Airborne_Assault_Conquest_of_the_Aegean_Battles_For_Greece_Crete_And_Malta_v3.2.141_Update_RIP-TNT

Section
0day
Group
TNT
Size
26,50 MB
Files
7
Date
2006-11-28

NFO

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        ▀▀▀▀▀▀▀▀▀▀                                           ▀▀▀▀▀▀▀▀▀▀      ■.

                   T h e     N o v a     T e a m

 _____________________________________·_________________________________SN/TNT_



⌠───T─h─e───N─o─v─a───T─e─a─m─────TNT──¥──TNT─────T─h─e───N─o─v─a───T─e─a─m───┐

│                                  Presents:                                  │

│─────────────────────────────-~~~~~~~~~~~~~~~~~-─────────────────────────────│

│                                                                             │

│   Airborne Assault: Conquest of the Aegean: Battles For Greece, Crete And   │

│                         Malta v3.2.141 Update *RIP*                         │

│                                                                             │

│                    (c)2006 Panther Games / Matrix Games                     │

│                                                                             │

└──────────────────────────────────────┴──────────────────────────────────────⌡



┌─────────────────────────────────────────────────────────────────────────────┐

│                                                                             │

│    Supplied By : TEAM TNT                 Release Date : 11/29/2006         │

│     Cracked By : TEAM TNT                   Protection : Serial Check       │

│    What is it? : Protected Update          OS Required : WinXX              │

│    Packaged By : TEAM TNT                   # of Files : 06 x 5.00 Meg      │

│                                                                             │

├─────────────────────────────────────────────────────────────────────────────┤

│   Requirements : The Game                                                   │

└─────────────────────────────────────────────────────────────────────────────┘



 ·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·

                               ■ Release Notes ■

                               ~~~~~~~~~~~~~~~~~



NOTE:



      * No previous Patches are required, since most of the files from the

        previous patches are changed by this new one anyway.



      Upgrades your game from version either ~3.0.126 or 3.1.137~ to 3.2.141.



      Observe a previous release:



      06-25-2006  Conquest.Of.The.Aegean-RiTUEL



      Matrix Games has blacklisted the Serial Number contained in that

      release.  This mean that the new patches will say that serial is invalid

      if you try to enter it when the patch ask for a serial.



      The original Patch does a Serial Number check before it will install the

      Update.  Since the scene releases of the game do not contain any *VALID*

      Serial Numbers, our release is needed for both ISO and RIP users.



      Enjoy another excessively long DirName!



-END NOTE





Update Info:

------------

Welcome to the Conquest of the Aegean ( COTA ) Patch 2 ( Build 3.2.141 ).

This patch fixes all bugs reported since Patch 1, including the bug in the

resupply code that prevented supplies from being transferred from air delivered

SEPs to on-map Bases. Some minor issues have also been addressed. Please see

the items below for more detail In addition we took this opportunity to

overhaul the Moving in Formation code to ensure HQs did not overrun their guard

subgroups in the assault. The Estabs of various air landing Bases have had

their available transport capacities increased.



Please note that the Signature graphics have been changed. If you have created

a scenario, then open it in the ScenMaker and reset the commander signatures

for both sides and save the scenario.



Changes/Fixes



Here are the individual task tracker ( TT ) items addressed in Patch 2:

