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________. ________ :__________ karl* _____\___.
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_\\ | / _/_\ _ \| / _ \ \ // \\ |
|\\ | _// ___/_\\ \ \ // | _\ \ \/ / _\\|
| \\ : / | \ \ _// : \\ \ /| \\_
|__\\__________/_______________\____|\_____/_______________\_____|\/ |_______\
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| P r o u d l y P r e s e n t s |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| |
| Title : The Stone of Madness (Update v1.0.4) |
| |
| Publisher : Tripwire Interactive Platform : Nintendo Switch |
| Developer : Teku Studios Origin : eShop |
| Genre : Strategy / Adventure Title ID : 01000F101B672800 |
: Date : September 2025 Format : 15x100MB / NSP |
.__ //|
| /---------------------------------------------------------------------/_:
|// .
| R e l e a s e N o t e s |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| |
| The Stone of Madness is a real-time tactical stealth game set in an |
| 18th-century Spanish Monastery. Located in the Pyrenees, this |
| time-worn Jesuit monastery is home to a madhouse and an |
| inquisitorial prison. Five prisoners - plagued by cruel punishment, |
| madness, and despair - pool their skills and resources to face |
| their phobias, stave off insanity, uncover the mysteries of the |
| Monastery, and find a way to escape. |
| |
| Escape the Monastery. |
| |
| Escaping such a well-guarded monastery is no easy task, but Agnes, |
| Leonora, Eduardo, Amelia, and Alfredo are determined to see it |
| through. Alternate control of all five characters and use their |
| unique upgradable skills to cast spells, assassinate targets, |
| distract enemies, stun evil spirits, explore hard-to-reach areas, |
| and more. |
| |
| Explore your surroundings and combine the characters' abilities to |
| find clues and tools scattered throughout the monastery. Be careful |
| though, if you're caught being somewhere you shouldn't be, the |
| guards will not be kind. |
| |
| Manage the Madness. |
| |
| To effectively navigate the monastery, you must be mindful of the |
| characters' mental health. |
| |
| Each playable character possesses a fully realized set of traumas |
| and phobias. Triggering these traits depletes a character's sanity, |
| ultimately triggering a traumatic event with negative effects such |
| as paranoia, dementia, or bouts of violence; fundamentally changing |
| how the afflicted character is played. |
| |
| Discover the Secrets Within. |
| |
| Choose from two different escape plans to execute, each with its |
| own stories, objectives, special characters, and other surprises. |
| |
| Time is continuous in The Stone of Madness. Actions have |
| consequences, and players must consider their time of day as they |
| make decisions. |
| |
| Sneaking, exploring, and gathering materials are all ideal tasks to |
| complete during the day when security guards are easily distracted. |
| But as morning gives way to evening, the paranormal inhabitants of |
| the Monastery will start to reveal themselves; posing a threat to |
| the characters' sanity. |
| |
| Nighttime is most wisely spent planning and managing the escape |
| plan. Any player who explores the monastery after curfew will be |
| met with an extra challenge. Security is tighter, and guards will |
| not take kindly to any prisoners wandering about. But sometimes, |
| the risk is worth the reward. |
| |
| Experience a Stunning Hand-Painted Art Style. |
| |
| The visuals in The Stone of Madness have been lovingly hand-painted |
| and animated frame by frame, drawing heavy inspiration from |
| 18th-century artist Francisco De Goya. |
| |
| The game's isometric perspective acts as the perfect showcase for |
| the eye-catching visuals, allowing players to observe every minute |
| detail and feel as if they're adventuring through a Goya painting |
| brought to life. |
| |
| Languages: English, French, German, Spanish, Portuguese, Japanese, |
| Korean, Chinese (simplified) and Chinese (traditional). |
| |
| Update Notes: v1.0.4 (v262144). Firmware 20.3.0 and master key 18.0 |
| are required. |
: |
.__ //|
| /---------------------------------------------------------------------/_:
|// .
| G r e e t i n g s |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| |
| Abstrakt . Anthrox . Bad Karma . Capital . Caravan . Complex |
| Dual Crew Shining . Duplex . Echelon . Eurasia . Kalisto . Legacy |
| Lightforce . Menace . Miracle . Mode 7 . Money . Mystic . Napalm |
| Nightfall . Oldskool . Paradox . Premiere . Project X . Protocol |
| Quartex . Quasar . Rising Sun . Scoopex . Sneakers . Triforce |
| |
-:-------------------------------------------------------------------------:>
| |
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