______ _____ ______
_____/ / _ _____/ / __ __\___ \__
_ _____ _\ / / _____ / _/ _______ _/ _/_ _____
_____/___ / /__/ / _ \__\__ /__ \ / ____/___
______ / /_ / / _/ / / / / / /___ /
_ / / /________/ _ \____/_____/ / /__/_____/ / /_
_/// / / _ _ / / __ _ / / _ _ / ///_
- /__________/ ---- /_____/_____/ ----- /__________/ ----- /__________/ ---
| |
| - P R O U D L Y P R E S E N T S - |
..:_________________________________________________________________________:..
: :
| Title : Six Seven Nights |
| ------------------------------------------------------------------- |
| |
| Publisher : RandomSpin Games Platform : Nintendo Switch |
| Developer : RandomSpin Origin : eShop |
| Genre : Action / Adventure Title ID : 0100321027518000 |
| Date : March 2026 Format : 35x100MB / NSP |
| |
:_________________________________________________________________________:
| |
| Summary |
| ------------------------------------------------------------------- |
| |
| You have six nights. The seventh day changes everything. |
| |
| Six Seven Nights is a compact first-person survival horror focused |
| on investigation, atmosphere, and escalating tension. |
| |
| You are sent to a school locals openly call cursed. It has been |
| closed for months after a chain of unexplained incidents and |
| growing panic in the surrounding area. Strange sightings, nightly |
| disturbances, and psychological breakdowns are all tied to the |
| building - or so people believe. |
| |
| With fear spreading and pressure mounting, authorities decide on a |
| simple solution: demolish the school. Your employer disagrees. |
| |
| According to the Bureau, destroying the building won't end the |
| phenomenon - it may make it far worse. You are sent in to prevent a |
| disaster before it's too late. |
| |
| The game unfolds across six playable nights. Each night: |
| |
| - expands the accessible areas of the school. |
| |
| - introduces new paranormal behavior. |
| |
| - increases pressure and unpredictability. |
| |
| You explore a damaged, partially collapsed building, clearing |
| debris, opening sealed rooms, and uncovering clues through |
| environmental storytelling, notes, and strange markings scattered |
| throughout the school. There is no combat - survival depends on |
| observation, timing, and understanding how the environment responds |
| to your actions. |
| |
| A persistent hostile presence roams the school and reacts |
| dynamically. Some actions draw attention. Others reduce it. |
| Learning the difference is part of surviving. |
| |
| Between nights, you receive calls from a Bureau specialist who |
| helps contextualize what you're dealing with - offering guidance |
| without direct answers. The truth is never handed to you. |
| |
| You have six nights because the seventh day is irreversible. |
| |
| If you fail, demolition won't erase what's here - it will unleash |
| it. |
| |
| * First-person survival horror with a unique combat system |
| |
| * Six-night structure with escalating tension |
| |
| * One evolving location that changes with progress |
| |
| * Environmental puzzles inspired by classic horror |
| |
| * A reactive entity that responds to player behavior |
| |
| * Heavy focus on atmosphere, sound, and observation |
| |
| * The school is not just a location |
| |
| * It's a problem that's running out of time |
| |
| Languages: English. |
| |
| Notes: Firmware 21.1.0 is required. |
| |
:_________________________________________________________________________:
| |
| Greets |
| ------------------------------------------------------------------- |
| |
| Abstrakt . Bad Karma . Capital . Caravan . Dual Crew Shining |
| Eurasia . Lightforce . Menace . Mode 7 . Nightfall . Oldskool |
| Paradox . Quartex . Quasar . Rising Sun . Squire . Triforce . Venom |
: :
..:_________________________________________________________________________:..
: :
. SUXXORS - Not the best, still better than the rest! Since 2003. .