____ ____ _______ _______
/ __ )/ __ \/ ____/ | / / ___/
/ __ / /_/ / __/ | | /| / /\__ \
/ /_/ / _, _/ /___ | |/ |/ /___/ /
/_____/_/ |_/_____/ |__/|__//____/
______/_________________________________/________________________________
| |
| P.I.S. File |
| ------------------------------------------------------------------- |
| |
| System : Nintendo Switch Release Date : 28 Jun 2026 |
| Source : eShop eShop Date : 18 Jun 2026 |
| Genre : Adventure Size : 456 MB |
| Publisher : STEAM STREET Format : NSP |
| Tested on : FW 22.1.0 Compression : RAR4 m0 (Store) |
| Languages : ja/en/es/fr/pt/de/it/nl/ru/ko/zh ID : 0100CEE02801C000 |
| |
| URL: https://ec.nintendo.com/AU/en/titles/70010000124160 |
|_________________________________________________________________________|
| |
| Description |
| ------------------------------------------------------------------- |
| |
| P.I.S. = Postal Inspection Service |
| |
| This is a point-and-click puzzle game with no dialogue, actions, or |
| combat elements. |
| |
| About the Story |
| |
| After humanity disappeared from Earth, the robots at the Earth Post |
| Office continue to operate. The postwoman from the Heaven Post Office |
| was shot down, scattering letters everywhere. Although she eventually |
| retrieved the letters, she still needs to evade the scrutiny of the |
| Earth Post Office... Solve puzzle to help the protagonist escape her |
| predicament. There is no text in the game. |
| |
| Game Features |
| |
| 1. Original Music |
| |
| 2. Drawn on paper with pencil |
| |
| 3. Short games, approximately half an hour long |
| |
| 4. Three Endings |
| |
| Author's Note |
| |
| Hello everyone, I'm HAIM. This game is once again my own, |
| encompassing the art, music, script, and programming. With the goal |
| of ensuring that people around the world can enjoy this game |
| regardless of language barriers, I deliberately challenged myself to |
| create a text-free game, relying solely on visuals to help players |
| understand the story and levels. This proved difficult, and it |
| prolonged the development cycle. During this time, I also came up |
| with more ideas, ultimately creating three endings (good, normal, and |
| bad), giving the story greater depth. |
|_________________________________________________________________________|
| |
| Greetings |
| ------------------------------------------------------------------- |
| |
| HR - LiGHTFORCE - LUMA - NiiNTENDO - SUXXORS - VENOM |
|_________________________________________________________________________|