______ _____ ______
_____/ / _ _____/ / __ __\___ \__
_ _____ _\ / / _____ / _/ _______ _/ _/_ _____
_____/___ / /__/ / _ \__\__ /__ \ / ____/___
______ / /_ / / _/ / / / / / /___ /
_ / / /________/ _ \____/_____/ / /__/_____/ / /_
_/// / / _ _ / / __ _ / / _ _ / ///_
- /__________/ ---- /_____/_____/ ----- /__________/ ----- /__________/ ---
| |
| - P R O U D L Y P R E S E N T S - |
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: :
| Title : 44 Minutes in Nightmare (Update v2.0.2) |
| ------------------------------------------------------------------- |
| |
| Publisher : Takashi Sowa Platform : Nintendo Switch |
| Developer : Takashi Sowa Origin : eShop |
| Genre : Action / Strategy Title ID : 01003FF0159A0800 |
| Date : November 2023 Format : 01x100MB / NSP |
| |
:_________________________________________________________________________:
| |
| Summary |
| ------------------------------------------------------------------- |
| |
| A roguelike stealth horror where everything is randomly generated: |
| maps, items, enemies! Save the girl from a nightmare where |
| everything is RND within the time limit! |
| |
| <About "44 Minutes in Nightmare">. |
| |
| The game is a roguelike horror in which everything is random: a |
| different dungeon each time you play, items that are constantly |
| being rearranged, four different types of enemies with different |
| characteristics and special enemies that appear rare, and three |
| different escape routes. |
| |
| The main character is synchronized with a girl's nightmare in order |
| to save the daughter of a wealthy man who has fallen into a coma, |
| and the objective is to find the girl and escape within 44 minutes |
| while hiding from the threats that lurk in the nightmare. |
| |
| The difficulty level is high, and since the game employs |
| permadeath, in which you lose everything if you die once, you must |
| explore the dungeon with a constant sense of urgency. |
| |
| While this randomness and high difficulty make the user suffer, it |
| also creates a sense of addiction and accomplishment that makes the |
| user want to play again and again. |
| |
| The dungeons are large, complex, and different each time you play, |
| so brain mapping and item-based pathfinding are extremely |
| important. |
| |
| Each enemy has a different ability, and they are hypersensitive to |
| light and sound, and will gradually hunt you down by setting traps. |
| |
| There are also many items, including auxiliary items, escape items, |
| and items to counter enemies. |
| |
| All these items are hinted at in the notes in the dungeon, so they |
| cannot be neglected. |
| |
| There are also unique parameters such as "Fear Value", "Mental |
| Pollution", and "HP", each of which is also important to manage. |
| |
| Fear value: Dash is disabled when the meter is maxed out |
| (recoverable with items). |
| |
| Mental Pollution: One additional enemy is added when the meter is |
| maxed (recoverable at certain locations). |
| |
| HP: Decreased by damage received from enemy attacks and traps |
| (recoverable with items). |
| |
| The scenario is well thought out from the opening to the ending, |
| and it is all revealed through notes in the dungeon and different |
| endings for each difficulty level, making it fun to contemplate. |
| |
| The difficulty level is high, so you will find it quite difficult |
| until you get used to it. |
| |
| Therefore, it is very important to read the notes to know the |
| characteristics of items and enemies. |
| |
| Also, since everything is random, it depends on luck to some |
| extent, but it is not a game of luck by any means, and experience |
| will be utilized through repeated play. |
| |
| There is a short mode with half the dungeon length and time, and a |
| hard mode for those who want more of a challenge. |
| |
| Since everything is random, no two dungeons are the same and you |
| can play as many times as you like. |
| |
| Languages: English and Japanese. |
| |
| Update Notes: v2.0.2 (v131072). Firmware 16.0.3 and master key 16.0 |
| are required. |
| |
:_________________________________________________________________________:
| |
| Greets |
| ------------------------------------------------------------------- |
| |
| Abstrakt . Capital . Caravan . Dual Crew Shining . Eurasia |
| Lightforce . Menace . Mode 7 . Nightfall . Oldskool . Paradox |
| Quartex . Quasar . Rising Sun . Squire . Triforce . Venom |
: :
..:_________________________________________________________________________:..
: :
. SUXXORS - Not the best, still better than the rest! Since 2003. .