 TT3202 - AI - Ensure Ammo/Basics/Fuel Levels factor in curr Wpn/Pers/Veh

           levels

 TT3197 - AI - Ensure Tutorial Saved Games load and play - fix ObjTasks with

           bad Mission Plan Ptrs

 TT3193 - AI - Overhaul Moving in Formation code

 TT3177 - AI - Resupply - Cap Available Transport at 50% for Transfers

 TT3175 - AI - Resupply - Ensure supplies arriving by air to SEPs is

           transferred Base

 TT3174 - AI - Retreats - If Base is Deployed then stay put unless routed

 TT3178 - Estabs - Increased Transport capacity of Axis Abn Bases

 TT3191 - Scenarios - All - Update Cmdr Sigs

 TT3179 - Scenarios - Battle of the Maltese Cross - Delayed arrival of Bases

           till afternoon of day 1

 TT3181 - Scenarios - Maleme HC - BMC - Para over Corinth - Adjust arrival

           locations of Bases

 TT3189 - SM - Add Default Cmdr Name, Title, Messagse and Sig

 TT3188 - SM - Add Default Command Colours

 TT3184 - SM - Ensure GamePlan refreshed on selection of unit, VC and

           Reinforcement

 TT3180 - SM - Fix CTD on creating New Scenario

 TT3185 - SM - Fix ScenScenario Line 2159 Assert - Adjust Scenario Timings

 TT3171 - SM - Fix selection CTD - Ensure current side changed when Reinf and

           Victory items selected

 TT3192 - UI - AAR Screen - Ensure Default Cmdr Sig used if desired sig cannot

           be found

 TT3176 - UI - Depot Data Tab - Fix error in Max Payload amount and reverse

           payload % bars

 TT3214 - AI - InSitu Orders - Ensure Peripheral Tasks ignored

 TT3215 - SM - Import Force List - Ensure Bridge Count is correct



Build 3.1.137



Welcome to the Conquest of the Aegean ( COTA ) Patch 1 ( Build 3.1.137 ).

This patch fixes all bugs reported with the initial release build, including

the crash to desktop ( CTD ) bug in the resupply code. Many minor issues have

been addressed as well. Please see the items below for more details.



In addition we have taken this opportunity to enhance the aggression of the

strategic AI and fine tuned a number of the scenarios. AI controlled sides will

now be a greater challenge. Their forces will tend to launch attacks sooner and

more often and call off attacks less. The code that prioritises and culls

strategic objectives has been overhauled. So the AI is more likely to keep

pushing for enemy controlled objectives. The force allocation routines have

been revised, so a better force mix and percentage of force is now assigned to

each strategic objective.



The Attack code has also been revised. A complex attack ( ie one with subHQs )

in line formation will now see up to three subHQs in each assault line and

their units will now be spread on a pro-rata basis across the frontage. This

results in a more even application of force across the entire assault line,

with no gaps ( well at least initially, though enemy fire can still cause units

to retreat and gaps to appear - but that is combat ). You will only get a

second assault line if you have four or more subHQs assigned to the attack.

This will form up behind the initial assault line and continue past the

objective. Again it can support up to three subHQs abreast.



During the attack and when advancing longer ranged direct fire units, such as

armour, are now more likely to halt and fire as soon as the enemy is within

their effective range. This "stand-off" capability reduces the likelihood of

armour rushing headlong into enemy infantry and exposing their flank armour to

short range AT weapons. It is a more realistic simulation of how armour was

employed in WW2.



Note that the Run Until feature is not available in multiplayer.



Overall we are very happy with the improvements made to COTA. It should

provide an even greater challenge.



Enjoy.



Changes/Fixes



Here are the individual task tracker ( TT ) items addressed in the Patch:



TT3000 - AI - Arty - Ensure mot arty units can fire into woods

TT3105 - AI - AtStartPers Bug - Ensure bossTask and plan version's match before

         setting AtStartPersQty of bossTask

TT3066 - AI - Attacks - AssessForNoEnemy - Increase threat range

TT3069 - AI - Attacks - Don't call AssessForNoEnemy if poor visibility

TT1889 - AI - Attacks - Modify TaskAttack::AssessForNoEnemyAtObjective to use

         assault route

TT2947 - AI - Bases - Should go through on-map-boss if organic boss off map

TT3047 - AI - Check out possible bug in In-situ orders

TT3149 - AI - CTD on Load of AAR Saved Game for MP after autoEnd

TT3056 - AI - Cull Objectives - Add IsAchieved component to

         DetermineCullingPriorities()

