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i . ' . i
| | City Game Studio v1.26.0 | |
| | (c) Binogure Studio | |
| | _ _ | |
| `.________________________) _.' .-'''-.____________________.' |
| `-..___.-' "`----- - |
| i _ _ |
| !.__.'/ // |
`.____ / _____________________________________ ._____________________________.'
.___ /_______________________________________||_________________ __ _ _
| __. / 7
| - Supplied by.: VACE # of Disks.: 25 * 9.76MB / / .
| " Released....: 03/03/2026 Protection.: Steam / / 7
`.________________________________________________________________.' _.' _.' .
.----------------------------- r e l e a s e info --------------------------+
| '
| Manage a game studio from the dawn of the gaming industry in 1976.
| Your journey starts with small indie titles and grows into a gaming
| empire. Develop, design, and conquer the industry. From humble
| beginnings to gaming legend, itÆs your story, your studio, your legacy!
|
| v1.26.0 Update:
|
| Studio director
| Balancing the genre the studio director uses. Unless the player
| specifies a genre, then the studio director will check for the studios
| happiness when picking a new genre. Meaning, you're going to make
| games for genre you don't master even if the settings says otherwise
| in order to keep your staff happy.
|
| Steamdeck
| The twitch configuration panel was not taken into account correctly
| when playing on the Steam deck
| Improve compatibility with micro-transactions (automatically open the
| steam deck keyboard)
| Improve compatibility when making paid updates (automatically open the
| steam deck keyboard)
| Improve compatibility when renaming buildings (automatically open the
| steam deck keyboard)
| Improve compatibility when filtering game from the history panel
| (automatically open the steam deck keyboard)
| Improve compatibility when releasing a game to rename the game
| (automatically open the steam deck keyboard)
|
| Bugfix
| Fix an issue with the cheat-code console (cannot set employee happiness)
| Fix an issue with the devkit panel (cannot close it)
|
| Balacing
| Balance the DLC, it was a real exploit allowing you to make 1000%
| profits on any game
|
| Misc
| Remove an in-game vanilla event which is breaking the coffee-machine.
| Mods event can still break object.
|
| Previously
| Rendering
| Use higher resolution for platform sprites (1024px instead of 512px)
|
| Platforms
| Add the Steam Frame
| Balance the Nintendo Switch units sold
| Balance the PlayStation 5
| Balance the Xbox Series X
| Adjust the end of life of the first Steam Machine
|
| Updates & DLC
| Redesigned the game update interface
| Redesigned the game DLC interface
|
| Interface
| Added the GOTY award to the "Misc" filter in the shop menu
| Added a way to access the devkit panel from the bottom menu
| The email panel now uses more colors to help you manage messages
| When unlocking a new game engine component, added a button to navigate
| directly to the game engine update panel
| Added a grid overlay when furnishing studios
| Redesigned the exit menu while in-game
|
| Custom-platforms
| Add a copy-protection parameter to avoid the 1983 market crash
|
| Quality of Life
| The game now remembers the sorting filter when opening the game genre
| panel
| The game now remembers the sorting filter when opening the platform panel
|
| Optimization
| Reworked the tips thread to stop once completed
| Optimized startup time (39% faster on high-end computers, 55% faster
| on low-end computers)
| Replaced the `call` function with direct function calls (250%
| performance improvement)
| Optimized label refresh to only update visible labels
| Optimized the bouncing animation (switched from animation node to
| process)
| Optimize the function 'compute_employee_happiness' since it takes up
| to 2300 ms (with hover 1000 employees). It takes now ~66 ms. This
| function is used every 3 seconds in the game, it used to update the
| staff happiness.
