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███ ▀▀▀▀▀▀▀ PROUDLY PRESENTS ▀▀▀▀▀▀▀▀ ███
██▄ ▄██
█WaveMachine.Labs.Drumagog.Platinum.VST.RTAS.v4.09b.incl.Keygen█
█ █
▀█ █▀
█ SUPPLIER ..: TEAM AiR █
█ PROTECTION : SERIAL █
█ SIZE ......: 05 * 4,77MB █
█ DATE ......: 02/2007 █
█ █
█ █
█ Drumagog is a plug-in that automatically replaces █
█ drum tracks with a vast array of other samples. █
█ Engineers and producers worldwide use Drumagog to fix █
█ and enhance existing drum tracks. Drumagog is █
█ extremely easy to use. Just insert it onto a drum █
█ track and select your favorite sample. Drumagog does █
█ the rest. For advanced drum replacing, Drumagog is █
█ packed with powerful features for the ultimate in █
█ control. Drumagog comes complete with a drum sample █
█ collection containing hundreds of samples to get you █
█ going. █
█ █
█ █
█ Features █
█ █
█ █
█ Cutting-Edge Triggering Technology █
█ █
█ Drumagog's advanced triggering engine makes drum █
█ replacing a breeze. It accurately tracks the incoming █
█ audio and replaces even the most detailed drum █
█ nuances with ease. In addition to the basic controls █
█ to adjust input, output, and triggering parameters, █
█ Drumagog features several controls on its advanced █
█ page for custom tuning of the overall triggering █
█ process. Drumagog 4.0 introduces a totally new, re █
█ -designed triggering engine for un-paralleled █
█ triggering accuracy. The following modes are █
█ available: █
█ █
█ Simple Triggering Mode: This mode is recommended if █
█ minimizing CPU usage is a priority. It works well for █
█ all but the most difficult tracks. Advanced █
█ Triggering Mode: The advanced triggering mode █
█ provides the best triggering performance Drumagog has █
█ to offer. It features a smart algorithm which █
█ minimizes false triggering and maximizes sensitivity. █
█ It's particularly useful on difficult tracks. Live █
█ Triggering Mode: This zero-latency mode is designed █
█ for use in a live Drumagog setup. For example, when █
█ using Drumagog as an insert on the main console in a █
█ live concert performance, or using Drumagog as a █
█ "drum brain" for drum trigger pads. However, it █
█ doesn't offer the same triggering quality as the █
█ other modes, and is only recommended for use in █
█ situations that demand zero latency. █
█ █
█ █
█ Multisample Support █
█ █
█ Drumagog supports dynamic, random and positional █
█ multisamples for the ultimate in acoustic realism. █
█ Each instrument can contain several dynamic █
█ multisamples, representing distinct volume levels. █
█ Drumagog will automatically choose from one of these █
█ samples to match the incoming audio volume perfectly. █
█ Random multisamples are also supported, allowing █
█ Drumagog to randomly choose between two or more sets █
█ of samples of the same volume. Using random █
█ multisamples allows a level of realism previously █
█ unattainable with other samplers. In addition to █
█ dynamic and random samples, Drumagog also features █
█ positional multisamples, where different areas of a █
█ drum or cymbal are represented by different samples. █
█ All three of these sample types can be combined for a █
█ single sound resulting in a very complete █
█ representation of a drum or instrument. With █
█ Drumagog's advanced multisample support, even complex █
█ drum rolls sound realistic. Visual Triggering █
█ Drumagog includes a visual triggering feature that █
█ simplifies the adjustment of the triggering controls. █
█ A scrolling, real-time waveform display is shown, █
█ with the triggering controls (sensitivity, █
█ resolution) superimposed on top of the waveform. This █
█ provides a visual indication of exactly which █
█ incoming hits will trigger Drumagog. For example, the █
█ sensitivity control is represented as a horizontal █
█ line that can be moved up or down, while the audio █
█ waveform scrolls from right to left. As the incoming █
█ audio scrolls past, it's easy to see which audio █
