Easy_Red_2_Update_v1.25_NSW-SUXXORS
NFO
______ _____ ______
_____/ / _ _____/ / __ __\___ \__
_ _____ _\ / / _____ / _/ _______ _/ _/_ _____
_____/___ / /__/ / _ \__\__ /__ \ / ____/___
______ / /_ / / _/ / / / / / /___ /
_ / / /________/ _ \____/_____/ / /__/_____/ / /_
_/// / / _ _ / / __ _ / / _ _ / ///_
- /__________/ ---- /_____/_____/ ----- /__________/ ----- /__________/ ---
| |
| - P R O U D L Y P R E S E N T S - |
..:_________________________________________________________________________:..
: :
| Title : Easy Red 2 (Update v1.25) |
| ------------------------------------------------------------------- |
| |
| Publisher : Corvostudio di Amadei Platform : Nintendo Switch |
| Developer : Corvostudio di Amadei Origin : eShop |
| Genre : Simulation / Shooter Title ID : 010026F0153C2800 |
| Date : February 2026 Format : 58x100MB / NSP |
| |
:_________________________________________________________________________:
| |
| Summary |
| ------------------------------------------------------------------- |
| |
| Fight massive WW2 battles between infantry, armored vehicles, |
| tanks, cannons and planes with realistic weapons and squad |
| management on fully destructible open world maps. |
| |
| Easy Red 2 is the game for those who know just what they want from |
| a World War 2 shooter: simulation in weapons and mechanics, |
| historical accuracy in battles, and expansive maps leaving room for |
| large-scale infantry and vehicle combat alike. |
| |
| Fronts of War: |
| |
| In Easy Red 2, you will be taken to both the European and Pacific |
| fronts of the war. On the European front, you will be taken to the |
| shores of Anzio, Italy- working your way towards the bombed peaks |
| of Monte Cassino. You will also be taken to Kos- the Greek island |
| invaded by the Germans in 1943. In the Pacific, you will go to |
| Kwajalein- the Japanese-occupied island invaded by the United |
| States Marine Corps in 1944. |
| |
| Simulation and Immersivity: |
| |
| That's what we want for Easy Red 2. We want the player to feel a |
| hint of the real emotions, thoughts, and sense of adrenaline rush |
| of the battlefield. Around the player will be a fury of explosions, |
| gunfire, devastation, orders, and yells from those around them. The |
| player will be rewarded not for his kills obtained, but for his |
| strategic prowess and survival skills on the field. |
| |
| Large battles and historical locations: |
| |
| All campaigns take place in large open-world maps that are |
| reproductions of the real locations of historical battles, with the |
| plans and layout of the battles faithful to events that have |
| historically occurred. |
| |
| Squad-based Gameplay: |
| |
| No one fights alone. A good, hard-earned victory requires a good |
| hardened team- so jump in as the squad leader, the medic, or maybe |
| the radioman. You'll always have a job to do within your squad. |
| |
| - In our levels, we particularly focused on creating dynamically |
| occurring sub-objectives that differ from the main mission |
| objectives. For example, while the main objective of the greater |
| team may be to conquer a specific area, a sub-objective could be |
| requesting a tank to clear its way from an anti-tank gun that has |
| been sighted, or getting your squad to take out that anti-tank gun |
| yourself. This allows the gameplay to play out slightly differently |
| each time depending on how everything plays out. |
| |
| Vehicles: |
| |
| - War machines changed warfare forever, and the second world war |
| proved that unequivocally. Prepare to jump into a Panzer 4, M4 |
| Sherman, M3 Lee, or any other tank that dominated the real battles |
| fought in the game. |
| |
| - We decided to let the player have full control of the crew within |
| their vehicles; they will be able to drive and shoot tanks, as long |
| as there are crewmen to operate each armament. Also, battles don't |
| stop when a tank is disabled- lots of tank crews in World War 2 had |
| time to escape from the scuttled tanks and survive the battles, and |
| so do they in Easy Red 2. If you lose your tank in a fight, you'll |
| need to bring your crew (or what's left of your crew) back to your |
| lines safely on foot. |
| |
| Multiplayer: |
| |
| - Play online in both PvP and PvE. |
| |
| - Create a match whenever you want and on any map you want! |
| |
| Map & Mission Editor: |
| |
| - The Map Editor makes it possible to create custom maps using |
| brush tools to raise/lower the terrain, paint the textures, or add |
| grass and props from the base game. |
| |
| - The Mission Editor allows anyone to create their own missions for |
| the game using vehicles and weapons from the base game, onto maps |
| from the base game or maps made with the Map Editor. |
| |
| - Custom Maps & Missions are only available offline. |
| |
| Devastation of war: |
| |
| - Explosions will destroy sandbags, walls, fences, vehicles, |
| defenses, and entire buildings throughout the battlefield. This can |
| radically change the power positions and tides during a fight. |
| |
| - Enemy fire suppresses you and your squad, lowering your accuracy |
| and decreasing your overall peripheral vision. You will have to |
| learn how to move safely within a combat scenario and keep your |
| helmet on your head without it getting shot or blown off. |
| |
| Languages: English, French, Italian, German, Spanish, Portuguese, |
| Russian, Japanese and Chinese (simplified). |
| |
| Update Notes: v1.25 (v1638400). Firmware 21.1.0 and master key 14.0 |
| are required. |
| |
:_________________________________________________________________________:
| |
| Greets |
| ------------------------------------------------------------------- |
| |
| Abstrakt . Bad Karma . Capital . Caravan . Dual Crew Shining |
| Eurasia . Lightforce . Menace . Mode 7 . Nightfall . Oldskool |
| Paradox . Quartex . Quasar . Rising Sun . Squire . Triforce . Venom |
: :
..:_________________________________________________________________________:..
