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T h e N o v a T e a m
_____________________________________·_________________________________SN/TNT_
⌠───T─h─e───N─o─v─a───T─e─a─m─────TNT──¥──TNT─────T─h─e───N─o─v─a───T─e─a─m───┐
│ Presents: │
│─────────────────────────────-~~~~~~~~~~~~~~~~~-─────────────────────────────│
│ │
│ Aloha TriPeaks v1.01 │
│ *Unlocker* │
│ (c)2005 GameHouse │
│ │
└──────────────────────────────────────┴──────────────────────────────────────⌡
┌─────────────────────────────────────────────────────────────────────────────┐
│ │
│ Supplied By : TEAM TNT Release Date : 09/16/2005 │
│ Cracked By : TEAM TNT Protection : │
│ What is it? : Unlocker OS Required : WinXX │
│ Packaged By : TEAM TNT # of Files : 01 x 5.00 Meg │
│ │
├─────────────────────────────────────────────────────────────────────────────┤
│ Requirements : The Game │
└─────────────────────────────────────────────────────────────────────────────┘
·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
■ Release Notes ■
~~~~~~~~~~~~~~~~~
A SavedGame giving you access to all of the areas of the game.
Unlocks:
All 6 Levels of each of the 13 Destinations (for 78 total Levels)
of both Normal & Hard Difficulty Modes
·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
■ Installation ■
~~~~~~~~~~~~~~~~~
1. UnZIP all archives to a temporary directory.
2. If you wish to SAVE your current progress, please make a backup in REGEDIT.
Export the following key into a .REG file:
[HKEY_CURRENT_USER\Software\GameHouse\AlohaTriPeaks]
3. UnRAR the archive to your game directory, overwriting any existing files.
Always unRAR with full paths!
4. Import TNT.REG into your Windows Registry.
5. Select "Play" -> (choose 1 of the 13 Destinations) -> (choose a Level)
·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
■ TNT News ■
~~~~~~~~~~~~~~~~~
0day Unlockers, CheatCodes, & Trainers:
Seeing as how many users do NOT have 0day/ access older than 6 months, we are
going to start releasing Unlockers/CheatCodes/Trainers (which we will refer
to by using the term '0day-dox') for updated versions of 0day game releases.
The oddity about this is that even if older 0day-dox still work perfectly on
the new game versions, we will still put out a new set of 0day-dox
specifically tagged for the new game version. The new 0day-dox will also be
tested to make sure they work properly for a new game version, even if they
are 100% the same files as a previous version's dox.
Some people will consider these releases to be "dupes". However, similar
releasing styles are permitted for other 0day programs in the scene.
Consider the 'including_keygen' or 'keygen.only' releases. Usually, groups
will wait for 2 weeks to comply with the accepted "MU Rule" and then dump a
new version of an app even though the PREVIOUS keygens works perfectly on the
new version.
Should this also be considered a dupe? Hell, some groups even include the
same exact keygen EXE as in their previous release because the protection has
not changed between versions.
Do you ever see GROUP1 putting out new CRACKED versions of a specific app
every 14 days like clockwork? And then, find that GROUP2 dumps a KEYGEN.ONLY
for that same version every 14 days, again like clockwork? Maybe you check
the keygen executables and find the files are byte for byte the same as the
previous KEYGEN.ONLY releases they did (or maybe just version number updates
for the window Title Messages).
You see the pattern I'm sure. This is acceptable behaviour in the scene???
Yes it is. And so new 0day-dox for NEW VERSIONS of games should also be
acceptable.
When a user grabs a game and then wants a 0day-dox for it, but the only ones
available are from like 2 years ago, or even *5 years ago* for an older
version, they may be screwed unless they have access to a big (and COMPLETE)
0day archive. Or they may be cautious since they do not even know if the
older 0day-dox will still work on the new version they just downloaded.
Thus, your friends at TNT will release new 0day-dox for updated