44_Minutes_in_Nightmare_Update_v2.0.2_NSW-SUXXORS

Section
Games/NSW
Group
SUXXORS
Size
73,68 MB
Files
3
Date
2023-11-16

NFO

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  |                                                                         |
  |                 - P R O U D L Y      P R E S E N T S -                  |
..:_________________________________________________________________________:..
  :                                                                         :
  |       Title : 44 Minutes in Nightmare (Update v2.0.2)                   |
  |   -------------------------------------------------------------------   |
  |                                                                         |
  |   Publisher : Takashi Sowa                Platform : Nintendo Switch    |
  |   Developer : Takashi Sowa                  Origin : eShop              |
  |       Genre : Action / Strategy           Title ID : 01003FF0159A0800   |
  |        Date : November 2023                 Format : 01x100MB / NSP     |
  |                                                                         |
  :_________________________________________________________________________:
  |                                                                         |
  |     Summary                                                             |
  |   -------------------------------------------------------------------   |
  |                                                                         |
  |   A roguelike stealth horror where everything is randomly generated:    |
  |   maps, items, enemies! Save the girl from a nightmare where            |
  |   everything is RND within the time limit!                              |
  |                                                                         |
  |   <About "44 Minutes in Nightmare">.                                    |
  |                                                                         |
  |   The game is a roguelike horror in which everything is random: a       |
  |   different dungeon each time you play, items that are constantly       |
  |   being rearranged, four different types of enemies with different      |
  |   characteristics and special enemies that appear rare, and three       |
  |   different escape routes.                                              |
  |                                                                         |
  |   The main character is synchronized with a girl's nightmare in order   |
  |   to save the daughter of a wealthy man who has fallen into a coma,     |
  |   and the objective is to find the girl and escape within 44 minutes    |
  |   while hiding from the threats that lurk in the nightmare.             |
  |                                                                         |
  |   The difficulty level is high, and since the game employs              |
  |   permadeath, in which you lose everything if you die once, you must    |
  |   explore the dungeon with a constant sense of urgency.                 |
  |                                                                         |
  |   While this randomness and high difficulty make the user suffer, it    |
  |   also creates a sense of addiction and accomplishment that makes the   |
  |   user want to play again and again.                                    |
  |                                                                         |
  |   The dungeons are large, complex, and different each time you play,    |
  |   so brain mapping and item-based pathfinding are extremely             |
  |   important.                                                            |
  |                                                                         |
  |   Each enemy has a different ability, and they are hypersensitive to    |
  |   light and sound, and will gradually hunt you down by setting traps.   |
  |                                                                         |
  |   There are also many items, including auxiliary items, escape items,   |
  |   and items to counter enemies.                                         |
  |                                                                         |
  |   All these items are hinted at in the notes in the dungeon, so they    |
  |   cannot be neglected.                                                  |
  |                                                                         |
  |   There are also unique parameters such as "Fear Value", "Mental        |
  |   Pollution", and "HP", each of which is also important to manage.      |
  |                                                                         |
  |   Fear value: Dash is disabled when the meter is maxed out              |
  |   (recoverable with items).                                             |
  |                                                                         |
  |   Mental Pollution: One additional enemy is added when the meter is     |
  |   maxed (recoverable at certain locations).                             |
  |                                                                         |
  |   HP: Decreased by damage received from enemy attacks and traps         |
  |   (recoverable with items).                                             |
  |                                                                         |
  |   The scenario is well thought out from the opening to the ending,      |
  |   and it is all revealed through notes in the dungeon and different     |
  |   endings for each difficulty level, making it fun to contemplate.      |
  |                                                                         |
  |   The difficulty level is high, so you will find it quite difficult     |
  |   until you get used to it.                                             |
  |                                                                         |
  |   Therefore, it is very important to read the notes to know the         |
  |   characteristics of items and enemies.                                 |
  |                                                                         |
  |   Also, since everything is random, it depends on luck to some          |
  |   extent, but it is not a game of luck by any means, and experience     |
  |   will be utilized through repeated play.                               |
  |                                                                         |
  |   There is a short mode with half the dungeon length and time, and a    |
  |   hard mode for those who want more of a challenge.                     |
  |                                                                         |
  |   Since everything is random, no two dungeons are the same and you      |
  |   can play as many times as you like.                                   |
  |                                                                         |
  |   Languages: English and Japanese.                                      |
  |                                                                         |
  |   Update Notes: v2.0.2 (v131072). Firmware 16.0.3 and master key 16.0   |
  |   are required.                                                         |
  |                                                                         |
  :_________________________________________________________________________:
  |                                                                         |
  |      Greets                                                             |
  |   -------------------------------------------------------------------   |
  |                                                                         |
  |       Abstrakt . Capital . Caravan . Dual Crew Shining . Eurasia        |
  |      Lightforce . Menace . Mode 7 . Nightfall . Oldskool . Paradox      |
  |        Quartex . Quasar . Rising Sun . Squire . Triforce . Venom        |
  :                                                                         :
..:_________________________________________________________________________:..
  :                                                                         :
  .     SUXXORS - Not the best, still better than the rest! Since 2003.     .

Files

PathSize
sxs-44_minutes_in_nightmare_v131072.nfo8,61 KB
sxs-44_minutes_in_nightmare_v131072.rar73,67 MB
sxs-44_minutes_in_nightmare_v131072.sfv50 B