TECHNOMAGE-DEViANCE

Section
Games/PC
Group
DEViANCE
Size
764,60 MB
Files
56
Date
2025-05-25

NFO

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  Deviance                                                          ▀▀▀▀▀▀▀

· ─ ─·-────────────────────────────────────────────────────────────────-·─ ─ ·

                         Technomage (c) Sunflower 

· ─ ─·-────────────────────────────────────────────────────────────────-·─ ─ ·
┌────────────────────────────────────┬───────────────────────────────────────┐
│  Cracker.....: TEAM MYTH           │  RAR Count .....: [54 x 15 MB]        │
│  Date........: June, 2001          │  Protection.....: Securom             │
├────────────────────────────────────┴───────────────────────────────────────┤
│Requirements: P3, 32MB MEM, 150MB HD, D3D, Directx8+                        │
└────────────────────────────────────────────────────────────────────────────┘
                     						             
    ALWAYS READ THIS NFO PROPERLY
    Join us now, see below for details ...
    
                         ** Release Information ** 
  
    Game Notes:
    ~~~~~~~~~~~

    The perfect mix of genres, which was one of the strongest reason for
    ANNO 1602's outstanding success will also play a major role in the
    creation and design of TechnoMage. Therefore, the story and the action
    parts of the game will be inseparably entwined
    
    ... there lived in the fantastic world of Gothos a folk, one of many.
    This civilization never ceased to develop new ways to make life easier
    for all.
    
    It was not long, however, before their insatiable thirst for knowledge
    called forth a danger which did threaten all of Gothos.
    
    Hordes of monsters suddenly made their inexorable way to the surface
    from the underworld. It was only through a last, desperate feat of
    strength that this race was able to defeat the infernal hordes and
    save Gothos from certain destruction. Shortly thereafter did they
    disappear from Gothos, their destination unknown.
    
    Today, the world of Gothos is still a place where different
    civilizations live together in peace and harmony.
    Amongst these are the Dreamers and the Steamers. They respect one
    another, but prefer to go their separate ways. The reason lies in the
    age-old commandment, unwritten yet handed down from generation to
    generation, that these two races shall never mix.
    
    Peace in Gothos comes to a sudden end, when suddenly one day, the
    earth breaks up in Steamertown and terrible hordes of monsters and
    demons destroy big parts of the town. Out of the blue, long-lost and
    almost forgotten legends again take on their threatening shape.
    
    Raised in Dreamertown the TechnoMage has the unwanted status of an
    outsider.
    His parents, his father a Steamer and his mother a Dreamer, broke the
    unwritten law forbidding the two races to join with one another.
    When Steamertown narrowly escapes destruction, the Dreamers accuse the
    TechnoMage of being the cause of this disaster.
    
    Fleeing before they can pass judgment on him, he directs his steps
    towards Steamertown to look for his father and to see the extent of
    the catastrophe for himself.
    
    This is the first time that the inexperienced TechnoMage has left
    home. Disquieting visions accompany him, and the player, upon their
    way.
    
    The Dreamers' lives center around magic. Though no strangers to hard
    work, they prefer to use magic and their supernatural abilities to
    accomplish their daily tasks.
    
    To other people in the world of Gothos they often convey the
    impression of being a tiny bit arrogant and pert. Maybe this results
    from the fact that the Dreamers' skillful use of magic gives anything
    they do an airy and easy aspect. Seemingly, they find an easy way to
    solve any problem. Even difficult tasks will be executed in a playful
    manner. While doing this, the Dreamers take any chance there is to
    fully enjoy their eagerness in experimenting. And, knowing about all
    their supernatural abilities, who would be astonished to learn that
    the Dreamers are also a tiny little bit superstitious?
    
    The Steamers rely on their technical expertise in daily life. From the
    cradle they are fascinated by all things of a mechanical nature. Magic
    is for them strange and unnatural.
    
    Two of their most loveable traits of character are their modesty and
    their patience. They will always approach difficult tasks with great
    consideration and care. If the solution to the problem won't reveal
    itself at the first glance, they will steadily and patiently tinker or
    puzzle on until they will finally come to a satisfactory result. Well,
    the Steamers are just the born mechanics. As they are by no means
    people with their heads in the clouds, it is no wonder that they are
    being considered to be well rooted in the soil they live upon.
    
    The game starts in Dreamertown. Here lives our main character:
    TechnoMage. Because of his origin he has the unwanted status of an
    outsider. When monsters of the underworld destroy Steamertown the
    Dreamers accuse him of being the cause of this disaster. But they
    allow him to stay in Dreamertown until the next day, when he will have
    to face the judgment of the Dreamers' High Council.
    Like every day TechnoMage is working for his uncle, but because of the
    disaster he is very anxious today and his uncle sends him in the
    cellar where he has to search for a special thing. This task is the
    first riddle to be solved by the player and at the same time a chance
    for him to learn and practice the control of TechnoMage.
    The uncle is very preoccupied because of TechnoMage's insecure fate
    and future in Dreamertown. He advises him to leave Dreamertown and to
    go to his father, who still lives in Steamertown. With only a few
    provisions, TechnoMage flees.
    
