The_Stone_of_Madness_Update_v1.0.4_NSW-VENOM

Section
Games/NSW
Group
VENOM
Size
1,39 GB
Files
17
Date
2025-09-18

NFO

                                     .
 ________.         ________          :__________            karl*    _____\___.
_\       |________/       /_________ |        _/________\________   /     \\  |
_\\      |       /      _/_\ _      \|       /     _     \       \ //      \\ |
|\\      |     _//     ___/_\\     \ \      //     |     _\     \ \/ /     _\\|
| \\     :      /      |      \     \     _//      :      \\     \  /|      \\_
|__\\__________/_______________\____|\_____/_______________\_____|\/ |_______\
 <:-\-------------------------------------/--------------------------:------:-
  .                                                                  .      |
  |     P r o u d l y   P r e s e n t s                                     |
  |   - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -   |
  |                                                                         |
  |       Title : The Stone of Madness (Update v1.0.4)                      |
  |                                                                         |
  |   Publisher : Tripwire Interactive        Platform : Nintendo Switch    |
  |   Developer : Teku Studios                  Origin : eShop              |
  |       Genre : Strategy / Adventure        Title ID : 01000F101B672800   |
  :        Date : September 2025                Format : 15x100MB / NSP     |
  .__                                                                     //|
  | /---------------------------------------------------------------------/_:
  |//                                                                       .
  |     R e l e a s e   N o t e s                                           |
  |   - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -   |
  |                                                                         |
  |   The Stone of Madness is a real-time tactical stealth game set in an   |
  |   18th-century Spanish Monastery. Located in the Pyrenees, this         |
  |   time-worn Jesuit monastery is home to a madhouse and an               |
  |   inquisitorial prison. Five prisoners - plagued by cruel punishment,   |
  |   madness, and despair - pool their skills and resources to face        |
  |   their phobias, stave off insanity, uncover the mysteries of the       |
  |   Monastery, and find a way to escape.                                  |
  |                                                                         |
  |   Escape the Monastery.                                                 |
  |                                                                         |
  |   Escaping such a well-guarded monastery is no easy task, but Agnes,    |
  |   Leonora, Eduardo, Amelia, and Alfredo are determined to see it        |
  |   through. Alternate control of all five characters and use their       |
  |   unique upgradable skills to cast spells, assassinate targets,         |
  |   distract enemies, stun evil spirits, explore hard-to-reach areas,     |
  |   and more.                                                             |
  |                                                                         |
  |   Explore your surroundings and combine the characters' abilities to    |
  |   find clues and tools scattered throughout the monastery. Be careful   |
  |   though, if you're caught being somewhere you shouldn't be, the        |
  |   guards will not be kind.                                              |
  |                                                                         |
  |   Manage the Madness.                                                   |
  |                                                                         |
  |   To effectively navigate the monastery, you must be mindful of the     |
  |   characters' mental health.                                            |
  |                                                                         |
  |   Each playable character possesses a fully realized set of traumas     |
  |   and phobias. Triggering these traits depletes a character's sanity,   |
  |   ultimately triggering a traumatic event with negative effects such    |
  |   as paranoia, dementia, or bouts of violence; fundamentally changing   |
  |   how the afflicted character is played.                                |
  |                                                                         |
  |   Discover the Secrets Within.                                          |
  |                                                                         |
  |   Choose from two different escape plans to execute, each with its      |
  |   own stories, objectives, special characters, and other surprises.     |
  |                                                                         |
  |   Time is continuous in The Stone of Madness. Actions have              |
  |   consequences, and players must consider their time of day as they     |
  |   make decisions.                                                       |
  |                                                                         |
  |   Sneaking, exploring, and gathering materials are all ideal tasks to   |
  |   complete during the day when security guards are easily distracted.   |
  |   But as morning gives way to evening, the paranormal inhabitants of    |
  |   the Monastery will start to reveal themselves; posing a threat to     |
  |   the characters' sanity.                                               |
  |                                                                         |
  |   Nighttime is most wisely spent planning and managing the escape       |
  |   plan. Any player who explores the monastery after curfew will be      |
  |   met with an extra challenge. Security is tighter, and guards will     |
  |   not take kindly to any prisoners wandering about. But sometimes,      |
  |   the risk is worth the reward.                                         |
  |                                                                         |
  |   Experience a Stunning Hand-Painted Art Style.                         |
  |                                                                         |
  |   The visuals in The Stone of Madness have been lovingly hand-painted   |
  |   and animated frame by frame, drawing heavy inspiration from           |
  |   18th-century artist Francisco De Goya.                                |
  |                                                                         |
  |   The game's isometric perspective acts as the perfect showcase for     |
  |   the eye-catching visuals, allowing players to observe every minute    |
  |   detail and feel as if they're adventuring through a Goya painting     |
  |   brought to life.                                                      |
  |                                                                         |
  |   Languages: English, French, German, Spanish, Portuguese, Japanese,    |
  |   Korean, Chinese (simplified) and Chinese (traditional).               |
  |                                                                         |
  |   Update Notes: v1.0.4 (v262144). Firmware 20.3.0 and master key 18.0   |
  |   are required.                                                         |
  :                                                                         |
  .__                                                                     //|
  | /---------------------------------------------------------------------/_:
  |//                                                                       .
  |     G r e e t i n g s                                                   |
  |   - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -   |
  |                                                                         |
  |      Abstrakt . Anthrox . Bad Karma . Capital . Caravan . Complex       |
  |    Dual Crew Shining . Duplex . Echelon . Eurasia . Kalisto . Legacy    |
  |    Lightforce . Menace . Miracle . Mode 7 . Money . Mystic . Napalm     |
  |    Nightfall . Oldskool . Paradox . Premiere . Project X . Protocol     |
  |      Quartex . Quasar . Rising Sun . Scoopex . Sneakers . Triforce      |
  |                                                                         |
 -:-------------------------------------------------------------------------:>
  |                                                                         |
  .                   VENOM - The Playmakers! Since 2001.                   .

Files

PathSize
v-the_stone_of_madness_v262144.nfo8,46 KB
v-the_stone_of_madness_v262144.r0095,37 MB
v-the_stone_of_madness_v262144.r0195,37 MB
v-the_stone_of_madness_v262144.r0295,37 MB
v-the_stone_of_madness_v262144.r0395,37 MB
v-the_stone_of_madness_v262144.r0495,37 MB
v-the_stone_of_madness_v262144.r0595,37 MB
v-the_stone_of_madness_v262144.r0695,37 MB
v-the_stone_of_madness_v262144.r0795,37 MB
v-the_stone_of_madness_v262144.r0895,37 MB
v-the_stone_of_madness_v262144.r0995,37 MB
v-the_stone_of_madness_v262144.r1095,37 MB
v-the_stone_of_madness_v262144.r1195,37 MB
v-the_stone_of_madness_v262144.r1295,37 MB
v-the_stone_of_madness_v262144.r1390,90 MB
v-the_stone_of_madness_v262144.rar95,37 MB
v-the_stone_of_madness_v262144.sfv675 B