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▀ cH!pC/RiGOR
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║ Die By The Sword (c) Interplay ║
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╠═════════════════════════════════════╦══════════════════════════════════════╣
║ Cracker : The ║ Release Date : March 25th, 1998 ║
║ Supplier : Players ║ Oper. System : Windows 95 ║
║ Stripper : Club ║ Protection : CD Checks/Data Strip ║
║ Packager : Rufus ║ Game Type : RPG ║
╚═════════════════╦═══════════════════╩════════════════════╦═════════════════╝
║ P100, 16MB RAM, DirectX 5.0, 80MB HD ║
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╔════════════════════════════════════════════════════════════════════════════╗
║ oOo Release Notes oOo ║
║ ^^^^^^^^^^^^^ ║
║ Die By The Sword: Venture into a foreboding land where monsters are ║
║ cunning, and traps abound. Keep hold of your wits and the steel in your ║
║ hand, for they are your only allies. Free-form movement and battle ║
║ controls in a fully-rendered 3D world immerse you in an adventure too ║
║ real to be called a game. ║
║ ║
║ Die By The Sword: True combat adventure with complex movement, true 3-D ║
║ environments, polygonal characters, variable viewpoints, and dynamic ║
║ interaction with computer opponents. Swords spark and clang off other ║
║ swords or glance off armor; combat occurs in cramped corridors, ║
║ inconveniently asymmetrical chambers and chasms, unstable subterranean ║
║ dungeons, and other less-than-ideal locales. ║
║ ║
║ Die By The Sword: Your head and body are still attached.. Take advantage ║
║ of it. ║
║ ║
║ Features: ║
║ ║
║ Freedom of Movement - Proprietary VSIM technology gives you an ║
║ unprecedented range of free-flowing, natural ║
║ mobility. A freeform control method allows you ║
║ to target specific body parts. ║
║ ║
║ Opponents Galore - Battle a vast array of horrific monsters in a ║
║ multitude of deadly scenarios. ║
║ ║
║ Interactive Terrain - Watch out! Or end up fighting for your life ║
║ while hanging upside down from a rope or being ║
║ ambushed from all sides. Somersault across ║
║ chasms, dive under closing gates, and grapple ║
║ with adverse conditions such as fog, lightning, ║
║ and darkness. ║
║ ║
║ Multiplayer Action - For the 1st time, take on human opponents for a ║
║ 4 player Melee via network in arenas filled with ║
║ traps. ║
║ ║
║ Gore Intensive - Lop off heads, sever limbs, and bring your enemy ║
║ to his knees (literally). Thrill to rivers of ║
║ flowing blood. Your abilities are effected by ║
║ realistic factors like injury, fatigue and ║
║ environment. ║
║ ║
║ Multiple Solutions - Each level offers multiple paths to the end - ║
║ some more rewarding than others. ║
║ ║
║ Savvy AI - Realistic damage accurately simulates diminished ║
║ fighting ability. Opponents use tactics and ║
║ strategy, not just rush-n-attack. Adaptive AI ║
║ enables enemies to study your battle style and ║
║ "learn" how to fight you better. Proximity AI ║
║ means that all your opponents are deadly whether ║
║ close in or 10 feet out - they have an attack ║
║ that may leave you in bits.. all over the floor. ║
║ ║
║ Crushing Combos - Create, store, and trade custom moves with the ║
║ versatile move editor. ║
║ ║
║ ║
║ Greets to: ChinaBlue, Night Vision, The Blue Adept, Marauder, Big Boss, ║
║ Hemp Hoodlum, Animal&Dogfriend, Fallen Angel, and CATMAN. ║
║ ║
╠════════════════════════════════════════════════════════════════════════════╣
║ oOo Install Notes oOo ║
║ ^^^^^^^^^^^^^ ║
║ ║
║ UnZIP and run CLASS.EXE or INSTALL.EXE to decompress. Run WINDIE.EXE to ║
║ play. Enjoy! ║
║ ║
╠════════════════════════════════════════════════════════════════════════════╣
║ oOo WANTED oOo ║
║ ^^^^^^ ║
║ Due to the overwhelming amount of feedback we got about artists, we are ║
║ going to try this again. First, we are looking for people who can ║
║ supply HARDWARE to our group. Most importantly 3DFX Cards, MMX Chips, ║
║ and Hard Drives. If you think you are able to help out, contact us ASAP ║
║ to be rewarded. Second, we are looking for DEMO's (4k, 64k, even 4MB if ║
║ they are good enough) with a CLASS theme. The DEMO Scene and our Scene ║
║ used to be tightly knit. Today, you are lucky if anyone knows what the ║
║ DEMO Scene is. We would like to change that, and give the DEMO Scene ║
║ some much needed exposure, especially here in the USA. Lastly, we just ║
║ wanted to thank everyone for all the positive feedback we have received ║
║ over the past few weeks. It's nice to know our work is appreciated. So ║
║ if can help us out in any way, don't delay, contact us today at the ║
║ following E-Mail address: support@class101.com ║
║ ║
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╔════════════════════════════════════════════════════════════════════════════╗
║ APPLICATION INFO ║
║ ║
║ Interested in joining? We are looking for talented new members to help ║
║ us fill the ranks! If you fall within any of the following categories, ║
║ you might just be what we're looking for: ║
║ ║
║ * If you work for a software developer, distributor, or publisher! ║
║ ║
║ * If you can supply unreleased games, utilities, or even hardware! ║
║ ║
║ * If you work for an ISP, or other provider of shell accounts, etc! ║
║ ║
║ * If you feel that you have anything else that might be of value to us! ║
║ ║
║ NOTE: WE ARE NOT ACCEPTING COURIERS AT THIS CURRENT POINT IN TIME. ║
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║ CONTACT INFO ║
║ ║
║ Should you wish to make contact with our members, we can easily be ║
║ reached via this method... ║
║ ║
║ E-Mail (USA&Europe): support@class101.com ║
║ ║
║ NOTE: WE DO NOT MAIL/FTP MISSING DISKS OF OUR RELEASES, SO DO NOT ASK. ║
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"Be a Rufus - Do the Dew"