UDEMY.Godot.4.2D.Game.Dev.Build.3.Games.with.GDScript.2026.BOOKWARE-MiMiR

Section
eBooks/Audiobooks
Group
MiMiR
Size
10,24 GB
Files
39
Date
2026-05-15

NFO

Mimir, Keeper of the Well of Wisdom
  
  Godot 4 2D Game Dev: Build 3 Games with GDScript

  https://www.udemy.com/course/godot-2d-games/

  Year         : 2026
  Language     : English
  Level        : Beginner Level
  Category     : Development
  Subcategory  : Game Development
  Duration     : 17h 24m
  Lectures     : 136
  Rating       : 4.6/5 (17 reviews)
  Students     : 355

  INSTRUCTOR(S)


  HEADLINE
    Go from beginner to building real 2D games in Godot 4 -
    including a shooter, platformer and physics-based game.


  WHAT YOU'LL LEARN
  * Build three complete 2D games in Godot, including a shooter
    and a full platformer
  * Learn GDScript from scratch and use it to create real
    gameplay
    systems
  * Understand nodes, scenes and signals and how they actually
    fit
    together
  * Create movement, combat, enemies and satisfying game feel
  * Design levels, menus and progression that make your games
    feel
    complete
  * Use animations, particles and effects to bring your games to
    life
  * Build systems like enemy spawners, collectibles and multiple
    levels
  * Gain the confidence to start your own Godot projects from
    scratch


  REQUIREMENTS
  * No prior game development or programming experience needed
  * A computer capable of running Godot (Windows, macOS or
    Linux)
  * Willingness to learn, experiment and have a bit of fun along
    the way


  WHO IS THIS COURSE FOR
  * Perfect if you're a complete beginner and want to make your
    first 2D games in Godot
  * Also great if you're a indie dev switching from Unity,
    Unreal
    or other engines
  * Generally awesome for anyone who prefers learning by
    building
    real games, not just theory
  * And ideal if you're a hobbyist who wants to create games you
    can share with friends!


  DESCRIPTION
  Ever wanted to build your own 2D game and share it with your
  friends? Then this is the course for you. In this course,
    you?ll
  learn by making real games. You?ll follow a clear, structured
  path that takes you from beginner to building full, playable
  games step by step. No guesswork. No jumping between random
  tutorials. But a focused journey that actually gets you to the
  finish line. As you build, you?ll create satisfying movement,
  combat and game feel. You?ll design enemy systems and player
  abilities, add menus, level transitions and progression, and
    use
  animations, particles and effects to bring your games to life.
  And you won't just build one project? You'll create three
    games:
  Asteroid Attack - a top-down physics-based game where you
  control a spaceship, push asteroids into a portal and master
    the
  fundamentals of GDScript, nodes and scenes along the way.
    Galaxy
  Guardian - a fast-paced side-scrolling space shooter with a
  player controller, enemy spawners, a dynamic difficulty system
  that ramps up as you play and a polished parallax background
    to
  tie it all together. Cosmic Cadets - a full 2D platformer with
    a
  combat system, multiple enemy types (including a flying enemy
  and a fireball-shooting enemy), weapons, power-ups, an
    inventory
  system, collectibles, tilemapped levels and a complete UI with
  HUD, menus and screen transitions. It's the big one. Along the
  way you'll learn the core building blocks of Godot, nodes,
  scenes and signals, and how they all connect through GDScript
    to
  power real gameplay. You'll finally understand how everything
  fits together. By the end you'll have three games you can
  export, share with the world and show off, plus the skills and
  confidence to build whatever comes next. Godot is free,
    powerful
  and has one of the most passionate communities in game dev.
  There's never been a better time to learn it. Jump in and
    start
  building your Godot games today.


  COURSE CONTENT

  Chapter 1: Introduction & Setup
    1. Welcome To The Course!
    2. Section Intro - Introduction & Setup
    3. Downloading Godot
    4. Creating Our First Project
    5. Navigating Godot?s Interface
    6. Sprite2D & Play Testing
    7. Window Size & Game Tab
    8. Move, Rotate, Scale!
    9. MeshInstance2D & Modulate
    10. Let?s Create A Scene!

