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║ [ R e l e a s e I n f o ] ║
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│ TITLE : Algorithms and Networking for Computer Games │
├───────────────────────────────────────────────────────────────────────────┤
│ AUTHOR : Jouni Smed, Harri Hakonen │
├───────────────────────────────────────────────────────────────────────────┤
│ PUBLISHER : John Wiley & Sons │
├─────────────────────────────────────┬─────────────────────────────────────┤
│ ISBN : 0470018127 │ MAKER : BBL │
├─────────────────────────────────────┼─────────────────────────────────────┤
│ EDITION : 1st │ SUPPLIER : BBL │
├─────────────────────────────────────┼─────────────────────────────────────┤
│ PUB DATE : July 11, 2006 │ PACKAGER : BBL │
├─────────────────────────────────────┼─────────────────────────────────────┤
│ LANGUAGE : English │ FORMAT : PDF │
├─────────────────────────────────────┼─────────────────────────────────────┤
│ RLS DATE : 08/13/06 │ SIZE : 2,81 MB │
╔═══════════════════════════════════════════════════════════════════════════╗
║ [ R e l e a s e N o t e s ] ║
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│ │
│ Algorithms and Networking for Computer Games is an essential guide to │
│ solving the algorithmic and networking problems of modern commercial │
│ computer games, written from the perspective of a computer scientist. │
│ Combining algorithmic knowledge and game-related problems, the authors │
│ │
│ The first part of the book tackles algorithmic problems by presenting how │
│ they can be solved practically.á As well as classical topics such as │
│ random numbers, tournaments and game trees, the authors focus on how to │
│ find a path in, create the terrain of, and make decisions in the game │
│ world.á Part two introduces networking related problems in computer games │
│ and focuses on three key questions: how to hide the inherent │
│ communication delay, how to utilize limited network resources, and how to │
│ │
│ Algorithms and Networking for Computer Games provides a comprehensive │
│ resource that offers deeper algorithmic insight into game programming and │
│ - Algorithmic solutions in pseudo code format, which not only emphasizes │
│ the idea behind the solution, but also can easily be written into the │
│ - A section on the Synthetic player, covering decision-making, influence │
│ maps, finite-state machines, flocking, fuzzy sets and probabilistic │
│ - In-depth treatment of network communication including dead reckoning, │
│ - 51 ready-to-use algorithms and 178 illustrative exercises. │
│ │
│ Algorithms and Networking for Computer Games is a must-read text for │
│ advanced undergraduate and graduate students on computer game-related │
│ courses, postgraduate researchers in game-related topics, and game │
│ developers interested in new approaches and the theoretical background to │
│ games. │
│ │
│ http://www.amazon.com/exec/obidos/tg/detail/-/0470018127/ │
│ │
│ │
│ INSTALL NOTES │
│ │
│ Unzip, unrar and enjoy │
│ │
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║ [ M i s c I n f o r m a t i o n ] ║
╚═══════════════════════════════════════════════════════════════════════════╝
│ We do it just for fun, not for profit! │
│ We highly recommend you to buy it to support the author. │
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║ - BBL 2005 - ║
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