Original Soundtrack |
| |
| Languages: English, French, German, Spanish, Portuguese and |
| Russian. |
| |
| Update Notes: v1.1.0 (v65536). Firmware 10.2.0 and master key 9.1 |
| are required. |
| |
:_________________________________________________________________________:
| |
| Greets |
| ------------------------------------------------------------------- |
| |
| Abstrakt . Capital . Caravan . Dual Crew Shining . Eurasia |
| Lightforce . Menace . Mode 7 . Nightfall . Oldskool . Paradox |
| Quartex . Quasar . Rising Sun . Squire . Triforce . Venom |
: :
..:_________________________________________________________________________:..
: :
. SUXXORS - War never ends. Life does! Since 2003. .