TT3054 - AI - Cull Objectives - Ensure Threat Range Set Correctly

TT3053 - AI - Cull Objectives - Fix Bug in Sort Routine

TT3055 - AI - Cull Objectives - Reduce APer value to 20 inside

         kDefaultEnemyCombatValues

TT3102 - AI - Delay - Ensure waypoints maintained when recalcing route after

         failure truncating delay route

TT3098 - AI - Delay - Single Force - RecalcDelayRoute if Initially invalid

TT3137 - AI - Dud FG in FCB - Check out JeF's recording

TT1635 - AI - Enemy Intel - Retain reports of stationary forces

TT2968 - AI - Ensure arty units rest in-situ when Rest After Bombard option

         checked.

TT3057 - AI - Ensure Intel initialised on StartSavedGame

TT2674 - AI - Ensure para units reorg on arrival by para drop

TT3061 - AI - Exit VCs - Ensure points awarded only while active ( between

         HHour and End )

TT3147 - AI - Fatigue - Increase accrual and decrease reduction when basics low

TT3037 - AI - Fix bug inside InitializeDocument() when opening saved game and

         unit exits immediately

TT3113 - AI - Force Allocation - Don't allocate uniots that cannot reach the

         objective in time

TT3068 - AI - Force Allocation - Ensure onMapBoss allocated correctly depending

         on posture

TT3059 - AI - Force Allocation - Ensure SourceSubject Base is isolated and

         allocated correctly

TT3030 - AI - Force Allocation - Prevent transfer of Bases in Penultimate Pass

TT3119 - AI - ForceAllocation - Change MoveSuitability to modifier on

         RangeSuitability

TT3088 - AI - GetEnemyConcentrations() - Exclude those close to other nearby

         objectives

TT3038 - AI - GetGTI() - Prevent selection of locs across rivers where

         inappropriate - prevent infinite recursions

TT3092 - AI - Halting - Why do units at their objective display Halting

         messages?

TT3043 - AI - Increase AI Aggression - Increased prob of initiating attacks and

         decreased prob of pullback

TT3013 - AI - Increase initial reorg times for German Bad Para Drops

TT3096 - AI - Intel Reports - Age those created in SM from forces that never

         appear on map

TT3089 - AI - Make Strategic AI more aggressive

TT3087 - AI - MoraleCheck - Fix bug with AirStrikeModifier

TT3049 - AI - Mxd Mode Movt - InSitu Attack - Ensure FUP adjusted where

         impassable to FG

TT2985 - AI - No Basics being delivered - From Goodguy ( Gunnar )

TT3134 - AI - Occupation points for Linked Secure Crossing Objectives - check

         Mark's saved games

TT3067 - AI - Reaction Code - Ensure threats sorted by range and ensure long

         ranged units stand-off

TT3064 - AI - Recording - ScenRealForce Line 11628 - Refine FPAssert

TT3065 - AI - Recording - Task Doctrine Line 7450 - Refine FPAssert

TT3120 - AI - Rest Task - Resolve SPS line 4989 assert

TT2972 - AI - Resupply - Determine why transport column reports losses but no

         trucks actually lost

TT3035 - AI - Resupply - Fix Assert in SupplyArrivalEvent at line 110

TT3003 - AI - Resupply - Fix calc of unit vehicle level

TT3029 - AI - Resupply - Prevent recursion inside GetCurrentSupplyBase()

