John.Wiley.and.Sons.Algorithms.and.Networking.for.Computer.Games.Jul.2006.eBook-BBL

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2006-08-13

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 ║                        [ R e l e a s e  I n f o ]                         ║
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 │ TITLE     : Algorithms and Networking for Computer Games                  │
 ├───────────────────────────────────────────────────────────────────────────┤
 │ AUTHOR    : Jouni Smed, Harri Hakonen                                     │
 ├───────────────────────────────────────────────────────────────────────────┤
 │ PUBLISHER : John Wiley & Sons                                             │
 ├─────────────────────────────────────┬─────────────────────────────────────┤
 │ ISBN      : 0470018127              │ MAKER     : BBL                     │
 ├─────────────────────────────────────┼─────────────────────────────────────┤
 │ EDITION   : 1st                     │ SUPPLIER  : BBL                     │
 ├─────────────────────────────────────┼─────────────────────────────────────┤
 │ PUB DATE  : July 11, 2006           │ PACKAGER  : BBL                     │
 ├─────────────────────────────────────┼─────────────────────────────────────┤
 │ LANGUAGE  : English                 │ FORMAT    : PDF                     │
 ├─────────────────────────────────────┼─────────────────────────────────────┤
 │ RLS DATE  : 08/13/06                │ SIZE      : 2,81 MB                 │
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 ║                       [ R e l e a s e  N o t e s ]                        ║
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 │                                                                           │
 │ Algorithms and Networking for Computer Games is an essential guide to     │
 │ solving the algorithmic and networking problems of modern commercial      │
 │ computer games, written from the perspective of a computer scientist.     │
 │ Combining algorithmic knowledge and game-related problems, the authors    │
 │                                                                           │
 │ The first part of the book tackles algorithmic problems by presenting how │
 │ they can be solved practically.á As well as classical topics such as      │
 │ random numbers, tournaments and game trees, the authors focus on how to   │
 │ find a path in, create the terrain of, and make decisions in the game     │
 │ world.á Part two introduces networking related problems in computer games │
 │ and focuses on three key questions: how to hide the inherent              │
 │ communication delay, how to utilize limited network resources, and how to │
 │                                                                           │
 │ Algorithms and Networking for Computer Games provides a comprehensive     │
 │ resource that offers deeper algorithmic insight into game programming and │
 │ - Algorithmic solutions in pseudo code format, which not only emphasizes  │
 │ the idea behind the solution, but also can easily be written into the     │
 │ - A section on the Synthetic player, covering decision-making, influence  │
 │ maps, finite-state machines, flocking, fuzzy sets and probabilistic       │
 │ - In-depth treatment of network communication including dead reckoning,   │
 │   - 51 ready-to-use algorithms and 178 illustrative exercises.            │
 │                                                                           │
 │ Algorithms and Networking for Computer Games is a must-read text for      │
 │ advanced undergraduate and graduate students on computer game-related     │
 │ courses, postgraduate researchers in game-related topics, and game        │
 │ developers interested in new approaches and the theoretical background to │
 │ games.                                                                    │
 │                                                                           │
 │ http://www.amazon.com/exec/obidos/tg/detail/-/0470018127/                 │
 │                                                                           │
 │                                                                           │
 │  INSTALL NOTES                                                            │
 │                                                                           │
 │ Unzip, unrar and enjoy                                                    │
 │                                                                           │
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 ║                    [ M i s c  I n f o r m a t i o n ]                     ║
 ╚═══════════════════════════════════════════════════════════════════════════╝
 │                  We do it just for fun, not for profit!                   │
 │          We highly recommend you to buy it to support the author.         │
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 ║                               - BBL 2005 -                                ║
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