    When TechnoMage reaches Steamertown, the city is still burning. In the
    chaos he tries to find his father, but his house is abandoned and he
    hasn't been seen for days.
    The Steamers are desperately looking for help. The fountain has been
    destroyed and therefore there is no chance to extinguish the fire in
    the power station. An explosion seems to be inevitable. Lucky enough,
    the TechnoMage is able to repair the fountain and the Steamers are
    more than grateful. By now they are convinced of his bravery and that
    is why they ask him on their behalf to set out and look for his
    father, who is still missing.
    The TechnoMage is sure that there is a connection between the
    vanishing of his father and the appearance of the monsters. He visits
    the pit from which the monsters had entered Steamertown and by
    accident he falls into the huge hole and enters the underworld - the
    Hive.
    
    The Hive is an enormous labyrinth of numerous branched tunnels. Here,
    darkness and an ominous atmosphere prevail. While TechnoMage is still
    searching for his father and the father's companions he will have to
    deal with fierce and insidious enemies. By chance he meets an injured
    Shach, whom he is able to help. The Shachs are traders who sell and
    buy nearly everything as long as the deal will be profitable for them.
    However, now, in return for the help offered, the Shach tells
    TechnoMage where to find his first armor, which proves to be a helpful
    protection against the numerous attacks of spiders and circlars. In
    the Hive TechnoMage does not only prove his fighting skills and meets
    his father for the first time in years, but he will also learn a lot
    about the origin of the Dreamers and Steamers as well as about another
    mysterious folk that seemed to have ruled Gothos a long time ago. The
    information the father has collected proves the admonition that the
    whole world of Gothos faces destruction, unless someone take up arms
    against the still unknown enemy. Just as father and son set out
    together to do what they have to do, an explosion separates them ...
    
    In this magical part of Gothos Melvin meets a lot of fantastic and
    also weird creatures, like goblins, druids, the mistresses of the
    seasons and trolls. When dealing with these beings and especially with
    the fairies Melvin has to proof that he is a real Dreamer. Only by
    using his magical abilities and diplomacy he is able to solve riddles,
    pass tests and settle conflicts. Melvin sets out to help the
    inhabitants of the forest by protecting them against the evil. The
    most dangerous enemy he has to face is the river poisoner who poisons
    the water resources of the forest. In order to win the fight against
    this monster, the fairy princess gives Melvin a special and mighty
    crystal with some magic functions. This crystal will not only help
    him, but will also have major impact on his own life.

    Game Features:
    ~~~~~~~~~~~~~~
    
    - Action-adventure game with role-playing elements in a 3D world 
    - Challenging quests embedded in a gripping story 
    - Eight different worlds, each with its own style of graphics 
    - More than 50 levels to explore 
    - Brilliant cut scenes 
    - The main character develops continually throughout the game 
    - Sophisticated magic and weapons system 
    - Weather effects and day/night changes 
    - Magnificent spells 
    - Uniquely detailed characters 
    - Direct 3D support 
    - 3D positional audio sound 
    - Real-time light sourcing 
    - Supports Force Feedback for PC and Dual Shock Pad for PlayStation 


    For much more info: http://www.technomage.de/english/
    
    Install Notes:
    ~~~~~~~~~~~~~~
    unrar, burn (80 min CD-R is needed), install, copy crack & play
  
    

· ─ ─·-────────────────────────────────────────────────────────────────-·─ ─ ·

                         DEViANCE News & Information
                         ~~~~~~~~~~~~~~~~~~~~~~~~~~~

    You think you can contribute to the scene too? You have one or more
    talents in:
    
    - supplying unreleased NEW games (maybe you work at a game/util
      magazine, newspaper, game press/marketing company, distributor,
      publisher, duplicator, tv/radio show, warehouse, shop etc.).
      You do not need a fast internet connection for the above!
    
    - supplying unreleased NEW store games & have a fast UPLOAD connection
      like 200k+, and time to spare on weekday mornings. Of course we
      shall reimburse you for the costs of the games you buy.
    
    - you are a cracker with lots of experience in Cracking/Debugging/ASM
      & C/C++. You also can code tools to automatically remove commercial
      protections like SafeDisc 2 or Securom or VOB or Laserlok or
      Copylok. You will need advanced knowledge of PE File Formats.
 
    - coding tools in C/C++/ASM (you have HARD CORE in depth knowledge
      of the Win32-API, you can code by given specifications etc.)
      And to understand and develope methods like API Hooking.
    
    - If you know the difference between reindexing and unpacking
      large files. Or if you can identify ANY major file formats by
      looking at the hex byte code of the header. Or if you can tell
      the difference between MPQ & HAPI.
      And you have a 30k plus internet download link speed.
      And can code your own tools to rip apart the above technologies
      (to show you fully understand them) then apply at once.