  Chapter 2: Asteroid Attack
    11. Section Intro - Asteroid Attack
    12. Project Setup
    13. Nodes & Scenes
    14. Physics 101
    15. Instancing Scenes
    16. The Scene Tree
    17. 2D Coordinate System
    18. Parent & Child Nodes
    19. Draw Order & Z Index
    20. Scripting 101
    21. Printing Strings
    22. Variables and Data Types
    23. Specifying Data Types
    24. Number Operations
    25. Operator Precedence
    26. Vector2 & apply_impulse
    27. Functions 101
    28. Function Parameters
    29. Function Return Values
    30. Random Numbers
    31. Process Function
    32. If Statements & Comparison Operators
    33. Player Movement & Input
    34. Variable Scope
    35. Camera2D & Physics Material
    36. StaticBody2D & Polygons
    37. 4.6 Signal Tab Update
    38. Signals & Area2D
    39. Groups & Freeing
    40. Sounds & References
    41. Particle Systems
    42. Planets & UI Label
    43. Exporting
    44. Wrap Up - Asteroid Attack

  Chapter 3: Galaxy Guardian
    45. Section Intro - Galaxy Guardian
    46. Project Setup
    47. CharacterBody2D
    48. Axis Input
    49. Limiting Player Position
    50. Else If
    51. Clamping
    52. AnimationPlayer
    53. Classes
    54. Inheritance
    55. Projectile Scene & Movement
    56. Delta Time
    57. AnimatedSprite2D
    58. One-Time Input
    59. Custom Signals
    60. Instancing Scenes From Code
    61. VisibleOnScreenNotifier2D
    62. Calling Function From Animation
    63. Enemy Scene & Movement
    64. Animating Multiple Textures
    65. Enemy Spawn Timer
    66. Arrays
    67. Signal Parameters
    68. Adding Difficulty
    69. class_name & is operator
    70. Enemy Death
    71. Projectile Hit State
    72. Player Death
    73. Respawn Timer
    74. Invincibility
    75. Score System
    76. Score UI
    77. Lives UI
    78. Game Over Screen
    79. Await Keyword
    80. Parallax Background
    81. Music & Sounds
    82. Wrap Up - Galaxy Guardian

  Chapter 4: Cosmic Cadet
    83. Section Intro - Cosmic Cadet
    84. Project Setup
    85. Sprite Sheet Animations
    86. Gravity & Jumping
    87. Running & Stopping
    88. Logical Operators
    89. Updating Animations
    90. Double Jump
    91. Tile Set
    92. Tile Map
    93. Dust Effect
    94. Autoloads
    95. Laser Projectile
    96. Shooting Once
    97. Launch Position & Direction
    98. Continuous Shooting
    99. Walking Enemy
    100. RayCast2D
    101. Collision Layers & Masks
    102. Hit Box
    103. Hurt Box
    104. Invincibility
    105. Player Hurt State
    106. Damage Over Time
    107. Hit & Explosion Effects
    108. RemoteTransform2D
    109. Health Bar
    110. Displaying Players HP
    111. Flying Enemy
    112. Flying Movement
    113. Shooting Enemy
    114. The Fire Ball
    115. Shooting Fire Balls
    116. Collectable Items
    117. Match Statement
    118. Gun & Double Jump Items
    119. Item Pickup FX
    120. Displaying Items on HUD
    121. Respawning Player
    122. Hazards
    123. One Way Collision
    124. Template Level
    125. Changing Scenes
    126. Win Screen
    127. Start Menu
    128. Tweens & Fader
    129. Awaiting Function Calls
    130. Immobilizing The Player
    131. Background Music
    132. Dictionaries
    133. The For Loop
    134. Level Design
    135. Exporting
    136. Wrap Up - Cosmic Cadet


  DATES
  Published    : 2026-04-22
  Last Updated : 2026-04-24

If you fear the truth, dont come to my well.

Files

PathSize
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