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b i b l i o t h e c a - i s - o p e n - t o d a y
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Modeling, UV Mapping, and Texturing 3D Game Weapons (c) by Wordware
Publishing, Inc. publisher
The PDF eBook with ISBN: 1556228708 and Pub Date: November 25, 2006
Was successfully packed into: 05 disks by size 5.00mb
It became possible on: 03/27/2007
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This book is all meat and cuts right to the point - modeling and
texturing game weapons like a professional. Written by Christian Chang,
weapons modeler on America's Army and now at EA, this book delivers what
the reader wants. Starting with a discussion on customizing your
modeling application for ease of use, the book emphasizes the importance
of employing professional techniques when setting up your project. From
there, the chapters concentrate on creating specific weapons - from a
samurai sword to a modern high-velocity, fully-automatic machine gun -
in a step-by-step progression from simple to complex. Each weapon is
modeled, UV mapped, optimized, and finally textured for realism.
http://www.amazon.com/exec/obidos/tg/detail/-/1556228708/
INSTALL NOTES
Unzip, unrar and enjoy
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BBL IS A SIGN OF THE EBOOK'S QUALITY SINCE 2005