█ impulses will trigger Drumagog and which won't. All █
█ the audio above the line will cause a trigger and the █
█ audio below it will be ignored. The incoming audio █
█ that scored a "hit" is displayed as a white dot, █
█ making it easy to see a history of which hits caused █
█ Drumagog to trigger. BFD Triggering (only available █
█ in Drumagog Platinum and BFD versions) If you own a █
█ copy of Fxpansion's BFD, Drumagog has the ability to █
█ directly trigger BFD, without the need for midi or █
█ other complicated setups. This powerful feature █
█ enables you to harness the power of BFD directly from █
█ the Drumagog interface. █
█ █
█ Stealth Mode █
█ █
█ Stealth mode is a powerful feature that allows all █
█ the original audio to pass through unchanged until █
█ the trigger threshold is reached. This is especially █
█ useful in tracks that contain both a snare and a hi █
█ -hat on a single track. Drumagog will pass the hi-hat █
█ through, quickly crossfade into the replaced snare █
█ sample when the snare drum is heard, then crossfade █
█ back into the hi-hat again. The whole operation is so █
█ seamless that often it's hard to tell Drumagog's █
█ actually on. Positional Multisamples Drumagog █
█ introduces a new feature called positional █
█ multisamples. Drums can now be multisampled at █
█ different stick positions. This allows the user to █
█ "dial in" the perfect stick hit position when █
█ replacing drums. For instance, if a part of the song █
█ calls for a bell sound from the ride cymbal, the user █
█ simply adjusts the position control to achieve the █
█ perfect stick position. MIDI Input and Output (on █
█ supported hosts) Drumagog's MIDI feature allows █
█ triggering of external drum machines and virtual █
█ instruments like Halion and GigaStudio. The midi █
█ input can allow you to use Drumagog as a "drum brain" █
█ (for triggering from live drum pads). █
█ █
█ █
█ Advanced Sample Management █
█ █
█ Drumagog's Samples page features a visual sample █
█ management scheme that simplifies importing and █
█ organizing of samples. Adding a sample is as simple █
█ as dragging and dropping it onto the sample box in █
█ the center of the page. Each multisample being used █
█ is represented as a colored rectangle within this █
█ sample box. During playback, the individual colored █
█ rectangles flash, indicating which multisample is █
█ being used for replacement. An "add from track" █
█ button allows the user to grab existing drums from █
█ the current audio track and import them into the █
█ sample box. Up to 48 multisamples are supported, and █
█ any combination of dynamic or random multisamples is █
█ possible (previous versions of Drumagog allowed only █
█ specific combinations of multisamples). Dynamic █
█ Tracking Drumagog automatically tracks the incoming █
█ drum hits and adjusts the volume of the samples it █
█ plays according to the volume of the original hits. █
█ Sometimes however, it's desirable to control the █
█ dynamics. Drumagog provides a dynamic tracking █
█ control that allows adjustment of how Drumagog tracks █
█ the dynamics. This feature can be used to add a solid █
█ feel to an overly dynamic performance without the █
█ side effects imparted by traditional audio █
█ compression. Virtual Drum Display The virtual drum █
█ display, or drum movie, presents a sophisticated █
█ means of representing a triggered response from █
█ Drumagog. Going beyond the standard simple blinking █
█ LED, a small window displays a movie of an actual █
█ drum being played in perfect synchronization with the █
█ incoming audio. This feature is particularly useful █
█ when triggered samples are being blended with the █
█ original source track. The image of a drum being █
█ struck is often more intuitive to the user than a █
█ flashing light, thereby making it easier to visually █
█ catch missed triggers when the sensitivity control is █
█ set too high. The virtual drum display does not █