|
| Clean-up
| Removed 108 unused textures
| Closed all open I/O operations
|
| Modding
| Add a new parameter when creating a new difficulty
| (copy_protection_costs)
| Add a new parameter when adding a new platform (copy_protection)
| Add a new parameter when adding a new platform (backward_compatibility)
| Add a new parameter when editing an existing platform
| (backward_compatibility)
|
| Staff Panel
| Added a new filter to display employees not assigned to any studio
| Add the studio size to the studio name
|
| Balancing
| Added a new threshold for additional cost reduction on custom platform
| manufacturing
|
| Save Game
| Redesigned the save game panel
| Added ability to name save games when duplicating
| Added ability to name save games when creating new slots
| The game now warns and asks for confirmation when overwriting existing
| saves
| Added ability to load save games while already in-game
| Added caching system for save game listing (internal optimization, not
| for browsing)
|
| Misc
| Add support for 3440 x 1440 resolution
| Removed a yield while loading scenes (fixed memory leak and other issues)
| Configuration files are now only written when changes are detected
|
| Bugfixes
| Fixed fullscreen mode (Windows only)
| Digital store: Fixed an issue where updating the assigned studio for a
| digital store feature wouldn't update the in-development panel
| Fixed a rare crash when closing in-game messages
| Fixed achievement unlocking incorrectly when releasing games on
| competitor-made consoles instead of own consoles
| Fixed the progress bar for manufacturing cost reduction on released
| custom platforms not progressing correctly
| Fixed an issue preventing GOTY awards from being placed
| Added migration to update the count of GOTY awards won
| Fixed mouse wheel scrolling the page when adjusting sliders
| Fixed slider mouse input positioning issues preventing accurate
| adjustment
| Fix a crash when updating a "green" game
| Cannot use the mousewheel to update the micro transactions price
| Fix an issue with the double slider (renting studio)
| Fix an issue with some savegames where the game price is not taken
| into account (due to the studio director)
| Fix an issue with the studio director where it ports games that has
| not yet been released.
| Fix an issue with the fanbase change label, it always shows 0 (which
| is not correct)
| Fix an issue when a savegame keeps hint, it might crash the game (at
| start up)
| Add a missing font size (godot 2.1 manages font size individually)
|
`._______....::::::::::.___________________________________________________.'
..--''"" . :
.' .----------`-------'------ r e l e a s e notes -------------------------.
i i '
| | 1# Unzip and run our Installer (setup.exe). Wait until it '
| | says 'Job's Done!'. '
| | 2# Run the game! '
| | 3# Have phun! '
| |
| | Ripped: Nothing.
| |
| | IF OUR INSTALLER GIVES YOU A VIRUS ALERT, ITS FALSE!
| |
| |
| | REMEMBER : .
| | If you like this game, buy it. Developers deserve your support!! :
| | :
| |________________________________________________________________________|
| i._ ___ ___ ___ ___ ___
| !' .-----------..: :: .: :: :: :: :: :: .: .: :..-------------.
| i :: :: :: :: :: :: :: :: ::... `:.___' |
| | ::::::::: :: :: :: --:. :: :: :: :: :: _ `:: :::::::::: :
| | `- :: :: : :: -' :: -' :: ::: :: '
| | Cheers to: -' ` ` `- `- `- " -' '
| |
| | BACKLASH - CRUDE - DiViNE - FAS - FAiRLiGHT - OUTLAWS - PWZ - RiTUEL
| | RAiN - COGENT - RELOADED - ViTALiTY - HI2U - JAGUAR - TNT - WaLMaRT
| | HOODLUM - ABSTRAKT - ANTiDOTE - TE - DARKSiDERS - BTCR - RLTS
| |
| | And to all of our friends from over the years, we salute you! - VACE
| | Special thanks to our friend CoolPHat
| |
| | We are currently looking for crackers and suppliers
| | Contact : vacecrew@protonmail.com
| `.__________________________________________________________________ _
`._____________________________________________________________________ ` .
.' ` _ "`. `
. ' . ' ' . `
. . ` . _.'
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| `. . | | | ___. .. ..... .. ..... .. ..... .. .....
|____| | |__.' |___ u p '' :: :: '' :: :: '' :: :: '' :: ::
_| :: ::''' :: ::''' :: ::''' :: ::'''
b a b y , _ .. ..... .. .....
_\ t i c k '' :: :: '' :: ::
:: ::''' :: ::'''
Love is all you need.