Six_Seven_Nights_NSW-SUXXORS

Section
Games/NSW
Group
SUXXORS
Size
3,25 GB
Files
37
Date
2026-03-13

NFO

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                   _____/     /   _  _____/    /   __  __\___  \__
         _ _____  _\   /     /  _____    /   _/ _______    _/   _/_ _____
          _____/___   /     /__/    /   _    \__\__   /__  \      / ____/___
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    _ /    /     /________/  _    \____/_____/   /     /__/_____/   /     /_
  _///    /     /   _ _      /     /   __ _     /     /    _ _     /     ///_
  - /__________/ ---- /_____/_____/ ----- /__________/ ----- /__________/ ---
  |                                                                         |
  |                 - P R O U D L Y      P R E S E N T S -                  |
..:_________________________________________________________________________:..
  :                                                                         :
  |       Title : Six Seven Nights                                          |
  |   -------------------------------------------------------------------   |
  |                                                                         |
  |   Publisher : RandomSpin Games            Platform : Nintendo Switch    |
  |   Developer : RandomSpin                    Origin : eShop              |
  |       Genre : Action / Adventure          Title ID : 0100321027518000   |
  |        Date : March 2026                    Format : 35x100MB / NSP     |
  |                                                                         |
  :_________________________________________________________________________:
  |                                                                         |
  |     Summary                                                             |
  |   -------------------------------------------------------------------   |
  |                                                                         |
  |   You have six nights. The seventh day changes everything.              |
  |                                                                         |
  |   Six Seven Nights is a compact first-person survival horror focused    |
  |   on investigation, atmosphere, and escalating tension.                 |
  |                                                                         |
  |   You are sent to a school locals openly call cursed. It has been       |
  |   closed for months after a chain of unexplained incidents and          |
  |   growing panic in the surrounding area. Strange sightings, nightly     |
  |   disturbances, and psychological breakdowns are all tied to the        |
  |   building - or so people believe.                                      |
  |                                                                         |
  |   With fear spreading and pressure mounting, authorities decide on a    |
  |   simple solution: demolish the school. Your employer disagrees.        |
  |                                                                         |
  |   According to the Bureau, destroying the building won't end the        |
  |   phenomenon - it may make it far worse. You are sent in to prevent a   |
  |   disaster before it's too late.                                        |
  |                                                                         |
  |   The game unfolds across six playable nights. Each night:              |
  |                                                                         |
  |   - expands the accessible areas of the school.                         |
  |                                                                         |
  |   - introduces new paranormal behavior.                                 |
  |                                                                         |
  |   - increases pressure and unpredictability.                            |
  |                                                                         |
  |   You explore a damaged, partially collapsed building, clearing         |
  |   debris, opening sealed rooms, and uncovering clues through            |
  |   environmental storytelling, notes, and strange markings scattered     |
  |   throughout the school. There is no combat - survival depends on       |
  |   observation, timing, and understanding how the environment responds   |
  |   to your actions.                                                      |
  |                                                                         |
  |   A persistent hostile presence roams the school and reacts             |
  |   dynamically. Some actions draw attention. Others reduce it.           |
  |   Learning the difference is part of surviving.                         |
  |                                                                         |
  |   Between nights, you receive calls from a Bureau specialist who        |
  |   helps contextualize what you're dealing with - offering guidance      |
  |   without direct answers. The truth is never handed to you.             |
  |                                                                         |
  |   You have six nights because the seventh day is irreversible.          |
  |                                                                         |
  |   If you fail, demolition won't erase what's here - it will unleash     |
  |   it.                                                                   |
  |                                                                         |
  |   * First-person survival horror with a unique combat system            |
  |                                                                         |
  |   * Six-night structure with escalating tension                         |
  |                                                                         |
  |   * One evolving location that changes with progress                    |
  |                                                                         |
  |   * Environmental puzzles inspired by classic horror                    |
  |                                                                         |
  |   * A reactive entity that responds to player behavior                  |
  |                                                                         |
  |   * Heavy focus on atmosphere, sound, and observation                   |
  |                                                                         |
  |   * The school is not just a location                                   |
  |                                                                         |
  |   * It's a problem that's running out of time                           |
  |                                                                         |
  |   Languages: English.                                                   |
  |                                                                         |
  |   Notes: Firmware 21.1.0 is required.                                   |
  |                                                                         |
  :_________________________________________________________________________:
  |                                                                         |
  |      Greets                                                             |
  |   -------------------------------------------------------------------   |
  |                                                                         |
  |      Abstrakt . Bad Karma . Capital . Caravan . Dual Crew Shining       |
  |      Eurasia . Lightforce . Menace . Mode 7 . Nightfall . Oldskool      |
  |   Paradox . Quartex . Quasar . Rising Sun . Squire . Triforce . Venom   |
  :                                                                         :
..:_________________________________________________________________________:..
  :                                                                         :
  .     SUXXORS - Not the best, still better than the rest! Since 2003.     .

Files

PathSize
sxs-six_seven_nights.nfo7,92 KB
sxs-six_seven_nights.r0095,37 MB
sxs-six_seven_nights.r0195,37 MB
sxs-six_seven_nights.r0295,37 MB
sxs-six_seven_nights.r0395,37 MB
sxs-six_seven_nights.r0495,37 MB
sxs-six_seven_nights.r0595,37 MB
sxs-six_seven_nights.r0695,37 MB
sxs-six_seven_nights.r0795,37 MB
sxs-six_seven_nights.r0895,37 MB
sxs-six_seven_nights.r0995,37 MB
sxs-six_seven_nights.r1095,37 MB
sxs-six_seven_nights.r1195,37 MB
sxs-six_seven_nights.r1295,37 MB
sxs-six_seven_nights.r1395,37 MB
sxs-six_seven_nights.r1495,37 MB
sxs-six_seven_nights.r1595,37 MB
sxs-six_seven_nights.r1695,37 MB
sxs-six_seven_nights.r1795,37 MB
sxs-six_seven_nights.r1895,37 MB
sxs-six_seven_nights.r1995,37 MB
sxs-six_seven_nights.r2095,37 MB
sxs-six_seven_nights.r2195,37 MB
sxs-six_seven_nights.r2295,37 MB
sxs-six_seven_nights.r2395,37 MB
sxs-six_seven_nights.r2495,37 MB
sxs-six_seven_nights.r2595,37 MB
sxs-six_seven_nights.r2695,37 MB
sxs-six_seven_nights.r2795,37 MB
sxs-six_seven_nights.r2895,37 MB
sxs-six_seven_nights.r2995,37 MB
sxs-six_seven_nights.r3095,37 MB
sxs-six_seven_nights.r3195,37 MB
sxs-six_seven_nights.r3295,37 MB
sxs-six_seven_nights.r3389,91 MB
sxs-six_seven_nights.rar95,37 MB
sxs-six_seven_nights.sfv1,20 KB