TT2804 - AI - Resupply - Review Tanks at Platamon - why no requests

TT2615 - AI - Resupply - Why no Emergency Request for out of ammo arty - see

         Mark's SG

TT3163 - AI - ScenForceFormation - Assert Line 615 - JeF's Recording

TT3097 - AI - ScenPlanScheduling Line 13686 - RemoveDud missionPlans after

         AbandonMissionPlan

TT3084 - AI - ScenPlanScheduling, 13082 - Fix rounding error

TT3138 - AI - ScenTask 4024 - Recording 001

TT3099 - AI - SetLocation() - Ensure MoveType of Subject used if formationType

         is inSitu

TT3039 - AI - Sort Bases - Cater for those with no boss - ie he's dead

TT3045 - AI - Stalled Move - Check out MarkShot's Saved Game

TT3106 - AI - SupplyArrivalEvent- Use podDouble to cater for big vehicleCount

TT3146 - AI - Surrender - Increase probability if basics low and further tweak

         supplyMod

TT3148 - AI - Surrender - Prevent Double Dipping

TT3140 - AI - TaskDoctrine 7217 - James Recording

TT3036 - AI - TryToReorg and TryToRest - Ignore if duration of rest/reorg less

         than 5 mins

TT3122 - AI - UI - CTD on Auto-End - check out MarkShot's saved game

TT3133 - AI - Units Stuck - Check out Mark's Saved Games

TT3110 - AI - Victory - Ensure VCs that end prior to scenarioEnd get awarded

         their completion VPs

TT3048 - AI - Victory Points - Fix bug in Exit VPs

TT3004 - AI - Resupply - DetermineInitialStockRequirements - Ensure attachments

         for on-mapBoss included

TT3024 - AutoTest Error - at EstabForce::GetTaskDoctrineType() EstabForce.inl

         line 215

TT2986 - CTD - DudSupplyRoute - From CaptSkillet et al

TT3044 - Estab - Change symbol colour of Au/NZ bases to white

TT3008 - Estab - Conversion to recount Ammo

TT3062 - Estabs - Add Bicycle version of It Bers Bn HQ

TT2975 - Estabs - Set sMG34 to Must Deploy to Fire

TT3150 - Installer - Remove Estab.xml file

TT3151 - Installer - Remove non-related MapPattern files

TT2956 - Maps - Partial Map Edge Bug - Check out ability of mot units to move

         through woods on eastern edge

TT3033 - Maps - Recalc Terrain Tables for all maps

TT3006 - Maps- Platamon - Check out Road move rates

TT2964 - MM - Confirm option to rescale ground scale of maps for developers

TT2333 - MM - Fix bug in display code for MoveTable that ignores "no crossing"

