Packt.Publishing.-.Reimagining.Characters.With.Unreal.Engine.MetaHuman.Creator.2nd.Edition.2026.RETAIL.EPUB.eBook-CTO

Section
eBooks/Audiobooks
Group
CTO
Size
140,48 MB
Files
5
Date
2026-08-09

NFO

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                                Packt Publishing
                                 Brian Rossney
          Reimagining Characters With Unreal Engine MetaHuman Creator
                                  2nd Edition
                                      2026
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      Publisher > Packt Publishing
      Author    > Brian Rossney
      Title     > Reimagining Characters With Unreal Engine MetaHuman Creator
      Issue     > 2nd Edition
      Year      > 2026
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      ISBN      > 9781806024698
      Pages     > 420
      Genre     > Nonfiction Computers Unreal-Engine
      Language  > English
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      Type      > RETAIL
      Media     > TECH
      Format    > .epub
      Section   > eBook
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      Published > 2026-07
      Release   > 2026-08-09
      Disks     > 03 x 50 MB
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                 -  - --   [ D E S C R I P T I O N ]   -- -  -
  Learn the complete MetaHuman production pipeline in Unreal Engine 5.7, from  
    character creation and animation to motion capture, facial performance,    
     cinematic rendering, Mesh to MetaHuman, Blender, and production-ready     
    workflows Free with your book: DRM-free PDF version + access to Packt's    
     next-gen Reader* Key Features Learn the complete MetaHuman production     
    pipeline using Unreal Engine 5.7 Create production-ready digital humans    
   with body animation, facial motion capture, and cinematic rendering Extend  
       your workflow with Mesh to MetaHuman, Blender, Maya, Houdini, and       
     professional production tools Book Description Learn how professional     
    digital humans are created from concept to final cinematic render using    
   Unreal Engine 5.7 and MetaHuman Creator. Creating a MetaHuman is only the   
   beginning. The real challenge is turning that character into a believable   
   digital performance. Fully updated for Unreal Engine 5.7, where MetaHuman   
    Creator is fully integrated into the editor, this second edition teaches   
     the complete MetaHuman production pipeline, taking you from character     
      creation and assembly through body animation, facial motion capture,     
       clothing, cinematic sequencing, lighting, rendering, and advanced       
    production workflows. New chapters cover Mesh to MetaHuman, Blender hair   
    grooms, and professional tools that extend the MetaHuman pipeline beyond   
     Unreal Engine. Rather than focusing on individual features, this book     
    follows the same structured workflow used throughout modern productions.   
   Each chapter builds upon the previous one, helping you understand not only  
     how to use the tools, but why they are used and how they fit together     
      within a complete production pipeline. Whether you're producing game     
        cinematics, animated films, virtual productions, or interactive        
    experiences, this book provides the practical knowledge needed to create   
     production-ready digital humans using the latest MetaHuman workflows.     
   *Email sign-up and proof of purchase required What you will learn Create,   
    customize, and assemble production-ready MetaHumans in Unreal Engine 5.7   
      Animate MetaHumans using Mixamo, DeepMotion, MetaHuman Animator, and     
     Control Rig Capture realistic facial performances using an iPhone or a    
    standard webcam Create custom clothing that can be repurposed across all   
   MetaHumans with physics-based cloth simulations Create cinematic sequences  
     using Level Sequencer, lighting, cameras, and Movie Render Queue Build    
     custom MetaHumans with Mesh to MetaHuman and create hair grooms using     
     Blender Integrate professional tools including Blender, Maya, Houdini,    
    Marvelous Designer, Character Creator, and other production plugins Who    
    this book is for This book is for filmmakers, game developers, technical   
     artists, animators, students, and digital content creators who want to    
     master the complete MetaHuman production pipeline using Unreal Engine.    
       Whether you're producing game cinematics, animated films, virtual       
   productions, or interactive experiences, you'll learn practical workflows   
      that take you from creating a digital character to producing a final     
        cinematic performance. A basic understanding of Unreal Engine is       
                                  recommended.                                 
                  -  - --   [ R E T A I L   U R L ]   -- -  -                  
  https://www.kobo.com/us/en/ebook/reimagining-characters-with-unreal-engine-  
                              metahuman-creator-1                              
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