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Packt Publishing
Brian Rossney
Reimagining Characters With Unreal Engine MetaHuman Creator
2nd Edition
2026
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Publisher > Packt Publishing
Author > Brian Rossney
Title > Reimagining Characters With Unreal Engine MetaHuman Creator
Issue > 2nd Edition
Year > 2026
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ISBN > 9781806024698
Pages > 420
Genre > Nonfiction Computers Unreal-Engine
Language > English
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Type > RETAIL
Media > TECH
Format > .epub
Section > eBook
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Published > 2026-07
Release > 2026-08-09
Disks > 03 x 50 MB
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- - -- [ D E S C R I P T I O N ] -- - -
Learn the complete MetaHuman production pipeline in Unreal Engine 5.7, from
character creation and animation to motion capture, facial performance,
cinematic rendering, Mesh to MetaHuman, Blender, and production-ready
workflows Free with your book: DRM-free PDF version + access to Packt's
next-gen Reader* Key Features Learn the complete MetaHuman production
pipeline using Unreal Engine 5.7 Create production-ready digital humans
with body animation, facial motion capture, and cinematic rendering Extend
your workflow with Mesh to MetaHuman, Blender, Maya, Houdini, and
professional production tools Book Description Learn how professional
digital humans are created from concept to final cinematic render using
Unreal Engine 5.7 and MetaHuman Creator. Creating a MetaHuman is only the
beginning. The real challenge is turning that character into a believable
digital performance. Fully updated for Unreal Engine 5.7, where MetaHuman
Creator is fully integrated into the editor, this second edition teaches
the complete MetaHuman production pipeline, taking you from character
creation and assembly through body animation, facial motion capture,
clothing, cinematic sequencing, lighting, rendering, and advanced
production workflows. New chapters cover Mesh to MetaHuman, Blender hair
grooms, and professional tools that extend the MetaHuman pipeline beyond
Unreal Engine. Rather than focusing on individual features, this book
follows the same structured workflow used throughout modern productions.
Each chapter builds upon the previous one, helping you understand not only
how to use the tools, but why they are used and how they fit together
within a complete production pipeline. Whether you're producing game
cinematics, animated films, virtual productions, or interactive
experiences, this book provides the practical knowledge needed to create
production-ready digital humans using the latest MetaHuman workflows.
*Email sign-up and proof of purchase required What you will learn Create,
customize, and assemble production-ready MetaHumans in Unreal Engine 5.7
Animate MetaHumans using Mixamo, DeepMotion, MetaHuman Animator, and
Control Rig Capture realistic facial performances using an iPhone or a
standard webcam Create custom clothing that can be repurposed across all
MetaHumans with physics-based cloth simulations Create cinematic sequences
using Level Sequencer, lighting, cameras, and Movie Render Queue Build
custom MetaHumans with Mesh to MetaHuman and create hair grooms using
Blender Integrate professional tools including Blender, Maya, Houdini,
Marvelous Designer, Character Creator, and other production plugins Who
this book is for This book is for filmmakers, game developers, technical
artists, animators, students, and digital content creators who want to
master the complete MetaHuman production pipeline using Unreal Engine.
Whether you're producing game cinematics, animated films, virtual
productions, or interactive experiences, you'll learn practical workflows
that take you from creating a digital character to producing a final
cinematic performance. A basic understanding of Unreal Engine is
recommended.
- - -- [ R E T A I L U R L ] -- - -
https://www.kobo.com/us/en/ebook/reimagining-characters-with-unreal-engine-
metahuman-creator-1
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