: :
. SUXXORS - Not the best, still better than the rest! Since 2003. .
Files
| Path | Size |
|---|---|
| sxs-easy_red_2_v1638400.nfo | 10,62 KB |
| sxs-easy_red_2_v1638400.r00 | 95,37 MB |
| sxs-easy_red_2_v1638400.r01 | 95,37 MB |
| sxs-easy_red_2_v1638400.r02 | 95,37 MB |
| sxs-easy_red_2_v1638400.r03 | 95,37 MB |
| sxs-easy_red_2_v1638400.r04 | 95,37 MB |
| sxs-easy_red_2_v1638400.r05 | 95,37 MB |
| sxs-easy_red_2_v1638400.r06 | 95,37 MB |
| sxs-easy_red_2_v1638400.r07 | 95,37 MB |
| sxs-easy_red_2_v1638400.r08 | 95,37 MB |
| sxs-easy_red_2_v1638400.r09 | 95,37 MB |
| sxs-easy_red_2_v1638400.r10 | 95,37 MB |
| sxs-easy_red_2_v1638400.r11 | 95,37 MB |
| sxs-easy_red_2_v1638400.r12 | 95,37 MB |
| sxs-easy_red_2_v1638400.r13 | 95,37 MB |
| sxs-easy_red_2_v1638400.r14 | 95,37 MB |
| sxs-easy_red_2_v1638400.r15 | 95,37 MB |
| sxs-easy_red_2_v1638400.r16 | 95,37 MB |
| sxs-easy_red_2_v1638400.r17 | 95,37 MB |
| sxs-easy_red_2_v1638400.r18 | 95,37 MB |
| sxs-easy_red_2_v1638400.r19 | 95,37 MB |
| sxs-easy_red_2_v1638400.r20 | 95,37 MB |
| sxs-easy_red_2_v1638400.r21 | 95,37 MB |
| sxs-easy_red_2_v1638400.r22 | 95,37 MB |
| sxs-easy_red_2_v1638400.r23 | 95,37 MB |
| sxs-easy_red_2_v1638400.r24 | 95,37 MB |
| sxs-easy_red_2_v1638400.r25 | 95,37 MB |
| sxs-easy_red_2_v1638400.r26 | 95,37 MB |
| sxs-easy_red_2_v1638400.r27 | 95,37 MB |
| sxs-easy_red_2_v1638400.r28 | 95,37 MB |
| sxs-easy_red_2_v1638400.r29 | 95,37 MB |
| sxs-easy_red_2_v1638400.r30 | 95,37 MB |
| sxs-easy_red_2_v1638400.r31 | 95,37 MB |
| sxs-easy_red_2_v1638400.r32 | 95,37 MB |
| sxs-easy_red_2_v1638400.r33 | 95,37 MB |
| sxs-easy_red_2_v1638400.r34 | 95,37 MB |
| sxs-easy_red_2_v1638400.r35 | 95,37 MB |
| sxs-easy_red_2_v1638400.r36 | 95,37 MB |
| sxs-easy_red_2_v1638400.r37 | 95,37 MB |
| sxs-easy_red_2_v1638400.r38 | 95,37 MB |
| sxs-easy_red_2_v1638400.r39 | 95,37 MB |
| sxs-easy_red_2_v1638400.r40 | 95,37 MB |
| sxs-easy_red_2_v1638400.r41 | 95,37 MB |
| sxs-easy_red_2_v1638400.r42 | 95,37 MB |
| sxs-easy_red_2_v1638400.r43 | 95,37 MB |
| sxs-easy_red_2_v1638400.r44 | 95,37 MB |
| sxs-easy_red_2_v1638400.r45 | 95,37 MB |
| sxs-easy_red_2_v1638400.r46 | 95,37 MB |
| sxs-easy_red_2_v1638400.r47 | 95,37 MB |
| sxs-easy_red_2_v1638400.r48 | 95,37 MB |
| sxs-easy_red_2_v1638400.r49 | 95,37 MB |
| sxs-easy_red_2_v1638400.r50 | 95,37 MB |
| sxs-easy_red_2_v1638400.r51 | 95,37 MB |
| sxs-easy_red_2_v1638400.r52 | 95,37 MB |
| sxs-easy_red_2_v1638400.r53 | 95,37 MB |
| sxs-easy_red_2_v1638400.r54 | 95,37 MB |
| sxs-easy_red_2_v1638400.r55 | 95,37 MB |
| sxs-easy_red_2_v1638400.r56 | 31,75 MB |
| sxs-easy_red_2_v1638400.rar | 95,37 MB |
| sxs-easy_red_2_v1638400.sfv | 2,15 KB |