    - making trainers for newly released games (menu driven, must work
      in Win9x and Win2K etc.)

    - coding dynamic/generic intros/installers
      (send URL links to samples of your previous work.)
     
    - supplying the group (for free) with useful things like shells on
      fast (T3) linux/unix-boxes, hardware etc. Not for spreading 
      releases.
    
    If you can meet one or more of those requirements and want to join 
    the finest group in the scene today, email us. Use the contact 
    information given below. Group members get all the advantages and
    have access to sites with everything one would ever want to leech 
    (0day/ISO/CLONE/SVCD/DIVX/TV/MP3/PSX/PS2/DC/GBA/GBC/PDA/BOOK/LINUX).
 
    And always remember: we do this just for FUN. We are against any
    profit or commercialisation of piracy. In fact, we BUY all our
    own games, as we love originals. And if you like this game, BUY it.
    We did!

    If you think you can fill any of these positions, send an email to
    the e-mail address below.

· ─ ─·-────────────────────────────────────────────────────────────────-·─ ─ ·


                          How to Contact DEViANCE
                         ─────────────────────────

                  Via E-Mail    : apcsupply@hushmail.com (CHECK BELOW FIRST)
                  Via the WWW   : WE DO NOT WANT ONE, THANKS
                  Via IRC       : #DEViANCE on EFNET
                  NOTE          : Read below before sending any e-mails!
  E-MAIL NOTE: 
  DEViANCE DOES NOT MAIL OR FTP MISSING DISKS OF OUR RELEASES,
  SO DO NOT ASK!!
  DEViANCE DOES NOT PASSWORD FILES, OTHERS DO THAT!   
  DEViANCE DOES NOT PUBLISH FILES ON WEB SITES, NEVER!
  DEViANCE DOES NOT DO TECHNICAL SUPPORT, NEVER EVER! 
  DEViANCE DOES NOT NEED HELP WITH ANY WEB SITES!     

                             DEViANCE Greets
                            ─────────────────

    . MYTH . DYNASTY . FTFiSO . NLRIP . NLiSO . SOUL DRINKER .
    . PARADOX PSX . HYBRiD . RESURS . FCC . SAC . RE:PLAY . FCN .
    . MFD . APC . RNS . CORE . LAXITY . TOXIC . BLIZZARD . TFE .
    . EGO . COUNCIL . JADE . EPTiSO . TFTiSO .

                 DEViANCE: SHARPER & FASTER THAN LiGHT!
 
· ─ ─·[NFO UPDATED 25/JUN/2001]───────────────────────────────────────-·─ ─ ·

Files

PathSize
deviance.nfo14,52 KB
dvn-tm.r0014,31 MB
dvn-tm.r0114,31 MB
dvn-tm.r0214,31 MB
dvn-tm.r0314,31 MB
dvn-tm.r0414,31 MB
dvn-tm.r0514,31 MB
dvn-tm.r0614,31 MB
dvn-tm.r0714,31 MB
dvn-tm.r0814,31 MB
dvn-tm.r0914,31 MB
dvn-tm.r1014,31 MB
dvn-tm.r1114,31 MB
dvn-tm.r1214,31 MB
dvn-tm.r1314,31 MB
dvn-tm.r1414,31 MB
dvn-tm.r1514,31 MB
dvn-tm.r1614,31 MB
dvn-tm.r1714,31 MB
dvn-tm.r1814,31 MB
dvn-tm.r1914,31 MB
dvn-tm.r2014,31 MB
dvn-tm.r2114,31 MB
dvn-tm.r2214,31 MB
dvn-tm.r2314,31 MB
dvn-tm.r2414,31 MB
dvn-tm.r2514,31 MB
dvn-tm.r2614,31 MB
dvn-tm.r2714,31 MB
dvn-tm.r2814,31 MB
dvn-tm.r2914,31 MB
dvn-tm.r3014,31 MB
dvn-tm.r3114,31 MB
dvn-tm.r3214,31 MB
dvn-tm.r3314,31 MB
dvn-tm.r3414,31 MB
dvn-tm.r3514,31 MB
dvn-tm.r3614,31 MB
dvn-tm.r3714,31 MB
dvn-tm.r3814,31 MB
dvn-tm.r3914,31 MB
dvn-tm.r4014,31 MB
dvn-tm.r4114,31 MB
dvn-tm.r4214,31 MB
dvn-tm.r4314,31 MB
dvn-tm.r4414,31 MB
dvn-tm.r4514,31 MB
dvn-tm.r4614,31 MB
dvn-tm.r4714,31 MB
dvn-tm.r4814,31 MB
dvn-tm.r4914,31 MB
dvn-tm.r5014,31 MB
dvn-tm.r5114,31 MB
dvn-tm.r526,42 MB
dvn-tm.rar14,31 MB
dvn-tm.sfv3,70 KB