         setting

TT2997 - MM - Multi-Layer Select - Should not select hidden layers

TT3159 - Patch Read Me - Add Note re Disabling of Run Until in MP games

TT3072 - Scenarios - Battle of the Maltese Cross - Review stubborness values

         for AA units

TT3020 - Scenarios - Charge of the Centaurs - Review Arrival Loc of

         Reinforcements

TT3111 - Scenarios - Elasson Rearguard - Review Allied VCs and Arrival of Bases

         in all Reinf Schedules

TT3082 - Scenarios - FCAV - Revise Briefing to remove reference to three Gk

         Regts

TT3090 - Scenarios - FCAV - Revised objectives

TT3060 - Scenarios - First Clash at Veve - New version with alternate reinf

         schedules & revised objectives

TT3041 - Scenarios - First Clash at Veve - Revise Objectives and Initial Allied

         Deployments

TT2949 - Scenarios - Para over Corinth - Add bridge to Bridging Tp

TT3015 - Scenarios - Para over Corinth - Add in alternate Reinf Schedules

TT2935 - Scenarios - Para over Corinth - Missing Br Bridge form Bridging Column

TT3126 - Scenarios - Rename ER #4 to just ER

TT3040 - Scenarios - Revised Initial Intel Reports

TT3028 - Scenarios - Take the Pass - Add 12th Gk Div Base

TT3042 - Scenarios - Tempe Gorge Crisis - Add Unit History for Au 2/2nd Bn and

         Cmdr details for Au Bns

TT3027 - SM - CTD - On Export of Force List

TT3021 - SM - CTD - On Import Force List

TT2990 - SM - ForceList Import - Find out why unit supply levels zeroed on

         import of ForceList

TT2996 - SM - LOS Tools - Use Standard Daylight Good Visibility Weather rather

         than Current Weather

TT2957 - UI - Default Folders - Ensure default for Save As dialog is the Saved

         Games directory

TT3011 - UI - Depot Tab - Increase width of text boxes to avoid truncating

         numbers

TT2594 - UI - Disable Terrain Popup during Recalcs of MoveTable after Blown

         Crossings

TT3157 - UI - Enable New Game, Load Game and Choose Saved Game buttons after

         cancelling MP load saved game

TT3160 - UI - Ensure Command Screen buttons enabled after cancelling out of

         Load Game window

TT3046 - UI - Ensure that enemy SEPs cannot be selected.

TT2860 - UI - Ensure User pref sticks for Reverse Mouse Zoom and for Show

         Crosses

TT3155 - UI - Fix Typo in MP Save Password dialog heading text

TT3145 - UI - Game Startup - FindErrors() - Ignore timing check if autoEnd

TT2991 - UI - Make sure SaveFileLocPref.cfg is not included with the installer

TT3070 - UI - Reattach Button - Ensure enabled for newly arrived reinforcements

TT3079 - UI - Retain Settings from Display Toolbar

TT2916 - UI - Reverse Mouse Zoom Setting not saved

TT2761 - UI - RunUntil - Rollover with time running till when button depressed

TT3086 - UI - Save Prefs - Ensure done when Quitting

TT3114 - UI - Task Data - Ignore InSitu Formation button for mobile Tasks -

         beep

TT3100 - UI - Terrain Popup - Abort if no Terrain or Move Tables





 ·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·

                               ■ Installation  ■

                               ~~~~~~~~~~~~~~~~~



1. UnZIP all archives to a temporary directory.



2. UnRAR all archives to a temporary directory.

   Always unRAR with full paths!



3. Update your game version:

   UnRAR UPDATE.RAR to your game directory, overwriting any existing files.

   Always unRAR with full paths!



4. Import TNT.REG into your Windows Registry.



5. Play as usual.





 ·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·

                               ■  TNT    News  ■

                               ~~~~~~~~~~~~~~~~~

  zipscript-c (aka project-zs) ruins all the nice SFV files in the scene!

  Screw that lame-ass retarded script and all you noobies who use it.



  Egotism is good in small doses.



  There is nothing wrong with flaming code/crack thieves.  We encourage it.



  Quality and quantity are both possible simultaneously, yet often difficult.



  We continue our journey...





 ·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·

                               ■  Joining TNT  ■

                               ~~~~~~~~~~~~~~~~~

  TNT works in all languages.



  If you feel that you have something useful to offer us, such as the ability

  to contribute to our scene releasing efforts, then see below.





 ·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·

                               ■  Contact TNT  ■

                               ~~~~~~~~~~~~~~~~~

  Those who seek TNT will find a way to get in touch with us.

  Just ask around for the #1 Dox group.



  TNT has no email address, nor a web site.  Any you find are surely fake.



┌────────────────────────────────────╦═╦═╦────────────────────────────────────┐

│  Header Logo : Super Nova [TNT]      ║      NFO Layout : Super Nova         │

│                                      ╩                                      │

└────────────────────────────> Last Update by [Super Nova] <───[12/31/2005]───⌡



                       " Tripping The Light Fantastic! "

---------------------------------TNT DIR INFO---------------------------------

Airborne_Assault_Conquest_of_the_Aegean_Battles_For_Greece_Crete_And_Malta_v3.2.

141_Update_RIP-TNT

---------------------------------END TNT INFO---------------------------------


Files

PathSize
TNT.NFO20,73 KB
tntaac21.zip4,78 MB
tntaac22.zip4,76 MB
tntaac23.zip4,78 MB
tntaac24.zip4,76 MB
tntaac25.zip4,76 MB
tntaac26.zip2,64 MB