█ adversely affect CPU usage since the movie is on a █
█ separate very low-priority processing thread. Audio █
█ playback always maintains priority. █
█ █
█ █
█ Pitch Control Drumagog's pitch control enables █
█ adjustment of the sample's pitch by +/-100%. This is █
█ a useful feature for tuning the drums to the █
█ accompanying tracks. █
█ █
█ █
█ Pre-Triggering Filter █
█ █
█ A flexible filter is provided to filter out unwanted █
█ audio from a track before triggering. For instance, a █
█ snare track might contain undesirable bass drum █
█ bleed. In this case, the filter could be set to █
█ highpass to only allow the snare audio to pass █
█ through. This technique greatly reduces any chances █
█ for mis-triggering when bleed is present on the █
█ source track. Left/Right Hand Support This feature █
█ allows Drumagog to automatically alternate between █
█ left and right samples (if the loaded gog file █
█ supports them), when it detects the original █
█ drummer's speed is fast enough to warrant an extra █
█ hand. This makes the drum replacement sound very █
█ realistic durring rolls. Auto Sample Rate Conversion █
█ When this feature is enabled, Drumagog will █
█ automatically convert the sample rate of the samples █
█ being used to match the sample rate of your project. █
█ █
█ VU Meters █
█ █
█ Drumagog features accurate, responsive VU meters for █
█ both input and output levels. █
█ █
█ Auto-Ducking █
█ █
█ Sometimes it's not enough to just replace the drums █
█ on a track, as there are often other tracks that █
█ still contain bleed from the original drum. █
█ Drumagog's auto-ducking solves this problem. For █
█ instance, if a snare drum is being replaced, and the █
█ original snare can still be heard through the █
█ overhead tracks, Drumagog would be inserted into each █
█ of the overhead tracks. Then, the two overhead █
█ Drumagogs would be set to receive auto-ducking █
█ information from the main Drumagog instance on the █
█ snare track. Every time the snare plays, the two █
█ Drumagogs on the overhead tracks will automatically █
█ "duck" the audio by a set amount (usually 2 or 3 dB). █
█ This results in the original sound effectively being █
█ removed from all the tracks on which it appears, █
█ without affecting any of the other sounds on those █
█ tracks. The original sound is then replaced with the █
█ sample(s) by Drumagog. The combined audio sounds █
█ flawless. █
█ █
█ Polyphony █
█ █
█ Drumagog provides a choice of polyphony modes: 16 █
█ -note, 256 note, or choke polyphony. Choke polyphony █
█ mode is useful for cymbals, while 16 and 256-note █
█ polyphony modes are great for snares and other █
█ instruments. Choke polyphony is also useful for █
█ replacing recorded drum machine tracks, as it allows █
█ for the original drum machine's feel to be █
█ maintained. "Machine gun" snare replacements used in █
█ dance and hip hop tracks can still stutter like the █
█ original. GOG Sample Format █
█ █
█ Drumagog introduces it's own multisample format █
█ called GOG. In one GOG file, Drumagog packs up to 48 █
█ multisamples, and all associated settings. The GOG █
█ file format allows Drumagog users to author, arrange █
█ and save their own sample sets in a single file. This █
█ makes accessing and transferring samples between █
█ projects simple, and allows a user to permanently █
█ record in the GOG file all of the triggering █
█ information and parameters associated with a sample █
█ set. █
█ █
█ Blend Control █
█ █
█ Drumagog's blend control provides control of the mix █
█ between the original audio and the replaced samples. █
█ █
█ █
█ █
█ http://www.drumagog.com █
█ █
█ █
█ █
█ █
█ Installation Notes : █
█ -------------------- █
█ █
█ 1) Unzip, Unrar and run Setup.exe █
█ █
█ 2) Use Keygen to register █
█ █
█ 3) Enjoy this fine Team AiR release !!! █
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▀▀███▄▄▄▀▀ nFO lAYOUT (c) 2006 bEARCAVE-dESIGN ▀▀▄▄▄███▀▀